Rainbow 6 Patriots creative director off the project

The team behind Rainbow 6 Patriots has seen a major shake-up, according to unconfirmed reports. The creative director, narrative director, lead designer, and animation director have all reportedly been taken off the project.

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Update 7:12PM - Now with official comment from Ubisoft.

The anticipated franchise revival Rainbow 6 Patriots has seemed to have a strong vision driving it, but that vision may be fractured now. The development team behind the project has gotten a big shake-up with the removal of Creative Director David Sears.

A spokesperson from Ubisoft told Shacknews:

"David Sears is no longer on the Tom Clancy’s Rainbow 6 Patriots team and the new Creative Director is Jean-Sebastien Decant. The development team is still hard at work to deliver the next installment of the revered Tom Clancy series and more details on the game will be revealed at a later date."

Game Informer originally reported that Sears, narrative director Richard Rouse III, lead designer Philippe Therien, and animation director Brent George had all been removed from the project. The report cited unnamed sources, but it's worth noting that the four were all among the project heads interviewed for the magazine's cover story, which revealed the game.

Ubisoft offered no word on Rouse, Thieren or George, but the loss of the creative vision for the project mid-stream is bound to mess with the continuity the development team had already established.

What we've seen of Patriots seems to point toward a morally complex story akin to the novels. The struggle is more topical, dealing with a group of home-grown terrorists calling themselves the True Patriots.

The game is scheduled for 2013 on PC, PlayStation 3, and Xbox 360. Whether this purported team shift to a new creative director will change that remains to be seen.

Editor-In-Chief
From The Chatty
  • reply
    March 7, 2012 4:00 PM

    Steve Watts posted a new article, Report: Ubisoft shakes up Rainbow 6 Patriots team.

    The team behind Rainbow 6 Patriots has seen a major shake-up, according to unconfirmed reports. The creative director, narrative director, lead designer, and animation director have all reportedly been taken off the project.

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      March 7, 2012 4:19 PM

      Isn't one of these guys a shacker?

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      March 7, 2012 4:22 PM

      My guess is that they failed to reach some big milestones and got put on the bench so some other people could come in and pull it together.

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        March 7, 2012 4:34 PM

        They were taking their time making a good game and have been replaced by a team that will make a half ass fame in time for the deadline.

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          March 7, 2012 5:29 PM

          I have to wonder. This project was announced late last year but the release date is a far off and vague 2013. Since most Clancy games take a 1-2 year delay, we were really looking at 2014 even before this shake up. Maybe snubble is right. All the footage they released so far was concept work meant to visualize the gameplay the team was trying to craft but that's all prototype work. It sounds like they didn't even really have the engine, tools, or tech laid down. Maybe they did fail some key milestones or discovered some show stopper of a technical hurdle. Regardless, I think Ubisoft is pushing shorter dev cycles these days (like 2-3 years) though all their Clancy projects laughably fail at meeting this metric. Maybe R6 Patriots is the project where management put their foot down and is bringing in a team that will ship no matter what come 2013.

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      March 7, 2012 5:16 PM

      Sounds like pretty terrible news to me. :(

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      March 7, 2012 5:21 PM

      Therien was lead designer? That guy was responsible for reducing the coop player count of R6 Vegas 2 from 4 to 2 which was a terrible decision that prevented any squad play or team work which is one of the main reasons why me and my friends buy R6.

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        March 7, 2012 5:28 PM

        A) Vegas 2 was still an excellent coop game, and B) from what I remember reading, Patriots was going back to 4 player campaign coop.

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          March 7, 2012 5:33 PM

          A) Vegas 2 was garbage and a quick cash in, push it out the door job similar to Dragon Age 2. Vegas 1 was great. 2 was trash.

          B) I fully expect Patriots to go back to a team of 4 or more players because the 2 player limit in Vegas 2's campaign got them a lot of negative feedback. It still comes up as a sore spot on their forums to this day because it was such a boneheaded, outright stupid design decision.

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            March 7, 2012 5:44 PM

            Vegas 2's core gameplay was practically identical to Vegas 1, but it had several improvements (like the ability to sprint). How you could go from Vegas 1 was great! to Vegas 2 was TRASH is beyond me.

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              March 7, 2012 6:06 PM

              2 was great and had much better pacing IMO.

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                March 7, 2012 6:46 PM

                Yep. Pretty much all my friends that played it absolutely loved it. My only complaint was the sound bug, which only became constant when i switched hardware to onboard sound. Still totally inexcusable that they never patched that out of the pc version despite fixing it for the consoles.

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              March 7, 2012 10:52 PM

              Because 2 had a source code-locked FoV of 65. Unplayable.

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            March 7, 2012 11:10 PM

            Both Vegas & Vegas 2 weren't that good.

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            March 8, 2012 5:00 AM

            WHAT?! Vegas 2 was an excellent game and I still play it today sometimes for the amazing co-op. It's still fun.

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      March 7, 2012 10:58 PM

      Heavy Rainbow Six

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      March 8, 2012 6:15 AM

      lol wow. that sucks, but there has to be a reason..maybe the game wasn't shaping up.

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        March 9, 2012 12:22 PM

        Well, it is a new Rainbow Six, so yes... this.

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