No Diablo 3 PvP at launch, patched in later
For many moons, "when it's done" was the only release date Blizzard would give for Diablo III. However, now it's "targeting" a Q2 launch, Blizzard's preparing to ship before it's done, cutting out the PvP mode to fix it up and patch it in after launch.
For many moons, "when it's done" was the only release date Blizzard would give for Diablo III--comforting, but slightly frustrating. However, now it's "targeting" a Q2 launch, Blizzard is preparing to ship the game before it's done, cutting out the PvP Arena mode to fix it up and patch it in after launch.
Diablo III game director Jay Wilson wrote in a blog post, "We wanted to let you know that we've made the difficult decision to hold back the PvP Arena system and release it in a patch following the game's launch."
"After a lot of consideration and discussion, we ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who's waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete."
We got to play Arena PvP way back at BlizzCon in October 2010, and were pretty pleased with it, but evidently it's still not up to Blizzard's standards.
When PvP does "ultimately" launch, Wilson wrote, "it will add multiple Arena maps with themed locations and layouts, PvP-centric achievements, and a matchmaking system," along with a "personal progression system."
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Alice O'Connor posted a new article, No Diablo 3 PvP at launch, patched in later.
For many moons, "when it's done" was the only release date Blizzard would give for Diablo III. However, now it's "targeting" a Q2 launch, Blizzard's preparing to ship before it's done, cutting out the PvP mode to fix it up and patch it in after launch.-
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So what I get out of this... is that we get single player and co-op at launch.... then have to deal with a year of a broken PvP system until they get it patched for the 15th time.... Thanks Blizzard... why dont you slow your damn roll and do the game right all in one package.....
PvP will start out with people in BEAST MODE gear setups and I just think Blizzard is gonna hurt the game....-
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I don't know, I think WoW PvP is pretty well balanced, all things considered. "Unbalanced" would be Quake 1 where one player had the SNG and the other player had the RL.
WoW "unbalanced" is like "well, this group only wins 40% of the games they play against this other group". It's mostly just whining.-
I have not played in maybe 9 or so months so things could have changed but I played primarily arena pvp from tbc up until part way through the latest expansions first season. I played enough arena that I am sure if I had used that time to go back to school I could be a doctor by now.
When talking about arena balance you have to know what window we are talking about as things change expansion to expansion, patch to patch. It seemed to me often times there were imbalances that heavily influenced matches for people at the top of the ladder. Problem is its tough to balance with all the pve stuff. And stacking things you don't plan for like a specific burst damage spec with haste buffs, with 20% increased damage from a teammate, with the best dps trinket, with with the second best dps trinket because they have human racial, with a legendary, with the set bonus, etc etc
Or just combinations of teams with too much control, too much burst, too much mana drain abilities, too many escapes from control, whatever. It's hard to plan for all the combos and specs that are out there plus the gear variation. On top of that you have 2s, 3s, and 5s. And let's not forget some arena maps favor specific classes or teams.
And when a prto pally is doing the most dps in an arena match, something is wrong.
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What you should get out of this is that you get single player, co-op, and no PvP at launch, then a couple of months later you get a fully completed PvP system that doesn't require 15 patches because Blizzard decided to release what was done and focus on what wasn't.
I'm sorry.... I meant to use..... more ellipses in my post..... to make you feel..... more comfortable....
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When the PvP patch is ultimately ready, it will add multiple Arena maps with themed locations and layouts, PvP-centric achievements, and a matchmaking system that will help you and your team get into fairly matched games quickly and easily. We’ll also be adding a personal progression system that will reward you for successfully bashing in the other team’s skulls.
http://us.battle.net/d3/en/blog/4574895
Sounds like they want to do a fuckton of stuff for pvp, and don't want to just throw something in to check the pvp box.-
You and I both know that people will rage anyway, just because.
I'm just excited that they're even hinting that they are going to release. Cutting features is proof that they're trying to make a date. I don't like PvP in the old Diablo games either. I would consider it in D3 depending on how it's implemented.
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Do you remember how long Diablo 2 was in development after it was announced? Four years. How long between Diablo 3's announcement and its release? Four years. Starcraft 2? Announced 2007, released 2010, but in development long before it was announced. It's pretty much par for the course for any blizzard game, but that's why they're so good - they take the time to do it right.
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