BioWare clarifies Mass Effect 3 'multiplayer in relation to the endings'
BioWare has provided some clarification about how playing Mass Effect 3's multiplayer component isn't required to achieve "the best single-player endings."
Progressing through the overarching campaign of Mass Effect 3 affects two primary statistics that impact the "end-game" players will receive: "Galactic Readiness," and "Effective Military Strength." Shortly after the game's release, some confusion arose about Mass Effect 3's multiple endings--specifically what one would need to do to achieve the game's "best" ending. Numerous claims from users arose, who believed that it wasn't possible to be completely prepared for the game's finale without boosting "Galactic Readiness," which can only be accomplished by playing the multiplayer component (or the iOS game, Infiltrator). Not true, says BioWare.
"You do NOT have to play multiplayer to get the best single-player endings," the official statement on the BioWare forums notes.
"Effective Military Strength" is the statistic that determines a player's success during Mass Effect 3's end-game. Collecting "War Assets" during the single-player campaign boosts this rating. Furthermore, there are more assets that can be collected than are necessary, but a certain threshold must be reached to get the "best" ending.
"Galactic Readiness," on the other hand, isn't even impacted by the single-player campaign at all, but increasing the stat by playing multiplayer (or Infiltrator) will reduce the number of War Assets one needs to collect in the single-player campaign to be successful.
"If you play a lot of multiplayer, you will need less War Assets from single-player to fill up your [Effective Military Strength] bar (i.e. it will balance out the requirements to account for you playing in both modes)," senior marketing manager Jarrett Lee states.
In summary, "Effective Military Strength" is the stat that determines Mass Effect 3's end-game proceedings, and it's a stat that "can be maximized via collecting War Assets alone, even if your Galactic Readiness is 50%."
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Jeff Mattas posted a new article, BioWare clarifies Mass Effect 3 'multiplayer in relation to the endings'.
BioWare has provided some clarification about how playing Mass Effect 3's multiplayer component isn't required to achieve "the best single-player endings."-
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i collected every single race, collected every asset, 100%'d all systems that could, maxed out my galactic readiness level and I did not get the best ending. What did I do wrong bioware?
I still play mass effect 1 and 2, multiple times. I can count the number of games i've actually played more than once on one hand during my whole life. Mass Effect 1 and 2 are 2 of them.
What happens when EA shuts down the multilayer servers in 6 months to a year? -
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I'd have to agree...I think.
I mean, I suppose if I did all the collection quests in ME1, let the council die (to avoid Alliance fleets being beat up), did the DLC...maybe I'd have a couple hundred more points?
Which still would have left me under 4000. I think I had 3600 or 3700. And that's with (ME3 spoilers): Genophage cured with Wrex and Eve running the show, the true Rachni helping with the Crucible and Grunt alive, perfect ME2 runthrough, Geth-Quarian peace, only a few points lost from C-Sec, all scannable and quest war assets.
So yeah, maybe there's a way to get 4000, but I'd wager that requires *everything* being perfect, planned out, and kept track of. -
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I agree it's impossible to get the best ending without MP. I imported a full ME1/ME2 file with all ME2 DLC played. Completed all but 1 of the "real missions" (didn't do many of the random scan and collect quests, those dont count). Even with 90% galactic readiness, my end score was 5400 effective readiness which was just a little above threshold.
Also to put things in perspective, I've played a lot of MP. If all goes well, you can get about 20% readiness in 1.5 hours on Bronze. I'm sure Silver or Gold boosts it even faster. Readiness decays about 1-3% per day.
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