Takedown hits its Kickstarter goal
It came down to the wire, but Serellan hits its Kickstarter funding goal for its tactical shooter Takedown.
Talk about cutting it close. After languishing well below its $200,000 Kickstarter goal for almost a month for its proposed tactical shooter Takedown, developer Serellan finally made its number with less than three hours to go. The devs can credit a more in-depth Kickstarter page and a last ditch promotion effort with only a week to go in the campaign.
The finally funding tally was $221,833, and included some large last-minute donations, including one for the maximum $7,500 pledge. The difference between this Kickstarter campaign and previous successful ones is that these funds will only take the game to the Alpha stage, with private funding being sought to take the game to completion.
Serellan and front-man Christian Allen can now start work on the game, planned for PC, PS3 and Xbox 360. The team includes developers from such games as Ghost Recon, Halo: Reach, Rainbow Six and F.E.A.R.
The whole project was originally in doubt as funds for the game were slow to come in. But a change to the Kickstarter page (complete with better game description and a tongue-in-cheek interrogation video), as well as a tweet from Minecraft dev Markus "Notch" Persson, helped push it over the top. As with all Kickstarter projects, had Serellan not reached its goal, it would have received nothing.
The PC version will be first-person, and first in the development queue. The PS3 version will be third-person and the Xbox 360 view will be determined by feedback from fans. The goal is to have the game ready for release in June 2013.
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John Keefer posted a new article, Takedown hits its Kickstarter goal.
It came down to the wire, but Serellan hits its Kickstarter funding goal for its tactical shooter Takedown.-
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Good for them I hope it will be good. One thing that really bothers me and I would love to here your guys view on the matter.
This --> "The PC version will be first-person, and first in the development queue. The PS3 version will be third-person and the Xbox 360 view will be determined by feedback from fans. The goal is to have the game ready for release in June 2013."
I really don't understand why would you want to label one platform First person or third person? Its like saying PC should be K&M don't use a game pad.
I really feel all FPS should allow the option to be Third Person or FirstPerson. Serious Same 3 does this flawlessly and so does Skyrim, same for the choice of if you want to use K&M or Gamepad.
Let the users use and play the game how ever they want.
Thoughts? Am I way off base or on to something?-
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"Early R6 games worked well with both views" wut? they didn't have 3rd person. 3rd person isn't necessary in a game like they are trying to make. Always felt like cheating in arma using 3rd person because you could just look over hills and over fences. This game is more of a clearing rooms and buildings type of game so third person would be completely unrealistic not having to expose yourself. Hopefully they leave the TPS aspect out of the pc version.
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I've seen a lot of kickstarter projects reach the goal near the neadline.
The pattern seems to be:
- chunk of people pledge early
- if the goal is meet early - another chunk hits
- if the goal is not meet early --- either it's not meet, or meet right at the deadline.
Just seen it over and over, so I am not sure how much it has to do with what the team did and how much is just normal. -
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