Rainbow 6 Patriots creative director off the project
The team behind Rainbow 6 Patriots has seen a major shake-up, according to unconfirmed reports. The creative director, narrative director, lead designer, and animation director have all reportedly been taken off the project.
Update 7:12PM - Now with official comment from Ubisoft.
The anticipated franchise revival Rainbow 6 Patriots has seemed to have a strong vision driving it, but that vision may be fractured now. The development team behind the project has gotten a big shake-up with the removal of Creative Director David Sears.
A spokesperson from Ubisoft told Shacknews:
"David Sears is no longer on the Tom Clancy’s Rainbow 6 Patriots team and the new Creative Director is Jean-Sebastien Decant. The development team is still hard at work to deliver the next installment of the revered Tom Clancy series and more details on the game will be revealed at a later date."
Game Informer originally reported that Sears, narrative director Richard Rouse III, lead designer Philippe Therien, and animation director Brent George had all been removed from the project. The report cited unnamed sources, but it's worth noting that the four were all among the project heads interviewed for the magazine's cover story, which revealed the game.
Ubisoft offered no word on Rouse, Thieren or George, but the loss of the creative vision for the project mid-stream is bound to mess with the continuity the development team had already established.
What we've seen of Patriots seems to point toward a morally complex story akin to the novels. The struggle is more topical, dealing with a group of home-grown terrorists calling themselves the True Patriots.
The game is scheduled for 2013 on PC, PlayStation 3, and Xbox 360. Whether this purported team shift to a new creative director will change that remains to be seen.
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Steve Watts posted a new article, Report: Ubisoft shakes up Rainbow 6 Patriots team.
The team behind Rainbow 6 Patriots has seen a major shake-up, according to unconfirmed reports. The creative director, narrative director, lead designer, and animation director have all reportedly been taken off the project.-
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Ah, looks like he is working on the game but lives in Toronto:
http://www.shacknews.com/chatty?id=27019716#item_27019716
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I have to wonder. This project was announced late last year but the release date is a far off and vague 2013. Since most Clancy games take a 1-2 year delay, we were really looking at 2014 even before this shake up. Maybe snubble is right. All the footage they released so far was concept work meant to visualize the gameplay the team was trying to craft but that's all prototype work. It sounds like they didn't even really have the engine, tools, or tech laid down. Maybe they did fail some key milestones or discovered some show stopper of a technical hurdle. Regardless, I think Ubisoft is pushing shorter dev cycles these days (like 2-3 years) though all their Clancy projects laughably fail at meeting this metric. Maybe R6 Patriots is the project where management put their foot down and is bringing in a team that will ship no matter what come 2013.
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A) Vegas 2 was garbage and a quick cash in, push it out the door job similar to Dragon Age 2. Vegas 1 was great. 2 was trash.
B) I fully expect Patriots to go back to a team of 4 or more players because the 2 player limit in Vegas 2's campaign got them a lot of negative feedback. It still comes up as a sore spot on their forums to this day because it was such a boneheaded, outright stupid design decision. -
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