Heavy Rain dev shows off 'Kara'
"We never thought it would work on a PlayStation 3," Cage told an audience at Game Developers Conference. He then showed off "Kara," running on Quantic Dream's new engine for the PS3.
Quantic Dream, the team behind Heavy Rain, is working on a brand new game for PS3. While it will take advantage of lessons learned by their last adventure, creative director David Cage said that they wanted to create brand new tech for their next game.
"We never thought it would work on a PlayStation 3," Cage told an audience at Game Developers Conference. However, after experimenting, he announced "then we discovered that it could."
Repeating the footsteps of 2006's "The Casting," Cage revealed a brand new prototype that isn't necessarily related to their upcoming game. "We wanted to see if what we learned on Heavy Rain could be applied to a different genre," Cage said when describing his new game. As the lights turned down, he revealed "Kara," a new prototype. Before the video played, however, he announced that in all-caps: "NOT OUR NEXT PROJECT."
Running in real-time on the PS3, Cage said that the new engine would allow for a low-cost motion capture solution with a "direct-to-engine" pipeline. He said that the team is aiming "if not the quality of Avatar, something really high quality."
The Kara demo is already one year old running on "version 1" of the engine. Since then, Cage claims the team is currently utilizing a "version 3." While he wouldn't talk about the studio's next game, he did say that the final product would look even more realistic than what we saw. "I think you're going to get much better than that in the game," he confidently told the audience.
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Andrew Yoon posted a new article, Heavy Rain dev shows off 'Kara'.
"We never thought it would work on a PlayStation 3," Cage told an audience at Game Developers Conference. He then showed off "Kara," running on Quantic Dream's new engine for the PS3.-
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It was the realisticness of the model or textures that was impressive, but the subtle facial movements to communication emotion. That's what Avatar had to make you forget you're looking at CG characters. It was actually rather impressive. They can probably only do 1 or 2 figures at that level, but for dialog closeups that's probably all that's needed for a game.
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http://www.youtube.com/watch?v=TsKi5ZvB64U
I honestly didn't think LA Noire was all that great for the facial expressions. Probably because they were way over exaggerated. In this video the facial expressions looked good and the detail was decent for being rendered in real time.
What I can't stand is why try to make something powerful on something so limited? PC is limit less and you start off a project with limits in mind? That's no the best way to start making something. -
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I don't know, LA Noire doesn't look bad: http://www.youtube.com/watch?v=jeYym1U226M&t=2m24s
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Heavy Rain had similar problems. In the case of one of the main characters in that game, it was voiced by someone for whom American english is not their native language, but he was supposed to sound like a guy from New York and it was laughable.
Hopefully whoever funds their next game throws in a few extra bucks to get Nolan North or someone with some actual talent to read their dialogue (and improv out the shitty French to English translations) -
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The actor is Valorie Curry.
http://www3.images.coolspotters.com/photos/422061/valorie-curry-profile.png -
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The big thing seems to be the eyes. They seem way more life like and like they have a soul. Everything eelse is completely wtf though and same old shit.
Overall it's not that impressive considering Quantic Dream showed this to demo PS3 tech prior to launch.
http://www.youtube.com/watch?v=C8-mPgALl74
New consoles need to come out already. -
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Short stories need to be tight, much tighter than a novel or a similar longer format. There is no room for sloppiness - you don't have the extra length that comes with a novel/similar long format medium in which to smooth out inconsistencies.
The basic concept for this vid is pretty cliche, although executed well. It'd be nice to see some true originality from this medium for once.
Other than that, the writing/acting of the QC dude was pretty bad, although it's a tech demo so I can forgive it (especially in light of the decently inspired performance from Kara).
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I felt the writing was... "OK" until she said "I'm scared"... they needed something else in there to fill the space between that and her getting off the platform... he should have said something. Actually... for the most part the writing and acting for her was pretty good.. but both were pretty bad for the guy.
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