Tobacco-style warning on video games proposed by US bill
Not for the first time, a biparisan pair of US congressmen have introduced a bill that would require almost every video game box to bear a label reading, "WARNING: Exposure to violent video games has been linked to aggressive behavior."
Once again, video games are being used for a spot of political grandstanding, and in a familiar way. Not for the first time, a bipartisan pair of US congressmen have introduced a bill that would require almost every video game box to bear a warning label reading, "WARNING: Exposure to violent video games has been linked to aggressive behavior."
Should the the Violence in Video Games Labeling Act, H. R. 4204, somehow pass, it'd require the warning be placed "in a clear and conspicuous location on the packaging" of every game rated by the ESRB, except for those rated EC (Early Childhood). It makes no distinction for a game's actual content, so the warning would be slapped on Mortal Kombat and Imagine: Party Babyz alike.
"The video game industry has a responsibility to parents, families and to consumers — to inform them of the potentially damaging content that is often found in their products," chief sponsor Joe Baca (D-CA) said, reported by The Hill. "They have repeatedly failed to live up to this responsibility."
Co-sponsor Frank Wolf (R-VA) chimed in, "Just as we warn smokers of the health consequences of tobacco, we should warn parents - and children - about the growing scientific evidence demonstrating a relationship between violent video games and violent behavior."
Of course, no causal relationship has ever been proven.
The Entertainment Software Association responded, in a statement provided to Gamasutra, "Representative Baca's facially unconstitutional bill - which has been introduced to no avail in each of six successive Congressional sessions, beginning in 2002 - needlessly concerns parents with flawed research and junk science."
Given that such bills have failed to pass before, it's fair to predict that this one will die too, after wasting a fair bit of time and money. It's an established routine--when lawmakers try to single out video games, all they get is a costly bill.
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Alice O'Connor posted a new article, Tobacco-style warning on video games proposed by US bill.
Not for the first time, a biparisan pair of US congressmen have introduced a bill that would require almost every video game box to bear a label reading, "WARNING: Exposure to violent video games has been linked to aggressive behavior."-
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I just called Congressman Wolf's DC office (he is my district representative) and I spoke this a receptionist about how I thought this bill was a waste of time.
I have done stuff like this before, but I was amazed at how serious my request was taken this time. She wanted to make sure she had the bill number and everything. I was told I could expect a call from the Congressman. -
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In most cases, yeah, I agree. But I know of parents out there who buy their games kids fully unaware of what they're actually buying, and as sad and stupid as it is, they don't pay attention to the content when the kids are playing it. If there was a more-clear-than-now indication on the cover that it's violent stuff that might (another debate) cause harm to the child, it might make someone of them think of it twice. This is, of course, pretty moot, since this bill proposes the label for practically all games, which as I said above, I think it stupid and would invalidate the whole thing.
If the proposition had anything to do with altering games or their availability, I'd shoot it down in a heartbeat. But as it stands, it's just information on the box. If say 10% of the parents who would have bought the game for their kid without the label end up not buying it, it might be worth it. I'm not saying this would work for most cases, or that it's efficient, but I just don't see the harm in making relevant information more visible. Can't fix morons being able to reproduce, but that doesn't mean smaller things shouldn't or couldn't be improved.
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It's not reasonable, because exposure to violent video games HAS NOT been linked to agresssive behavior. It's a lie. Might as well put it on milk, cause I'm sure everyone with aggressive tendencies has drunk milk once in their lives. Or saw a violent movie. Or just had bad parents, which is more likely to lead to violence.
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While there is little conclusive proof either way, I personally do think that a young child playing lots of violent games without supervision or consultation about the content, on average, will be say... less balanced than others. I'm not saying parents shouldn't have the decision of whether or not their 6 year old is fit to play GTA IV or not, I'm just saying that if there are steps that can be taken to minimize the amount of parents who are ignorant about what they're buying for their kids, then maybe those steps should at least be considered.
That being said, I'd change the text to from the lie to "This game is violent. Consider if you want to buy it for your child." or something similar, no doubt. I admittedly wasn't really thinking about what the suggested text literally said.
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Congress is also hard at work on getting these warnings put into law as we speak.
Social networking has been linked to ruined lives and isolation(lead in screen as you log onto twitter and Facebook and other "Social Networking" sites).
Unprotected sexual activity has been linked to the contraction of Sexually Transmitted Diseases.(Tatooed on all New Born children's Genitals at birth).
Unregulated Corporations and Financial Institutions has been linked to Global Economic Terrorism.
( Public Service Anouncement,shown several times a day on every TV channel).
Unregulated Wireless Providers has been linked to price fixing and massive over pricing of services.
(All Wireless providers must have this warning posted in their brick and motar stores as well as on their Web site's Home page).
Hybrid vehicles have been linked to providing more life time pollution then a '56 flat head Dodge V-6.
(Posted on the window sticker of every hybrid vehicle sold in the U.S.).
And so on.... -
I think the warning, "Linked to aggressive behavior" is so generic that this bill is unnecessary. Watching a sporting event and seeing a great athletic feat leads to aggressive behavior. Listening to upbeat music does the same. Kids and even adults get raised pulses when they are in recreation. Whether or not violent videogames leads to long term violent and aggressive behaviors is to be determined and yet to be proven with solid evidence.
Really, if anything they should have a warning that habitual long term videogame playing is linked to sedentary activity and laziness.