Counter-Strike: Global Offensive loses cross-platform multiplayer
Unfortunately, Counter-Strike: Global Offensive won't continue Valve's cross-platform experiment. While PS3-PC-Mac cross-play was promised, the feature is no being removed from the game.
Portal 2 gave us an exciting sneak peek into a cross-platform future where gamers could play multiplayer, regardless of what machine they were on. PS3 players were able to play with Mac and PC players across in glorious Steam-powered harmony.
Unfortunately, Counter-Strike: Global Offensive won't continue Valve's cross-platform experiment. While PS3-PC-Mac cross-play was promised, the feature is no being removed from the game.
"The beta has proved we want to update not just the beta, but the game itself post-launch frequently on the PC," Valve's Chet Faliszek told Joystiq. "To do that we need to separate the platforms so one doesn't hamstring the other. So for that, we have removed the idea of cross-platform play -- essentially make all platforms stronger by not mixing them."
Counter-Strike: Go will be available "when it's ready."
-
Andrew Yoon posted a new article, Counter-Strike: Global Offensive loses cross-platform multiplayer.
Unfortunately, Counter-Strike: Global Offensive won't continue Valve's cross-platform experiment. While PS3-PC-Mac cross-play was promised, the feature is no being removed from the game.-
-
-
-
-
-
-
-
PS3 devs have the option of adding mouse/keyboard to their game (something MS should've done). In the end its all about what the player is most comfortable with.
Personally I think the industry has been pretty lackluster in coming up with a gaming controller that has much better accuracy while being more intuitive. I truly believe that a gamepad could be made that would compete with M/K players. It just needs some solid R&D
-
-
-
-
-
-
-
-
Could be. I know a lot of people wouldn't tolerate it on PS3 because of how slow updating can be, but at the same time frequent updates are usually tiny and aren't that big of a deal. It must really be hard for Valve to do multiple patches for multiple platforms and get them out there simultaneously. I'm sure people who played TF2 on the console and missed out on all the post release content would have appreciated some parity at the cost of some waiting before it loaded. Again, that was the big promise of Steam on PS3 after Portal 2. Without cross platform play, there's not much point in having multiple friends lists and all that other junk stuffed in there on top of it. Will it even have "Steam" support at all now? If so, why?
I wonder if they'll go a bit more in depth on all of it and why it didn't work out for them. This makes it seem like Steam on the console was a failure. I mean the Mac version will likely support cross platform play and same day updates, and there's a lot less Mac users than PS3, so why support one secondary platform over the other?-
The simple explanation is that they're still at the mercy of Sony for updates while on PC & Mac they own the content delivery method and can push the updates out the second they want to. That would be disastrous for cross platform play if the PS3 was constantly lagging behind.
Still seems to put a huge damper in all their grand plans to get Steam on there in the first place. It's not Steam. Never will be. For a while they made it seem like they could bypass the console certification processes and do what they wanted with their titles. Turns out for the PS3 it's just an overlay with a useless friends list after all.
-
-
I think it's more about the expense and cert delay inherent in 360 and PS3 titles. There have been plenty of complaints from developers about how long and expensive it is to create title updates, and how they can't do it as frequently because it takes almost a month to get an update certified by Microsoft and Sony.
-
-
-
-
Unless I'm mistaken, that comes along with the game, and the only way you can update a game is through XBox Live (for 360) and Sony's servers (not necessarily PSN; I know this because I can plug in my PS3 without having a PSN account, and it will update games).
I don't know if Sony was going to allow Steam to update PS3 games, but I highly doubt it, since they would want to control that through cert. Was there a press release from Sony stating that they would allow PS3 games to be updated via Steam?
-
-
-
-
-
-
-
-
-
-
-
-
-
I think he means the act of using those peripherals at all on a console. It doesn't make a lot sense if you don't game at a desk or don't have or want a wireless mouse & keyboard.
I personally would have bought a lot more console shooters if it were an option and done right as you suggest. But I hate that gamepad button layouts aren't configurable in most games more than I hate the actual device in an FPS. Been turned off more by that than not having mouse controls.
-
-
Speak for your self. The console community has been complaining about FPS games lacking keyboard/mouse support for a decade.
Main reason developers haven't done this seems to be that don't want to take time away from development from the controller based command structure of the game.
Also, that console lacked the support. But this excuse is a little thin because the PlayStation 3 has had native keyboard/mouse driver/controller support sense the original Dev-kits and first consoles launched.
Its issue is more about the developers see things as PC and Consoles are different. But falling to see that the Game a users is plaything maybe the same and users want that same controls regardless of the device there using.
-
-
-
-
Oh great!
Another PC game with frequent updates and still no cross-platform FPS.
All this means is that the game is going to be released before it's truly finished and will need a bitch-load of patches in order to function properly. What an awful excuse.
This deception has cost Valve a customer in an overcrowded market.
-