Magic: The Gathering planeswalking again
Stainless Games' adaptation of Magic: The Gathering might not offer the complete experience, but it certainly helps stave off cravings for expensive cardboard. The series will return this summer with Duels of the Planeswalkers 2013, hitting iPad too.
Stainless's adaptation of Magic: The Gathering might not offer the complete tabletop experience, but it certainly helps stave off cravings for expensive cardboard. The series will return this summer with Duels of the Planeswalkers 2013, which is itself doing a little platformwalking to appear on iPad for the first time, as well as PC, Xbox Live Arcade and PlayStation Network.
Along with new decks and puzzling challenges, DotP will pack a multiplayer recreation of the card game's Planechase variant. There's naturally also a new final boss, in the form of recurring MtG villain Nicol Bolas.
For Magic veterans, DotP adds the ability to manually 'tap' lands, so it won't scupper your devious plans and combos by using the wrong resources.
There's no firm release date for DotP 2013 yet, nor a price, but previous games have cost $10.
[Image from MtG - Duels of the Planeswalkers 2012, as 2013 is under wraps for now.]
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Alice O'Connor posted a new article, Magic: The Gathering planeswalking again.
Stainless Games' adaptation of Magic: The Gathering might not offer the complete experience, but it certainly helps stave off cravings for expensive cardboard. The series will return this summer with Duels of the Planeswalkers 2013, hitting iPad too.-
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It would be awesome if they could somehow support a draft in the next version. Obviously would require a much more reliable network structure (allowing players to rejoin if a connection is lost), but I think it could be possible (though it might cannibalize MTGO phantom drafts).
With regards to deck building and online play, I hope at least one of the two following things happen:
1. All cards in game can be used to make any deck. No one is at an advantage since the same card pool would be available to everyone. Obviously the format could (but no guarantee) get figured out and only 2 or 3 tier 1 decks would ever be played, but DLC helps with that.
2. All cards in a deck pool could be made up to 4-ofs for that deck. Ex: If the base mono red deck only had 1 Stromkirk Noble, you could put up to 4 in a mono-red deck for online. This is less ideal than (1) but would be fun nonetheless.
I am really happy that manual tapping of mana will be part of the game. That has caused problems for everyone.
Would really also like to see more of the challenges in the game; those are my favourite part by far.
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Have you tried sucking less?
Also, there's a really good article on how the AI works from the first DotP game: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/44
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you can't really have a random deck in Magic, otherwise you might end up with a crap ton of high-mana to cast monsters and no lands to cast them with. There needs to be a small amount of structure to every deck. That's why drafts are good, decks are balanced enough to play with but you can still end up with a completely different deck every time you play.
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