South Park, Darksiders 2 can't ship until they're 'perfect'
THQ is leaning more on its heavy hitters, and is committing to not release games like South Park or Darksiders 2 until they're "perfect."
Between layoffs, the threat of a NASDAQ delisting, and a lawsuit, it's safe to say THQ has had its share of difficulties over the last several months. More is riding on the publisher's current portfolio than usual, and now it's trying to polish its tent-pole titles to perfection.
Executive VP Danny Bilson told Ripten that the South Park RPG would cut it "very close" for a 2012 release. "Because that game is being written by Matt [Stone] and Trey [Parker], some of the production process ebbs and flows with their schedule," he said. "They are in the middle of a season right now, and as soon as they are done, they get back to the game, and their season takes them out for a couple of months at a time. Again, it's like I said about Darksiders. We can’t afford to ship it until it's perfect."
The mention of Darksiders is a reference to an earlier portion of the interview, in which Bilson seemed oddly non-committal to the release date for Darksiders 2. When asked if the game could be delayed, he responded: "We haven't announced anything... but the team is working really, really hard. We're not going to ship it before it's done." He says THQ will "give that team everything they need to make it as good as it can be."
Sounding uncertain about Darksiders is particularly odd since the game's release date is June 26, just over two months away. The South Park release is further away, and could also be impacted by recent layoffs at Obsidian. Bilson does note that entire sections of South Park are complete, and they'll announce a date once more of the pieces have come together.
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Steve Watts posted a new article, South Park, Darksiders 2 can't ship until they're 'perfect'.
THQ is leaning more on its heavy hitters, and is committing to not release games like South Park or Darksiders 2 until they're "perfect."-
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Wow, I thought I was too jaded for aneurism-inducing rage moments, but really, EPIC?! All I remember is the first hour consisted of killing THREE HUNDRED TURKEYS with low-damage snowballs, and multiplayer had the Oddjob problem (because of Ike) in deathmatch levels with waist-high walls.
I got that game for free through a deal with Acclaim (run a Turok 2 server for a month and get T2 and SP for free) and I still paid too much.
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Ambition is admirable, but when you overextend yourself ot the point of bringing out a game with a lot of good ideas but completely shoddy gameplay/structure/in some cases dialogue/UI then the final product suffers enough to render that ambition pointless.
I mean, make a solid, stable, enjoyable, polished game first. Then push the boat out.
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Haha, fuck that. We've got tons of those; that aversion to risk is exactly the problem with the AAA industry right now. Obsidian, much like Troika before them, is valuable precisely because they put ideas ahead of polish. Their games are often deeply flawed but they're also almost universally unique and worthwhile.
I wouldn't trade Mask of the Betrayer for a hundred unambitious, polished-smooth BioWare RPGs.
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Look how wrong you are.
Firstly, that's by no means all they did. And don't forget about Fallout: New Vegas, which I and many others enjoyed more than Fallout 3.
Second, I wouldn't say they BUTCHERED the franchises. KOTOR 2 was unfinished and buggy because LucasArts forced them to ship it before it was done. Other than the parts that suffered from that, the game itself was largely great, or at the very least more of KOTOR 1.
The state of New Vegas and KOTOR 2 at release is hardly their fault at all. Do you think they just refused to fix those bugs? No, they just didn't have time to because of the strict publisher's deadlines. You'd have to be crazy ignorant to not realize that they were forced to finish and release those games buggy because the publisher demanded it, as is the way things go in this industry.-
Funny how you fail to mention anything regarding NWN2...maybe because it WAS actually butchered? Man...never make a game with that kind of player camera or GUI...
Alpha Protocol was Obsidians chance at proving themselves, no time constraints, no publisher pressure, and the finished product was a sub-standard forgettable game. So yeah, as soon as AP was released and flopped, Obsidian vanished from my radar as credible game developers. You can only blame other people for your failings for so long before the truth catches up to you.-
I never mentioned NWN2 because I just never played it personally and I don't know much about it. But you can't deny that a lot of people though New Vegas and KOTOR 2 were great games, they had some incredible writing and I think despite AP (which some people still loved) they have already proven they have some definite strengths (like writing and characterization).
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