More World of Warcraft expansions in the works
Blizzard's newest expansion isn't even released yet, but the company has unofficially revealed that two more expansions are already planned.
The Mists of Pandaria expansion for World of Warcraft is still several months away. but Blizzard has revealed that there will be at least two more expansions beyond the panda-tastic adventure. I guess 100 would be a nice round number for the max character level.
Blizzard COO Paul Sams told CVG that "the lore creators" already have a framework for expansion five and that Chris Metzen, the company's head of creative development, has even pitched a plan for number six.
"I think Mists of Pandaria is going to breathe huge life into what I believe is the best MMO out there," Sams said. "I think the number of people we have playing and the level of enthusiasm they have for the game suggests that to be the case. This is the next of many ways in which we're going to grow and improve and evolve this game."
It will be interesting to see how Blizzard's subscriber numbers react to Pandaria. The number has dwindled from more than 12 million down to about 10.3 million in November and 10.2 million in their February financial report.
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John Keefer posted a new article, More World of Warcraft expansions in the works.
Blizzard's newest expansion isn't even released yet, but the company has unofficially revealed that two more expansions are already planned.-
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If by "watered down" you actually mean "not incredibly overpowered (as was the case for the first few months after they were introduced), but still a very good class", then yes.
A Hero Class in WoW means that you start at level 55 and are given a unique introductory experience. That's compelling enough. -
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I actually think BC is as far in WoW's lifetime as people are willing to go because they still need some old-school cred.
vanilla was a thankless grind. I think that, although WotlK was pretty easy, it was the best expansion.
Catacysm's t11 was quite well-designed, I think. But it's not cool to like any of cata's content. Plus t12 took too long to come out, which soured a lot of ppls take on t11.-
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The look and feel of Northrend was definitely awesome, they nailed that. The problem was that it was attached to a gameplay model where they decided that everything had to be super fucking easy so that everybody could "enjoy everything" regardless of whether they were capable of playing video games. Odd as it sounds, I didn't necessarily mind leveling new characters back in Classic, because the game world was threatening enough that it FELT LIKE A GAME. In Wrath, leveling a character was just like, "oh, here's another 50 hours that I have to spend on something trivial so that I can participate in end game stuff".
I don't know, I wasn't a big fan of raiding back in Classic or even TBC, but I liked the outdoor world a lot better. Feels so empty if there's not really anything of consequence in it. Just an over engineered gameplay experience that feels like Disney World. Honestly, in terms of gameplay experience, single player games can do and are doing Disney World a lot better.
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I just don't know what they could really do with the ED. I mean, lore-wise it's just a copy of Azeroth without the contributions/destructions/whatever from the races. So... it'd be vanilla WoW with Icecrown (without the Frozen Throne) and no Maelstrom, and no buildings or ruins. Also, and I may be thinking wrong, but I think only Druids can enter the ED.
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The number has dwindled from more than 11 million down to about 10.3 million in November.
REALLY ?! going from 11MILLION to 10.3MILLION is dwindling ?? I'm so tired of this angle from people. "wow is struggling to keep it's clients, people are upset, they're all going to leave to the next big MMO X Y or Z, wow is dying."
if wow is dying, it's the healthiest death ever observed by humanity.-
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The term is almost always used when describing something effectively on life support. Using it in conjunction with the industry leader that still eclipses its competition by a factor of five seems off, regardless of its definition.
The SWTOR logic goes like this -- it took WoW ~2 years to hit 2 mil, and SWTOR hit that number in 2 months. Therefore, it's on track to beat WoW. Ignore the fact that the mmo market has changed, substantially, since WoW's release, and 80% of the servers are fucking ghost towns because SWTOR has about the same number of servers with less than a fifth of the population.-
i'm not really sure why you're telling me this SWTOR stuff; you're the one that brought it up and it doesn't appear to have anything to do with this subthread.
i don't agree that "dwindle" is almost always used when describing something that's on life support. i think you and Disarray are being a little oversensitive to a statement that doesn't imply what you're saying it implies-
I'm actually confusing this with the GW2 discussion a bit. A few of those articles painted a picture that WoW's collapse has left a giant hole in the mmo market that GW2 is slated to take over.
My point with the SWTOR stuff is people are using specific rhetoric to paint an unrealized picture of the current mmo market. They've been doing this for the past couple years, largely because people like to see giants fall.
This site does the same shit. The article it's links puts the term subscribers in quotes, even though their definition of subscriber is consistent -- people who have paid Blizzard money in the past month to play WoW. There's too much ridiculous sensationalism in gaming journalism, imo, and this site is no different.-
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The reason "worldwide" is important is because each individual region is going to spike for 1-3 months around a major release. If you stack up releases in the same 1-3 month timeframe, then you're likely going to hit a peak in your worldwide statistic but that peak is going to be followed by a decline back down to your baseline (routine) numbers. If you space those releases out, then the subscriber profile will look like it has a higher baseline subscriber count, because there's always a region or two at or near its peak.
You're always going to have a decent sized group of transients. My only point is sufficient information isn't available to estimate the per-region transient vs. stable population to determine an accurate picture of what's going on.
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I agree it's not a huge number or anywhere close to a mass exodus that people call it. But, that is still a substantial amount of income loss to blizz. Who knows what their operating cost/overhead or profit margin is (they likely still print money). That lost revenue adds several million dollars per month and shouldn't be taken lightly.
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Yep, merging realms is a sign that the population is shrinking, but an MMO can continue to be profitable even off of very small subscription numbers, and it will take a very long time for WoW's numbers to come back down to earth. Besides, from the player's perspective, the only thing that matters is that there's at least one healthy server to play on.
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I wonder if they will do something creative to avoid the negative appearance of merging. I could seem them doing something like a phase in swotor and merging all servers on a battle group. Swapping phases would just be an xfer since they've automated that to 5min process anyway. Improvements could make it take a few seconds and I am sure they will give it some goofy cool down. I can just see them doing something like this. However, they make a lot of money from xfers and that would be a hit to give up.
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