Fez wins IGF 2012 Grand Prize
The movers and shakers of the indie scene came together at the Game Developers Conference in San Francisco last night for the 2012 Independent Games Festival awards ceremony, where prizes aplenty were handed out to this year's winners and future stars.
- Way (Carnegie Mellon University, Entertainment Technology Center)
- The Bridge (Case Western Reserve University)
- Dust (Art Institute of Phoenix)
- The Floor Is Jelly (Kansas City Art Institute)
- Nous (DigiPen Institute of Technology)
- One and One Story (Liceo Scientifico G.B. Morgagni)
- Pixi (DigiPen Institute of Technology - Singapore)
- The Snowfield (Singapore-MIT GAMBIT Game Lab)
Way
- Antichamber by Demruth
- Fez by Polytron
- Prom Week by Expressive Intelligence Studio, UC Santa Cruz
- Realm of the Mad God by Wild Shadow Studios & Spry Fox
- Spelunky by Mossmouth
Antichamber
- Spelunky by Mossmouth
- Atom Zombie Smasher by Blendo Games
- English Country Tune by Stephen Lavelle
- Frozen Synapse by Mode 7 Games
- Gunpoint by Tom Francis, John Roberts and Fabian van Dommelen
Spelunky
- Beat Sneak Bandit by Simogo
- ASYNC Corp by Powerhead Games
- Faraway by Steph Thirion
- Ridiculous Fishing by Vlambeer
- Waking Mars by Tiger Style
Beat Sneak Bandit
- Dear Esther by thechineseroom
- Botanicula by Amanita Design
- Lume by State Of Play Games
- Mirage by Mario von Rickenbach
- Wonderputt by Damp Gnat
Dear Esther
- Botanicula by Amanita Design
- Dear Esther by thechineseroom
- Pugs Luv Beats by Lucky Frame
- To The Moon by Freebird Games
- Waking Mars by Tiger Style
Botanicula
- Frozen Synapse by Mode 7 Games
Frozen Synapse
- Super T.I.M.E. Force by Capybara Games
Super T.I.M.E. Force
- Storyteller by Daniel Benmergui
- At a Distance by Terry Cavanagh
- Dear Esther by thechineseroom
- Fingle by Game Oven Studios
- GIRP by Bennett Foddy
- Proteus by Ed Key and David Kanaga
- Johann Sebastian Joust by Die Gute Fabrik
- Way by CoCo & Co.
Storyteller
- Fez by Polytron
- Dear Esther by thechineseroom
- Frozen Synapse by Mode 7 Games
- Johann Sebastian Joust by Die Gute Fabrik
- Spelunky by Mossmouth
Fez
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Alice O'Connor posted a new article, Fez wins IGF 2012 Grand Prize.
The movers and shakers of the indie scene came together at the Game Developers Conference in San Francisco last night for the 2012 Independent Games Festival awards ceremony, where prizes aplenty were handed out to this year's winners and future stars.-
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"Anthropy feels that outsiders, the people who really need access to an audience via these sorts of events, are being left out. They’re being left out, she argues, in favour of established names.
“Phil Fish – he’s already won,” she says. “He’s already got a contract. He’s already got money. Someone who is working out of their bedroom to who – whatever the prize is, like $5000 [the Grand Prize is actually a stunning $30,000] – would be something life-changing for them. This would be an opportunity to get more press than they’ve ever got in their lives but instead the press is regurgitated back to the people who already got the most of it and I think that’s really sad. And I think all that does is keep more people out, more of the people that I’d like to be in, that I’d like to be involved. "
I ran into the same problem with some of my subscribed 3D design websites. At first it was about people that held 3D as a hobby and struggled to make it a professional career (like me), but now it's all about professional artists with high-paying jobs getting/ taking/ stealing the spotlight. $3000 would certainly be life-changing for me, but for some of the artists I see it's just a drop in the bucket.
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After all this kerfuffle, IGF is planning to change the rules so previous finalists can't re-enter the same game: http://www.gdconf.com/news/independent_games_festival/letter_from_the_chairman_welco.html
Or, they're making a rule that none of 2012's final games can be entered into the 2013 festival. How far that rule will spread (whether 2012 finalists could enter in 2014, or whatnot), we'll see.
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