Battlefield 3 DLC resumes in June; three packs announced
EA and DICE announced three new DLC packs for Battlefield 3, with content starting to release in June.
Whereas Call of Duty fans are paying for a year-long "season of content" with Modern Warfare 3, things have been quiet on the Battlefront side of things. The game's first expansion pack--Back to Karkand--came out in December and was available for free for everyone that purchased an early edition of the game. But, isn't it time for some new maps?
You'll get exactly that when Battlefield 3's next DLC arrives in June.
Close Quarters will be the second expansion pack for DICE's shooter, with one week exclusivity on PS3. But what can you expect from it? The infantry-focused add-on will expand the online mode with four new maps and ten more weapons. A first-look at the new content showed an indoor apartment environment and a penthouse suite. The close quarters gameplay did a great job of showing off Frostbite 2's destructive capabilities, as walls were quickly being torn apart by gunfire.
But that's not the only piece of DLC EA announced last night. There are two more expansion packs coming. ""Back to Karkand set the bar for what an expansion pack should be," DICE general manager Karl Magnus Troedsson said. "It's so much more than just a new map. We're trying to theme all our expansion packs."
Wheres Close Quarters will focus on tight infantry battles, the next add-on will focus on vehicular combat. "Armored Kill" will add new vehicles and boast the "biggest maps DICE has ever created... for a very Battlefield experience." It will be available in fall.
Finally, DICE announced "End Game." Unfortunately, that's all they're saying about the (seemingly) final piece of the Battlefield 3 post-release puzzle. "It's a secret right now," Troedsson teased. That pack will be available in winter.
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Andrew Yoon posted a new article, Battlefield 3 DLC resumes in June; three packs announced.
EA and DICE announced three new DLC packs for Battlefield 3, with content starting to release in June.-
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the dlc unlock system really is a problem. while its not pay to win like in battlefield heroes it seems like an ea tradition to implement new overpowered weapons in the dlc/boosterpacks than can be used in the main program as well resulting in a huge advantage against anyone who falls of the dlc train.
for example in battlefield2 it was certain guns/flashbang, in bf3 the dlc gives you 10 weapon amongst them utensils like the famas which like the m60 in bc2 had to be nerved because its plain too powerful.
its also a game that lacks any balance to begin with with a huge randomness factor which is even reinforced y the stupid unlock progression. someone who starts late and buys/the game late starts with gear that is practically unusable.
its a joke that you have to unlock the defibrillator as a medic, or flares in the vehicles.
a buddy of mine didnt buy the game when it came out, we talked him into joining us later and he practically has to eat a bucket of shit to unlock a few half-decent weapons in the first few hours to remain competitive.
he has practically given up getting in any vehicle because he will have any means to survive for any extended period.-
yeah, its really biting them in the ass, I can't for the life of me figure out how they can think this *extremely* stretched unlock system is supposed to work ? for people like me, not having time to play for hours on end many days a week, its just like running into a brick wall, the amount of hours to unlock essential (for my play style) add-ons (mostly vehicles) is staggering.
After a few weeks of playing, I just looked at my 'progression' and *blinked* not even one class fully unlocked, not even all gadgets for the tanks (which I played all the time) was unlocked. This angered me, its like they don't value my time and loyalty as a customer.
If the game is good and balanced people will keep playing, unlocks is not keeping any people in the game if its broken, unbalanced or plain boring. Its like they didn't trust their own game.
Fuck unlocks !!!!!!
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other than the FAMAS none of the DLC unlock weapons are particularly OP in my opinion.
i also think most of the "starting" non unlock weapons are all viable...especially the M27...that thing is epic with grip and suppressor.
I do agree that unlocking flares and defib was a stupid design choice though,as flares are pretty much essential due to the amount of lock on AA in the game,so any pilot without is screwed. -
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