Wrath of Heroes enters open beta
If you can't get enough of Warhammer Online, then you'll want to try Wrath of Heroes, a new free-to-play PvP title in the Warhammer universe just entering open beta.
Arena-style player-vs.-player combat has never been my cup of tea, but I do enjoy the Warhammer universe. So I greet today's Warhammer Online: Wrath of Heroes open beta announcement with a mixed reaction. The good news: It's free to play. The bad news: I'll probably suck at it.
The game, based off the MMO Warhammer Online: Age of Reckoning, is designed for close combat. Players can just go to the website, sign up and begin playing three-team arena matches. They will be able to choose from established Warhammer heroes, with six players per team. Throwing 18 players into a PvP frenzy should get pretty intense.
According to the release, "This cutthroat setup creates highly dynamic matches where teams constantly live on the edge of victory or defeat and alliances are quickly formed and just as quickly forgotten. With the instant playability of battles that last an intense 15 minutes, a small download size, and no cost to enter, Wrath of Heroes can scratch the competitive PvP itch for gamers of any type."
All you need is an email address to download the client and begin playing.
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John Keefer posted a new article, Wrath of Heroes enters open beta.
If you can't get enough of Warhammer Online, then you'll want to try Wrath of Heroes, a new free-to-play PvP title in the Warhammer universe just entering open beta.-
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I really enjoyed WHO's PvP, but this isn't really capturing the feel of it at all. Maybe I just need more games with it, but the matches I've played so far I wasn't really enjoying.
I think a big part of that is every match it seemed I was unlucky enough to get dumped in against some premade guys that were really coordinated and managed to curbstomp both other unorganized pug teams at once.
I get the feeling if you don't have a group of friends to be playing with, it's just not going to be enjoyable unless they restrict it to premades only going against each other.
The skills seemed pretty limited, but I guess since they were going for extremely defined roles for the heroes, they kind of had to be... but it did feel a little weird only having 5 skills that all did basically the exact same thing, just with different cooldowns.
Eh. I guess this is a watch and see how it develops type deal.
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