Huge layoffs at Blizzard: 600 jobs to go
Blizzard plans to cut around 600 jobs. It insists that its "current development and publishing schedules will not be impacted," though around 10% off the people affected are from departments "related to development."
Blizzard Entertainment has revealed plans to cut around 600 jobs globally, saying it needs to align its workforce with "current organizational needs." It insists that its "current development and publishing schedules will not be impacted," though around 10% of the people affected are from departments "related to development."
"Constant evaluation of teams and processes is necessary for the long-term health of any business," Blizzard CEO Mike Morhaime said in the announcement. "Over the last several years, we've grown our organization tremendously and made large investments in our infrastructure in order to better serve our global community. However, as Blizzard and the industry have evolved we've also had to make some difficult decisions in order to address the changing needs of our company."
"Knowing that, it still does not make letting go of some of our team members any easier. We're grateful to have had the opportunity to work with the people impacted by today's announcement, we're proud of the contributions they made here at Blizzard, and we wish them well as they move forward."
However, the announcement notes Blizzard is still hiring for a number of development roles.
To put the 600 figure into perspective, back in September 2009 Gamasutra reported Blizzard had over 4,600 employees globally. Then, in December 2010, it told the Orange County Register that it had hired over 1,000 employees within the last twelve months. Furthermore, Blizzard's website say it has over 1,500 working in its European offices alone. While 600 is still a lot of jobs to cut, Blizzard is a huge company.
The layoffs are probably in support and customer service, especially considering World of Warcraft is slowly but steadily losing players. The support-intensive MMO was down to 10.3 million so-called "subscribers" in November 2011, from a peak of 12 million in October 2010.
Blizzard is also skipping BlizzCon this year, spinning the pro-gaming section off into its own event, the 2012 Battle.net World Championship.
-
Alice O'Connor posted a new article, Huge layoffs at Blizzard: 600 jobs to go.
Blizzard plans to cut around 600 jobs. It insists that its "current development and publishing schedules will not be impacted," though around 10% off the people affected are from departments "related to development."-
-
-
-
10.2m, lost 100k subscribers in Q4 2011.
http://www.mmo-champion.com/content/2644-WoW-stabilizes-over-10M-subscribers-down-100k-in-Q4-2011
-
-
-
-
-
-
-
-
-
-
-
The quote from the press release : The company anticipates approximately 90% of the affected employees will come from departments not related to game development.
So 10% of the people come from departments related to game development. Actual developers will probably be much less, and dependent on their organizational structure.
-
-
-
-
-
-
-
-
-
-
.... that's not Blizzard.
Prior to 2008, Blizzard Entertainment was a subsidiary by Vivendi. In 2008 Vivendi merged with Activision to create Activision-Blizzard. Blizzard is now a subsidiary of Activision-Blizzard, and one of the few (only?) to retain its executive staff & independent operation. Activision-Blizzard and Blizzard Entertainment are two different entities. atvi is Activision-Blizzard, not Blizzard Entertainment. Blizzard Entertainment is not publicly traded. -
-
-
-
-
-
-
-
-
-
-
-
Because a WoW "subscriber" is not necessarily what people think of as a subscriber:
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
-
-
-
-
This makes sense, even the no impact to current development line. It's not current development they're cutting, it's future expansion packs they just cut. This one reason why I left the game biz. No job security. Well, almost no company is all that stable any more, but game studios are the worst I've seen in my professional career. The loss of your job has almost no relationship to the quality of your work, or even of your team.
-
-
-
From the BusinessWire press release:
"The company will announce specific release plans for Diablo® III in the near future, and it’s continuing to drive aggressively toward beta testing for World of Warcraft: Mists of Pandaria™, Blizzard DOTA, and StarCraft® II: Heart of the Swarm™. "
"Blizzard DOTA" .... wat?-
SC2 mod, announced at Blizzcon
http://us.battle.net/sc2/en/game/maps-and-mods/mods/dota
-
-
-
-
-
-
-
-
-
-
They left some of it intact. My job probably makes more sense than some other QA departments since a lot of our bugs were due to GM's not really understanding the game and submitting things that weren't actually bugs. So we had a lot of trash to go through. Since there are less GM's now and presumably the ones being kept aren't retarded there should hopefully be less bugs overall from there.
-
-
-
-
-
-
-
-
-
-
-
-