Warhammer 40,000: Dark Millennium no longer a MMO
Warhammer 40,000: Dark Millennium will no longer be a MMO, as originally planned. Instead, it will be "an immersive single player and online multiplayer experience with robust digital content, and engaging community features."
More bad news for beleaguered publisher THQ. Warhammer 40,000: Dark Millennium will no longer be a MMO, as originally planned. Instead, it will be "an immersive single player and online multiplayer experience with robust digital content, and engaging community features."
"As previously announced, we have been actively looking for a business partner for the game as an MMO," THQ president and CEO Brian Farrell said in the surprise announcement. "However, based on changing market dynamics and the additional investment required to complete the game as an MMO, we believe the right direction for us is to shift the title from an MMO to a premium experience with single and multiplayer gameplay, robust digital content and community features."
"Because we believe strongly in the high-quality and vast creative work that is in production, this is the right decision for both our portfolio and for gamers devoted to this powerful property," Farrell added.
Disappointing financial results have caused the publisher to already implement severe layoffs. That trend will continue with the move away from a MMO model for Dark Millennium. As a result of today's decision, 79 full-time employees at Vigil Games and 39 employees at Relic Entertainment will be laid off.
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Andrew Yoon posted a new article, Warhammer 40,000: Dark Millennium no longer a MMO.
Warhammer 40,000: Dark Millennium will no longer be a MMO, as originally planned. Instead, it will be "an immersive single player and online multiplayer experience with robust digital content, and engaging community features."-
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ive been fantasizing about an open world, RPG 40k game where you play an inqusitor going around stamping out xenos and heresy for years. i want to recruit a motley group of vagabond retinue, level them up for the emperor, and have to manage taint/purity, maybe a party member or two can turn on you and you have to grant them the emperors mercy. yup yup
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Heh, "this is the right decision". I don't think any CEO has ever made a sweeping announcement of a change in strategy, and then said, "I'm not entirely sure about this decision." That "this is the right decision" statement is really just a security blanket for shareholders.
That said, like the others were saying, this is a better decision than canning the project entirely, and THQ in general is hurting after their bloodbath at the end of last quarter:
http://www.shacknews.com/article/72278/thq-filing-confirms-major-layoffs
http://www.shacknews.com/article/72298/udraw-discontinued -
August 2010 I felt confident that this MMO was doomed: http://www.shacknews.com/article/65248/warhammer-40000-mmo-gets-new?id=23780152
Terminating this MMO was too late in coming and trying to salvage a single player game or RPG out of it is not worth it. THQ has hit the reset button on this project so aside from some art assets and maybe a little engine tech Vigil has to start all over. That's another 2-3 year development cycle. Moreover, I wouldn't trust Vigil with it; Relic maybe but not Vigil. What THQ really needed to do was make a Mass Effect style RPG but I repeat it's too late and I don't think they have the time or resources to pull it off. The pressure will be on to push something out the door in the short term, 1-2 years, but it will not result in good work. THQ should look into selling the Warhammer 40K license or just give it back to Games Workshop so they can offer it to healthier developers/companies.
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