Star Wars: The Old Republic gives players 25 friend invites

Electronic Arts is awfully keen for you to try Star Wars: The Old Republic. After holding several free trial weekends, BioWare's midichlorian-powered MMORPG has now doled out heaps more friend trial invites, giving every player a total of 25 to share.

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Electronic Arts is awfully keen for you to try Star Wars: The Old Republic. After holding several free trial weekends, BioWare's midichlorian-powered MMORPG has now doled out heaps more friend trial invites to every player, going from a limit of three to a whopping 25.

As before, the Friends Trial lets your chums play for seven days, playing through the starting worlds and trying all the classes, capped to level 15. Only now you can invite 25 people. Invites used before this do count towards that total, though.

We often see MMOs roll out these measures far later after their launches, when growth begins to slow, so this might read as a sign of weakness but is that necessarily the case? It is, after all, surely good to get players onboard early. EA stated in February, and again on March 8, that The Old Republic had 1.7 million active subscribers. It's certainly more than many MMOs have, but SWTOR is a particularly lavish production--license, voices, and all. Does EA need more? A month is a long time so soon after an MMO launch, too, as players decide whether to stick with it.

But go, frolic, explore a galaxy far, far away. If you have a pal playing, they've certainly got plenty of trial invites to share now.

From The Chatty
  • reply
    April 4, 2012 6:45 AM

    Alice O'Connor posted a new article, Star Wars: The Old Republic gives players 25 friend invites.

    Electronic Arts is awfully keen for you to try Star Wars: The Old Republic. After holding several free trial weekends, BioWare's midichlorian-powered MMORPG has now doled out heaps more friend trial invites, giving every player a total of 25 to share.

    • reply
      April 4, 2012 6:54 AM

      [deleted]

      • reply
        April 4, 2012 7:11 AM

        Yeah, I'll give it a shot once that happens. But the 4-day-free-play option they had recently wasn't worth it.

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        April 4, 2012 7:12 AM

        i know of a good mmo that is going F2P next week. you should try it

        it's aion

    • reply
      April 4, 2012 7:00 AM

      Logged in at peak time last night and there was less than 30 people in the fleet. No one was running any ops, and only two warzones were active.

      This was on a server with decent sized queues at launch, too.

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      April 4, 2012 7:02 AM

      People aren't coming back to it enough to use those invites bro :(

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      April 4, 2012 7:05 AM

      the game is boring, there I said it

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        April 4, 2012 8:18 AM

        I said it in another thread too...

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          April 4, 2012 1:03 PM

          It's what I thought after day two of playing. Too much talking not enough playing a game for me.

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            April 4, 2012 3:18 PM

            the thing is that every mmo is the same boring crap with only a small bit of innovation. nobody even dares to go on distance from wow. and if they do, people hate it. so, the situation is bad :)

            thank god there is still ultima online.

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        April 4, 2012 9:22 AM

        The gameplay isn't as fun as woW somehow, I love the single player stuff though. Agent is such a great storyline.

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      April 4, 2012 7:15 AM

      Is the bubble popping faster than Warhammer Online did? I remember Mythic had troubles making enough servers for all the players the first month then shutting half of those down in 6 months. Sounds like the same thing happened here.

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        April 4, 2012 7:18 AM

        New skins and story can't cover up stale gameplay for long.

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        April 4, 2012 7:20 AM

        Naa. SWTOR's big hit seem to come at the +2-3 month mark. WAR's big hit came at the +1 month mark.

        There was an interesting statistic on the forums. If it's valid, it tells the story pretty well -- SWTOR has nearly the same number of servers at WoW, but with about 10-20% subscribers and no cross server capabilities.

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          April 4, 2012 10:08 AM

          Warhammer, unbelievably, had more endgame content than SWTOR. WAR released with i think 9 T4 warzones (not including t1 2 and 3) and 3 very massive dungeons for the pve endgame sets that were brutally fucking hard. And ontop of all of that there was the RvR system, which i thought was fun enough, except for the horrible city siege mechanic (which they did fix a year later and make it pretty bad ass). There was also 3 times as many classes in warhammer.

          The difference however with swtor, is that it has managed to capture an entirely new playerbase, mostly casuals due to the star wars license. Bioware even claimed that they weren't pulling many players from other mmos (specifically WoW) and that the 3million subs or whatever were mostly new to the genre.

          Hence its lasted a bit longer than WAR. I still think swtor is a very average game however, was fun to play through once though.

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          April 4, 2012 3:12 PM

          What hit? As of March the subs were the same (I know we're in April now). Obviously, they want to grow instead of stay steady, but I don't understand all this doom & gloom. What MMO in the West other than WoW has hit these numbers? None.

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        April 4, 2012 11:53 AM

        [deleted]

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      April 4, 2012 7:34 AM

      The free 'trial' is a joke. You can't chat in local or send whispers to other players to find a group (wtf?), you can't try out the auction house, you can't trade or send mail to other players.

      It wouldn't be so bad if they had a LFG system that worked, but they don't. So instead you get an MMO where you can't interact with the other people playing.

      I realize that its setup that way to thwart spammers/gold farmers from making multiple trial accounts and messing up the economy, but it's still pretty lame for the legit people.

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        April 4, 2012 8:09 AM

        It's stupid because they're trying to use promotions from 2012 on game mechanics from 2004. My largest gripe with TOR is how arrogant bioware is in that their design is the final word, no ifs ands or buts. No cross-realm funcionality, no dungeon finders, no multispec; all things which they should've been able to learn from over the last few years from other MMOs (namely WoW) but they "chose" not to.

        There was some fun levelling up; the presentation was pretty great and the environments were awesome. But once you reach that endgame, the lack of features really hits home.

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        April 4, 2012 10:10 AM

        Welcome to SWTOR, the game where you won't interact with anyone, ever. With the trial bioware is just getting you ready for their game lol.

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        April 4, 2012 10:43 AM

        [deleted]

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      April 4, 2012 7:34 AM

      I loved it and played it from launch until march and then it was just like poof! And the magic was gone. Unsubbed, may go back one day

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        April 4, 2012 7:50 AM

        Same! I just lost interest. PvP being only three maps, or with the empire outnumbering the republic 1000:1 in OPvP didn't really help either. I got the game mostly or the PvE but there was nothing to really draw me into the story.

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        April 4, 2012 8:00 AM

        I know the feeling. I pretty much lost all desire to play the game anymore even tho I am still subscribing at the moment.

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      April 4, 2012 7:53 AM

      whizz-bangs and frolics, someone is enjoying the outside of the box words this week. I like!

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      April 4, 2012 8:07 AM

      holy wow. I didn't realize the game was failing that badly.

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      April 4, 2012 9:11 AM

      [deleted]

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      April 4, 2012 9:17 AM

      but are the servers consolidated? LFG tool on the next patch?

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        April 4, 2012 9:43 AM

        The community has dedicated a few servers as the consolidation server, but Bioware hasn't done anything on their end.

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          April 4, 2012 10:14 AM

          YIKES. are server transfers free, then? if the community has to shuffle people around of its own accord to try and keep the game going, hopefully bioware doesn't make extra money on it.

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            April 4, 2012 10:27 AM

            There are no server transfers.

            People are just rerolling.

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              April 4, 2012 10:41 AM

              I can't play the starter areas anymore. I just can't. I've been through them way too many times. And if I have to play Corusant again I'm going to force choke a ho.

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              April 4, 2012 11:10 AM

              hmmm. well that is a little concerning.

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        April 4, 2012 10:11 AM

        The fact that this 2012 MMO didn't have a LFG tool at launch is so dumb.

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          April 4, 2012 12:55 PM

          but the community!

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          April 4, 2012 1:50 PM

          It totally has an LFG tool. Nobody uses it though. :(

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            April 4, 2012 3:01 PM

            You must be joking if you think that lame ass checkbox qualifies as a real functioning LFG tool.

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      April 4, 2012 9:32 AM

      I leveled two characters to 50 and had fun but a fail pvp rewards system + lack of LFG tool made the game boring at the level cap.

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        April 4, 2012 10:31 AM

        I guess ill be the lone standout and say I have been 50 and raiding since December and I just capped Tier 3 Rakata Pieces and Tier 3 Battlemaster past week! I'm very excited to see the new raid and warzone in 1.2!

        Also, my server averages 30-35 People on the fleet @ Noon EST, Somewhere between 75-80 after 6pm. On weekends we still break 100 on occasion. This is on repub side, imp sometimes has 2x that.

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      April 4, 2012 10:33 AM

      guess ill be the lone standout and say I have been 50 and raiding since December and I just capped Tier 3 Rakata Pieces and Tier 3 Battlemaster past week! I'm very excited to see the new raid and warzone in 1.2!

      Also, my server averages 30-35 People on the fleet @ Noon EST, Somewhere between 75-80 after 6pm. On weekends we still break 100 on occasion. This is on repub side, imp sometimes has 2x that.

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      April 4, 2012 10:44 AM

      "Your overconfidence is your weakness."

      "Your faith in lack of friends is yours."

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      April 4, 2012 10:45 AM

      I was thinking I'd come back for 1.2 but then I read about changes to Juggernauts and health packs and I'm pretty much done.

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        April 4, 2012 10:45 AM

        Jugg aoe threat was totally OP as shit and deserving of the nerf, uhh.. yo.

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          April 4, 2012 11:28 AM

          But they gave 15 percent more damage for Ravage! You know that skill where everyone with a clue runs away and you end up doing a single tick of damage. Meanwhile every Force Charge has Crash now so just looking at people seems to fill resolve bars.

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            April 4, 2012 11:34 AM

            They axed crash in the last patch, so there's that.

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        April 4, 2012 11:15 AM

        Ya same, I'm holding out for 1.2. Hopefully it will make PVP good, but then they nerfed my commando. Oh wells.

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      April 4, 2012 10:47 AM

      So it appears that even Bioware/EA cannot make a post-WoW MMO successful using the world's strongest IP. What's going to happen? Will WoW be the last MMO of its scope and success? Will Blizzard actually be able to compete with WoW for their next MMO project?

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        April 4, 2012 11:01 AM

        They won't have to. The next MMO will be free with a year of WoW.

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        April 4, 2012 11:21 AM

        WoW will last forever in its MMO dominance and continue to get updates.

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        April 4, 2012 11:28 AM

        [deleted]

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          April 4, 2012 12:50 PM

          Post-WoW in the context I meant was "after the release of WoW". In other words, no one has released anything remotely competetive with WoW since WoW came out. If Bioware can't do it with the Star Wars IP and EA's resources, who else could ever do it?

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        April 4, 2012 1:16 PM

        I'm probably going to get flamed for this, but here goes.

        I think calling Star Wars the "world's strongest IP" is quite a stretch. In fact, I specifically didn't buy the game because it was based around Star Wars.

        In my opinion, the Star Wars universe is incredibly tired and overdone. The movies came out how many years ago exactly? I just feel like we've been over saturated with star wars games and other tie-ins.

        Also, there has never really been a hugely successful MMO that has been based on a pre-existing movie/comic/whatever IP. I think that basing a game around something like that really limits what developers can put into the game for fear of completely breaking cannon.

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          April 4, 2012 1:45 PM

          Not going to flame you, but I'll disagree with you on two points.

          1. World's strongest IP doesn't mean that you personally aren't tired of it. It means that it's very successful and has such a strong brand that people will buy crappy stuff just because it's attached to the IP in some way. I'm tired of SW too, but I'm also tired of lots of other popular things that make tons of money.

          2. MMO based on pre-existing IP: I can't think of any big MMO since Everquest that really was based on an original IP. WoW is based on the Warcraft universe, including the games and novels. There was already a huge amount of "lore" before the first WoW release in 2004. It is true that when it's an IP you don't have direct control over, there are limits to what you can do creatively with it. Even Blizzard feels those limits sometimes though... they get tied into things because of how the earlier games/novels were written, and they still face nerd rage whenever they get the details wrong.

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          April 4, 2012 3:04 PM

          Have you actually played KOTOR or TOR? They take a lot of licenses with the cannon, I don't think they're being restricted much/at all.

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        April 4, 2012 1:41 PM

        I hope so. MMO's are generally bland and boring. I'd be thrilled if studios moved away from the genre.

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          April 4, 2012 1:49 PM

          Amen. Either make an MMO with genuinely interesting changes to the formula or get out of the kitchen! These expensive "me-too" MMO failures are wasting so much potential investment in other gaming projects. How people justify funding these kinds of MMO projects is beyond me.

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        April 4, 2012 3:00 PM

        It's the strongest IP, but they totally dropped the ball (like so many others) on the mechanics of the game. They tried, like every other flash in the pan MMO, to COPY wow. Naturally that's going to be an uphill climb.

        Predictably it petered out for me once I capped at 50 and found the endgame lacking (as well as the PvP).

    • reply
      April 4, 2012 11:18 AM

      I finished the single player already but thanks.

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      April 4, 2012 11:19 AM

      Any EU fags still playing this?!? I need a guild!

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      April 4, 2012 11:28 AM

      On one hand i feel bad, this game isn't going to last. On the other hand, screw you EA for rushing development. Where's your piracy argument now for the shitty sales?!

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        April 4, 2012 11:35 AM

        LoL, what? This game was in production for like 7 years. Piracy what? This game had good initial sales, above their expectations. The initial sales are not the problem, its the subscriptions. But even that's irrelevant, in the end, its not the 'rushed' aspects that will do this in, its the underlying mechanics and character that are the problem...not the lack of LFG tool.

        I don't eve know why I'm wasting time repying to this.

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          April 4, 2012 12:13 PM

          I liked the interactive voice overs but it wasn't enough to cover up the standard MMO combat mechanics. I really disliked not being able to find people to group for the mini-dungeon/heroics because they have moved on to the next zone. Then if you decide you want to play PVP its nothing but HuttBall.

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            April 4, 2012 3:40 PM

            If you are an Imp, then, its all huttball. As a rep, its not bad But yes, the major problem is that it is still a generic MMO experience. I don't think MMOs have a future at this point. Guildwars 2 won't even make a dent. The only thing that will overtake WoW will be WoW2 and even that won't be as popular.

            The days of the subscription MMo are coming to a close.

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          April 4, 2012 3:11 PM

          Everyone will have a different reason to unsub, but the endgame content was most certainly rushed.

          The apparent declining server pops are probably the biggest issue the game has right now.

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        April 4, 2012 3:05 PM

        Only on the internet can ~2 million+ sales be called shitty, lol

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          April 4, 2012 3:39 PM

          When the development costs alone were +200 Million, yeah... thats pretty shitty, lol

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            April 4, 2012 4:30 PM

            well, if each subscriber pays a million dollars in monthly fees it might work out

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              April 4, 2012 4:31 PM

              oops i have a learning disability

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      April 4, 2012 12:19 PM

      I said free to play within 6 months of release, they are on track so far.

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        April 4, 2012 12:57 PM

        I am not sure EA will ever go F2P, they cut WAR down to two servers instead of going f2p with that game.

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      April 4, 2012 1:18 PM

      I unsubscribed and resubbed to Asheron's Call a game that is still more fun to play and it's 10 years old or more.

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        April 4, 2012 3:41 PM

        Wow, Ash call was great, but you are just straight up on crazy pills. Good luck with that.

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        April 4, 2012 4:28 PM

        AC was pretty awesome. I loved how open the world was and it was a joy to explore. It's kind of lame how all modern MMOs are designed like amusement parks. I hope it goes F2P soon.

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          April 4, 2012 5:20 PM

          ^^^^^This, so hard. I would love to get into AC again if it went F2P. In fact i'd probably end up paying even more that way because I <3 that game so much.

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