Baldur's Gate 3 is a 'long-term goal' of Beamdog
It's still a ways from reality, but Beamdog's team of ex-BioWare devs have a goal to make Baldur's Gate 3 and may use Kickstarter to do it.
Some gamers were disappointed that last week's Baldur's Gate announcement was not a third installment of the fantasy RPG series, but instead an enhanced version of the original games. But that doesn't mean that the developers haven't already thought about it.
Cameron Tofer, co-founder of Beamdog with fellow ex-BioWare dev Trent Oster, told GameSpy that "Baldur's Gate 3 has been our long term goal. We have a lot of things to put in place before such a project can be launched."
Oster, who has been active on Twitter trying to answer fan questions, tweeted much the same thing: "We are working towards a #BG3 #bgee is our first step in our larger plan."
Tofer added that developer Overhaul Games, a division of Beamdog, wants to do the Baldur's Gate Enhanced Editions properly first by creating more side quests and finishing certain story lines, among other things. He said they will have plenty more announcements to answer gamers' questions in coming weeks.
As for who would publish a BG3 when the time came, Tofer was point blank: "We're totally thinking Kickstarter. It just makes so much sense and solves so many problems. I think what Brian [Fargo] is doing with Wasteland is very interesting."
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John Keefer posted a new article, Baldur's Gate 3 is a 'long-term goal' of Beamdog.
It's still a ways from reality, but Beamdog's team of ex-BioWare devs have a goal to make Baldur's Gate 3 and may use Kickstarter to do it.-
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They're probably excited about it right now, takes a lot of risky ventures off the table while keeping developers afloat so if they do need AAA funding on a game that makes sense to the publisher they're in a better position to do it in, while at the same time generating IPs that, if successful, they can make money off the larger sequel. It's a win win until kickstarter's hit closer to $50 million, should they ever.
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You're all missing my point. I'm not saying this is a bad thing, by any means. It's just different levels of scale. 80,000 copies for a small developer is awesome. For a monolithic company (like any major publisher) its not even worth looking at.
And yes, I'm sure these projects will sell more when finished. But will they sell the kind of numbers publishers care about? Almost certainly not.
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Back when the Infinity Engine games came out I was working at Babbage's (now GameStop). We would have people coming in more Infinity Engine games.
THEM: "I played Baldur's Gate and I want another game like it."
ME: "Did you get the Baldur's Gate expansion pack?"
THEM: "Yup."
ME: "Did you get Baldur's Gate 2?"
THEM: "Yup, played it and beat it."
ME: "What about the exp-"
THEM: "Expansion pack? Yup, played it and beat it."
ME: "Well there's another game called Icewind Dale that-"
THEM: "Bought it, beat it, and the expansion. And the sequel."
ME: "Well, I hate to say it but that's pretty much it."
Since, at the time Infinity Engine games were pretty much the only ones like that (that I knew of anyway).
And yes, it kills me that I had no idea that Planescape: Torment was an Infinity Engine game at the time. Would have been a perfect answer for people like the one above, but it was so poorly marketed and packaged that fucking nobody knew it was an Infinity Engine game.
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Usually everything just goes through Atari, which kicks stuff up the chain to Hasbro. It makes things amazingly fun when developing a game, as you often have a 10-business-day approval process for basically anything you do regarding D&D content (an eternity in the game business), plus you have to get up at 8 AM to talk to a bunch of people in France whenever you have publisher calls.
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Haha "Beamdog." I remember them.
http://www.youtube.com/watch?v=oDXbBKEpFMg -
No, mainly because most of the games being made are not even in the same genre or class of games publishers are putting out. Most are now remakes of old game and don't compete with the COD's, Mario, Halo, etc. However what I think most publishers will try and do now with smaller games they choose to publish either from taking on an indie developer or some smaller game from a developer, is to be much more aggressive in acquiring the rights to those games. That way they prevent future installments of the game being made without them getting some of the profit. After gaining a large following through a publishing deal these studios could then take these smaller scale games and with Kickstarter programs fund future sequels. I know currently that publishers already try and lock up rights and future sequels for digital games or smaller scale games they choose to publish but I think the success of Kickstarter will make publishing these smaller ventures and indie games through the normal publishers create difficulty in the original creators maintaining control over their IP.
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Highjacking a little bit, but the Wasteland 2 kickstarter is up to $1,384,296 http://www.kickstarter.com/projects/inxile/wasteland-2
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