Skyrim 1.5 Beta update hits Steam; new 'kill cameras' included

A new 1.5 beta update for The Elder Scrolls V: Skyrim is now available via steam. A host of new "kill cameras" for both melee weapons and spells, bug fixes, and other improvements are included in the update.

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If The Elder Scrolls V: Skyrim and its host of NPCs have taught us anything, it's that taking "an arrow to the knee" is a surefire way to cut one's adventuring days short. Bethesda has announced that the 1.5 title update for the game is now available in beta form via Steam, adding (among other things) "swords to the chest," "daggers to the face," and "being blasted off a cliff" to the roster of career-ending injuries that can now be inflicted on Skyrim's denizens with cinematic flair.

The announcement, which comes by way of Bethesda's official blog, notes that an official version of the update will also be "arriving soon" for Xbox 360 and PlayStation 3 versions of the game.

A new trailer showcasing the new "kill-camera" functionality in action features, as one would expect, a number of NPCs getting savaged in a number of creative ways. Death by bone-crunching suplex is one of of my personal favorites. You can read the complete list of features and fixes below, though be forewarned that the list of bug-fixes may contain minor spoilers as they relate to specific quests.

Steam users interested in checking out the 1.5 beta can do so via a simple opt-in process. Once running Steam, click on the Steam Tab, followed by Settings. Under the Account tab, go to the Beta Participation section and select Change. Select "Skyrim Beta" from the drop-down menu, and click "OK." Steam will restart, and you should be good to go.

New Features

  • New cinematic kill cameras for projectile weapons and spells

  • New kill moves and animations for melee weapons

  • Shadows on grass available (PC)

  • Smithing skill increases now factor in the created item’s value

  • Improved visual transition when going underwater

  • Improved distance LOD transition for snowy landscapes

    Bug Fixes

  • General crash fixes and memory optimizations

  • Fixed issue with Deflect Arrows perk not calculating properly

  • In "A Cornered Rat," the death of certain NPCs no longer blocks progression

  • Fixed issue where Farkas would not give Companion's quests properly

  • Fixed crash when loading saves that rely on data that is no longer being loaded

  • Followers sneak properly when player is sneaking

  • Fixed issue with weapon racks not working properly in Proudspire Manor

  • Arrows and other projectiles that were stuck in objects in the world now clean up properly

  • Fixed issue where "Rescue Mission" was preventing "Taking Care of Business" from starting properly

  • Fixed issue where certain NPCs would fail to become Thieves Guild fences

  • Fixed issue in "Diplomatic Immunity" where killing all the guards in the Thalmor Embassy before starting the quest would break progress

  • In "Hard Answers," picking up the dwarven museum key after completing the quest, no longer restarts the quest

  • Killing Viola before or after "Blood on the Ice" no longer blocks progression

  • Fixed issue where Calixto would fail to die properly in "Blood on the Ice"

  • In "Waking Nightmare" fixed occasional issue where Erandur would stop pathing properly

  • Fixed issue where letters and notes with random encounters would appear blank

  • Fixed rare issue where dialogue and shouts would improperly play

  • Lydia will now offer marriage option after player purchases Breezehome in Whiterun

  • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served

  • Fixed rare issue with skills not increasing properly

  • Fixed issue where the Headsman's Axe did not gain proper buff from Barbarian perk

  • In "A Night to Remember" it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest

  • Fixed issue with the ebony dagger having a weapon speed that was too slow

  • Fixed issue with "The Wolf Queen Awakened" where backing out of a conversation with Styrr too soon would block progress

  • The third level of the Limbsplitter perk now properly improves all battle axes

  • Fixed a rare issue where Sanguine Rose would not work properly

  • In "Tending the Flames" King Olaf's Verse will no longer disappear from explosions

  • From The Chatty
    • reply
      March 15, 2012 11:30 AM

      Jeff Mattas posted a new article, Skyrim 1.5 Beta update hits Steam; new 'kill cameras' included.

      A new 1.5 beta update for The Elder Scrolls V: Skyrim is now available via steam. A host of new "kill cameras" for both melee weapons and spells, bug fixes, and other improvements are included in the update.

      • reply
        March 15, 2012 11:31 AM

        DENTAL APPOINTMENT.

      • reply
        March 15, 2012 7:47 PM

        Fixed ridiculous power that can be gained from smithing and enchanting thus ruining the gaming experience... maybe? This is the only thing I could ever fault Bethesda for, game balance.

        • reply
          March 15, 2012 8:26 PM

          What does it matter? Skyrim is a single player game.

        • reply
          March 15, 2012 8:29 PM

          Just take out the ability to enchant gear with +alch or +blacksmith. . . and then have modders put it back in.

        • reply
          March 15, 2012 8:29 PM

          not an issue for me. Don't exploit it if you don't want to break the balance.

          • reply
            March 17, 2012 2:55 AM

            They could simply scale down the percentages, all fixed. Then ench and smith as you do and not discover at the end of it that you now one shot everything, but instead feel powerful but not god-like. Its just over the top, I cringed when I saw Bethesda was going to make a Fallout MMO. I can see it now, 90% of players running around as the same class because its over powered lol. Single player or not balance IS important. One shouldn't have avoid experiencing aspects of the game that are there and meant to be used in fear of cheating, basically. All this because the dev fails to realize the importance of game balance.

            • reply
              March 17, 2012 9:42 AM

              Correction, Elder Scrolls MMO.

        • reply
          March 15, 2012 8:58 PM

          I actually thought it was just right... I could one-shot everything but dragons with a sneak attack arrow to the face. It made me feel like an actual assassin, which is what I wanted out of the game.

          Much better than Oblivion where my bow+arrow did crap damage, but I could crouch in a shadow and nobody would see me.. So I'd just plunk 15 arrows into a guy three feet from me until he died.

          • reply
            March 16, 2012 4:45 AM

            Man, one of my favorite parts of the game was sneak-attacking a dragon with a dagger and one-shotting it. The first time I did it was with one of those dragons that would perch on top of one of those walls where you learn a shout word. I snuck up onto the mountain behind him, activated my Stone ability that let me be invisible, found a way to drop down onto the wall, and hit him for 30x damage with a super-good dagger. Man, watching him die, after all the trouble the dragons give you early on, was amazing.

            I agree that the game balance is a little out of whack, but at least when you're amazing, you feel like a god compared to the early portions of the game.

          • reply
            March 16, 2012 5:48 AM

            Yeah me too, and crafting that uber bow and armour was hard work!

      • reply
        March 16, 2012 4:31 AM

        Are the kill cam an option?

      • reply
        March 16, 2012 4:34 AM

        EFFFF YEAHHHHHHHH

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