Ghost Recon: Future Soldier PC detailed, dated, DRMed and specced

Ubisoft has released heaps of information of Ghost Recon: Future Soldier's PC edition, covering PC-specific features, system requirements, the release date, and its one-time online activation DRM.

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After a lengthy and awkward silence on the PC edition of Tom Clancy's Ghost Recon: Future Soldier, Ubisoft has finally opened up and shared, well, most things you might want to know. Along with its release date--June 12, three weeks after on consoles--it's detailed the system requirements, one-time DRM activation, and PC-specific features including DirectX 11 whizz-bangs. Ubisoft has wisely stepped away from its universally-disliked 'always-on' DRM scheme recently, and Future Soldier will only require you be online for a "one-time production registration at first launch" through your Uplay account. "From that point on," Ubisoft said in a press release, "no permanent connection is required, except for online modes." As for PC-specific features, here's what you can expect:
  • PC high standard visuals (DX11 renderer, new high-quality assets, new post process effects, multi-monitor solutions support, TriDef stereoscopic support).
  • DirectX11 enhanced: tessellation (for soft 3D models), compute shaders-based realistic lighting (for global illumination), volumetric fog.
  • Online widget: Party, Friends and Ghost Feed functionality can be accessed at any moment from any screen
  • Extended party functionality: simplified and more flexible invitation system
  • Party text chat
  • Uplay Friends system
  • Fully customizable controls for the localized keyboards
On the system requirements front, here's the recommended spec:
  • CPU: Intel Core2 Quad Q9450/ AMD Phenom II X4 940 or higher
  • RAM: 2 GB Windows XP / 3 GB Windows Vista & 7
  • Graphics Card: 1024 MB DirectX–compliant, Shader 4.0–enabled video card based on nVidia GeForce GTX 460 or AMD/ATi HD 5850 or better
And the bare minimum, which probably won't be much fun to play on:
  • Processor: Intel Pentium D 3.0 Ghz or AMD Athlon64 X2 4400+ 2.2Ghz
  • RAM: 1GB Windows XP / 2GB Windows Vista or Windows 7
  • Video card: 256 MB DirectX–compliant, Shader 4.0–enabled video card
  • HDD space : 25 GB
  • Supported Operating Systems: Windows XP (with Service Pack 3)/Windows Vista® (with Service Pack 2)/ Windows 7 (with Service pack 1), both 32 bit & 64 bit versions
Lastly, Ubisoft also shared the first screenshot of the PC edition:

Behold, high-fidelity... blurring

From The Chatty
  • reply
    April 3, 2012 2:00 PM

    Alice O'Connor posted a new article, Ghost Recon: Future Soldier PC detailed, dated, DRMed and specced.

    Ubisoft has released heaps of information of Ghost Recon: Future Soldier's PC edition, covering PC-specific features, system requirements, the release date, and its one-time online activation DRM.

    • reply
      April 3, 2012 2:34 PM

      Love those DirectX 11 whizz-bangs.

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      April 3, 2012 2:58 PM

      [deleted]

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      April 3, 2012 4:15 PM

      I about gave up on this game. But DX11, tessellation , & volumetric fog are music to my ears. Will look amazing with my new GTX 680. Congrats Ubisoft you just put this game on my "to get" list.

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      April 3, 2012 4:21 PM

      This will be first ghost recon not built for PC and just a straight port... makes me sad..

      • reply
        April 3, 2012 5:37 PM

        Uhhh....

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          April 3, 2012 7:16 PM

          uuuhhh what? The GRAW games were FPS's on pc and completely different from the console versions. They played much more realistic and required much more tactical finesse to survive the missions. Ghost recon 2 wasn't on pc so i don't count that one.

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            April 3, 2012 11:55 PM

            I do count it, I also count the GRAW ports as ports and pale shadows of the tactical games that were popular on PC then, I don't think they were proper R6 titles. Maybe fun in their own way, and yes attention was paid to the PC more than other ports of the age but man they were definitely their own thing and not some kind of continuity with the previous Rainbow/Clancy games. So as far as I'm concerned no one should be surprised by Future Soldier or think of it as a deviation for the series.

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      April 3, 2012 5:25 PM

      WTF is with the infatuation with blurring. Do people walk around without their contacts? Smudged lenses? How could anyone actually think that looks remotely...real? Its freakin annoying. Why is it that game devs make me feel like a grumpy old man with most the of the choices they make in games?! I want to punch a kitten in the nuts out of anger.

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        April 3, 2012 5:34 PM

        Movies are shot in a very low framerate, so they normally feature TONS of motion blur. Motion blur in games makes them look more cinematic.

        but's that just imo.

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          April 3, 2012 7:07 PM

          Problem is I've never seen a game that has natural or filmic looking motion blur.

          Games benefit more from having higher frames per second so the frame transitions aren't noticeable. It's a much more immersive experience when you aren't seeing the choppiness of a 30 FPS or variable framerates in game. When developers try to mask the chop with post processing filters and motion blur, those added effects really just stick out more and draw attention to the fakery of it all.

          In a 24 FPS film, the blurring isn't even apparent unless you pause the action, nor is the choppiness unless you are talking about the flicker from an actual reel and projector. In a game the blurring overt and obvious all the time. It's very different how both mediums are drawn and rendered and presented or displayed.

          Depth of field in games has a similar problem. It's trying to act like a camera and only focus on a small portion of the screen in the scene of the game, but you still have eyes that can focus on anything at anytime naturally. You don't need to fake it, it just sticks out when you look at anything you aren't supposed to and breaks the immersion. Movies obviously use depth of field for various reasons but they also are not interactive like games.

      • ArB legacy 10 years legacy 20 years
        reply
        April 3, 2012 7:09 PM

        Game developers are nerds with thick, dirty glasses. It's the only explanation I can come up with.

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      April 3, 2012 6:47 PM

      I'm buying for some MP action so its the 360 version for me.

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      April 3, 2012 8:01 PM

      OMG this is MEGA MASSIVE, sold day one for me, btw I love the series have been waiting for a good one, I really like the first Xbox 360 version and 2 was good.

      Can not wait will be amazing on the PC, YES \m/ rad news.

      • ArB legacy 10 years legacy 20 years
        reply
        April 4, 2012 12:52 AM

        I like this guy.

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