Kingdoms of Amalur: Reckoning 'story-driven' DLC announced
Kingdoms of Amalur: Reckoning is getting its first proper DLC, silly weapon packs aside, with 'The Legend of Dead Kel.' It'll expand the world area by over 15% with new quests, enemies, items, and a special house for you.
Dastardly dead denizens in the DLC
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Alice O'Connor posted a new article, Kingdoms of Amalur: Reckoning 'story-driven' DLC announced.
Kingdoms of Amalur: Reckoning is getting its first proper DLC, silly weapon packs aside, with 'The Legend of Dead Kel.' It'll expand the world area by over 15% with new quests, enemies, items, and a special house for you.-
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What's funny to me is all the developers on the official Reckoning boards saying "Woah, wait.. You're doing ALL the quests?" like it never crossed their mind that someone might try that.. I did all the quests for the first 4 areas (100% of everything until I got into Ysa), and by that point I was higher level than anything on the entire continent, so I just skipped everything but main quest stuff for the next 5 areas.
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Massive feature --> Keeps : Pets : Buffs : Crafting Buildings : etc
Gravehal Keep
- a housing fixer-upper. Like your stashes elsewhere in Amalur, this is your go-to personal HQ in Gallows End. Unlike the others, though, you can build new facilities within Gravehal Keep for various bonuses. Creating a stable gives you access to pets, for example. Taming a bear and spider gives you a health boost and improved poison resistance, respectively, and feeding them earns you even better buffs.
Insane this sounds very cool : source : http://xbox360.ign.com/articles/121/1219673p1.html
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