Borderlands 2 dev already detailing DLC
Gearbox Software hasn't even released Borderlands 2 yet, and already the developer is talking about the game's first DLC.
Gearbox Software hasn't even released Borderlands 2 yet, and already the developer is talking about the game's first DLC that will come after the game is released in October. What can you expect? A new character class.
At a PAX East panel this past weekend, the developer showed conceptual images for a new Mechromancer class. The class will be available to everyone when the DLC hits 60-90 days after the game hits shelves, but it will be free to those that pre-order the game, according to Kotaku.
Gearbox also detailed two special editions for the game. The first will be the "Deluxe Vault Hunters Edition" for $99, completed with a bobble-head doll of game narrator and weapons dealer Marcus Kincaid. The second will be the "Ultimate Loot Chest Edition," which offers a Borderlands 2-style loot chest, sans hydraulics.
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John Keefer posted a new article, Borderlands 2 dev already detailing DLC.
Gearbox Software hasn't even released Borderlands 2 yet, and already the developer is talking about the game's first DLC.-
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This DLC looks OK, however I can understand people not being huge fans of being told what they won't be getting when they pay their $60. When its not a classic expansion pack there will always be a suspicion of "hell, lets just strip out one of the classes and sell it later". This may be unfair on the developers but it should be appreciated that some fans clearly see it this way, especially when the game itself has not yet been released.
Personally knowing the Karkand maps were coming out helped encourage me to buy BF3 in the first place, so perhaps it is a net gain.-
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Never purchased them since they had SecuROM installed and had limited installs. Securom with limited installs is the definition of asshatism, I run steam on my home PC, my laptop as well as my work computer and have installed/removed games probably 30-40 times in the past five years (new computers, new laptops, new harddrives.....). Limited installs goes against the premise of steam which allows you to game anywhere as long as you log in.
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Bioware have kinda shat in the pool for other developers.
Their character was cut after being written as a major component of the plot, and still ended up being really important if you were invested in the universe. And they said the same thing about working on him during cert.
So if people are jaded more than ever, blame bioware.
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Sorry, but there's no proof - not to mention even if it was cut content, it was cut for a reason, ie. time constraints, didn't meet quality bar, etc. The argument that it's important to the plot is kind of useless, considering that people would complain about it if it weren't plot relevant.
It's a shame that everyone thinks the developer is out to get them..-
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The leaked script had him as a major character. Its one of the reasons he has so many lines in the museum, you were to need him to uncover the artefact there.
So not a smoking gun that they cut him to sell him, but if they really want people to believe that he was created in the period between cert and release then they are blowing smoke up peoples asses. His lines and content are all on the disc. The download is the map you visit to recruit him.-
I don't think they claimed that - Like I said, sometimes content needs to be cut due to time constraints or needs more work. I could understand this line of thought if the game was considered too short - but it felt like it had a good length.
DLC on disc doesn't really mean anything, and it coincides with the statement that they worked on it just before cert - there's no way to certify just content that isn't used in the retail release, so they can dump it in last minute, and its less data for people to download the actual DLC. Especially if it's just audio.
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Chris the game looked AWESOME at PAX and I think the constant 2-hour wait to get into the booth was probably a good sign of how successful the game will be. I think you guys are going to rock this one. And yeah, the DLC for Borderlands was some of the better DLC which came out.. so I don't see why people would complain.
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The sad fact is that a lot of fans don't understand the development cycle - I think most people believe that everyone is working on the project right up until gold, when the reality is its mostly programmers, with maybe a few bugs for designers but not enough to completely occupy their time. So you end up with animators/artists/designers sitting around with nothing to do except wait for the occasional bug. Might as well build more content.
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I think people (myself included) are just sick of hearing about DLC for a game that's not even out yet. I mean the game is 5 months away, and the actual DLC is 7 months away. Every game has their retailer specific bonuses and DLC options, and it's gotten to the point where you need a spreadsheet to buy video games. I just find it all to be pretty ridiculous and tiresome.
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You're over thinking it.
The preorder bonuses are almost always (like, maybe two exceptions) reskins of shit in the game, or other things largely unnecessary. Ignore it -- most likely it'll be patched in later, or available later as additional dlc.
Don't even consider other dlc until you get the game, and only if you want to play more of it. The shit doesn't matter otherwise.
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EXCUUUSSSEEE MEEEEEEEEEEEEEEEEEEEEE
"some games rewrite all of the camera code because they have different requirements and thus different features. sometimes things get left out because, at the time, they weren't considered necessary. I know you couldn't possibly fathom this, but there it is. Borderlands method of tracking FOV settings is completely different (and isn't technically considered a "setting" at all) than stock UDK. There are hundreds if not thousands of things driving what the current FOV *should* be at any given time (hence the constant resetting of the FOV you likely experienced). We understand that PC players were very upset by lack of FOV control in Borderlands 1, and thus in Borderlands 2 there is end-user support for changing this."-
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That's an even worse excuse :( Why don't they just say they fucked up? The only issue was that it reset to the default setting rather than your manual setting after you sprinted or got out of a vehicle.
I loved Borderlands for the PC (and played about 80 hours), but there was no "technical" reason for them not being able to fix FOV other than not wanting to assign someone to do it. -
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That comment still doesn't make any sense to me because the standard Unreal fov command works as it does with any other UE3 game, but there's only 2 triggers or camera changes that reset it to the default. Which are sprinting (but only when online as a client, sprinting in single player or online as a host won't revert the custom fov) and getting into a vehicle. So really only 1 1/2 things that needed to be fixed for it to function properly as an adjustable setting.
Everything else like the scopes and iron sights works as they should and go back to the custom fov.
What those other hundreds if not thousands of things driving the current FOV are I have no idea. -
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The movement and lack of tactical choices has me much less excited about BL2. I did thoroughly enjoy the BL1, but if the movement/lack of cover is the same as the first I'll be sad. I get sick of constantly walking/running backwards as the only means of dealing with enemies. That new Syndicate game has a pretty solid cover/movement system, so did RB6: Vegas 2, and the 3rd person system in that new Ghost Recon looks amazing. Now why the the fuck didn't Gearbox try to up the ante for BL2 by adding much needed movement/cover mechanics?
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I can tell you now that I wouldn't buy Borderlands 2 if it had a snap to cover system. The first simply wasn't that kind of game and adding it to the second could feel tacked on, anyway very few of the enemies in the first fought in a way that would make sense to include cover systems. I can see myself getting really frustrated getting stuck in cover while being attacked by skags, or not having a clear line of sight for a second chance because that last enemy is juuuuuuust on the other side of that cover.
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