Diablo 3 Inferno monster levels detailed
Blizzard shares a few more details on how the Inferno monster leveling in Diablo 3 will be changed from the original plans based on playtesting.
Diablo III finally has a release date of May 15, so now is the perfect time for the hardcore fans to start putting the game's mechanics under a microscope. In a discussion with fans about rune points, Blizzard dropped a few new tidbits on how the game handles monster levels.
At the Diablo Fans forum, Blizzard community manager Bashiok revealed that the Inferno monster levels won't be linear in this incarnation. Instead, they'll level up progressively. He says the developers originally intended users to be able to farm wherever they want, but playtesting revealed a few problems. The final boss didn't feel like an appropriate challenge, the pacing felt off, and Blizzard wanted more variety so that hardcore players could have a challenge while casual players could make it through the game.
This raised concerns of taking away the ability to farm anywhere, but he says they aim to make loot better in later acts without making earlier equipment completely obsolete. "Even though the theoretical best items might come from the later Acts, well-rolled items from the earlier acts will still be better," he said.
Responding directly to a fan who felt the game might be too easy in Hell, Bashiok assured that the difficulty will ramp up properly. "You're going to die, a lot, and you're going to have a horrible character for quite a while," he said. "You're not going to hit 60 and finish the game on Inferno. You're going to be smashing your face against Act 1 Inferno for weeks. Perfecting your build before then will not matter."
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Steve Watts posted a new article, Diablo 3 Inferno monster levels detailed.
Blizzard shares a few more details on how the Inferno monster leveling in Diablo 3 will be changed from the original plans based on playtesting.-
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Generality? It's mindless. Every single thing a Blizzard rep says is met with bitching.
In the thread where Bashiok announced this, he made it pretty clear they were making Inferno difficulty even harder and for the elite of the elite. How did a good part of the remaining thread go? Blizzard was already nerfing inferno difficulty to cater to the casuals.
People are fucking retarded.-
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The Shack thread still had people bitching about being able to change skills, how much of a painful grind it is to get to level 14 (based on the beta! ... which has level 1-9 content), how much farming is necessary to get anywhere in inferno difficulty, and a few more I probably missed.
People don't come here just to bitch, which makes it somewhat more tolerable than the rest of the internet. This site isn't immune from the same sort of stupid, though.
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