Borderlands 2 PC uses Steamworks

The PC edition Borderlands 2 will use Valve's Steamworks suite as its DRM. Gearbox's shooter RPG will pack Steamworks features including multiplayer matchmaking, Steam Cloud storage, achievements, auto-updating, downloadable content, "and more."

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All PC editions of Borderlands 2 will use Valve's Steamworks suite as their DRM, publisher 2K Games announced today. As Steamworks supports snazzy features beyond simple copy protection, Gearbox's shooter-RPG will also use it for multiplayer matchmaking, Steam Cloud storage, achievements, auto-updating, downloadable content, "and more."

How Steamworks... works is that if you buy a boxed edition of Borderlands 2, you'll need to register the game with a Steam account, and launch it through Steam. The box will still contain a disc to install the game from, but you'll have the option to download it directly through Steam whenever you please. Digital distributors other than Steam will simply sell you a product key to activate on Steam.

Steamworks was to be expected, really, as 2K Games has used it for PC editions of games it's published since Mafia II in 2010. It briefly dabbled in Games for Windows Live before then but, thankfully, that was a short-lived experiment.

Borderlands 2 is coming to PC, Xbox 360 and PlayStation 3 on September 18. As ever, a selection of shiny things are on offer as pre-order bonuses.

From The Chatty
  • reply
    February 29, 2012 6:30 AM

    Alice O'Connor posted a new article, Borderlands 2 PC uses Steamworks.

    The PC edition Borderlands 2 will use Valve's Steamworks suite as its DRM. Gearbox's shooter RPG will pack Steamworks features including multiplayer matchmaking, Steam Cloud storage, achievements, auto-updating, downloadable content, "and more."

    • reply
      February 29, 2012 6:32 AM

      INF INF INF

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      February 29, 2012 6:33 AM

      [deleted]

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      February 29, 2012 6:34 AM

      yay!!!

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      February 29, 2012 6:40 AM

      Thank fucking god!!

    • reply
      February 29, 2012 6:41 AM

      Awesome! Next up: native AA in game and adjustable fov, i know you can make it happen Steve

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      February 29, 2012 6:42 AM

      So that means they're dumping the war crime that is Gamespy, right?

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      February 29, 2012 6:43 AM

      Nice, good stuff.

      Now the question(s) remaining are:

      - FOV slider, config file, basically the ability to change this value
      - greater than 1920x1080 resolution supported
      - HUD and menus scale to resolution
      - Aspect ratios are implemented for resolutions greater than 1920x1080
      -Binding gamepad and keyboard and mouse

      ?

      Borderlands 2 seem to be shaping up to be amazing lets hope the PC specifics are not missed this round.

      Can not wait for this game in Spet.

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        February 29, 2012 6:45 AM

        Yep, one bullet point down, a bunch more to go. Hope they keep it up.

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        February 29, 2012 6:50 AM

        If, after all the previous bullshit, they still fail to handle FOV correctly, then I am seriously never buying another 2K published game again. I'm not normally one to make such a dramatic pronouncement, but for fuck's sake, it isn't rocket science. This should be a publisher mandated requirement.

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          February 29, 2012 7:30 AM

          I don't understand what's so hard about putting in a slider.

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            February 29, 2012 7:45 AM

            Hell I do not even care if there is a UI element in the menu that does the FOV, at least have a config file where I can set the value to what ever I want. Just add one of these options is all I care.

            Still I agree with you it does not take much at all, it really is so weird.

            I always wanted to know if the dev that make the PC ports do they really like playing the game in such a shitty FOV do they not them selves go "shit this FOV blows I want to change it" that is the part that blows my mind, maybe the devs do not even play their own games in some cases.... to me this would be WTF?

            Who the hell knows?

    • reply
      February 29, 2012 6:44 AM

      Ohhhhhhhh yessssss, back on the radar with this one

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      February 29, 2012 6:50 AM

      Can't wait for this game!

    • reply
      February 29, 2012 7:18 AM

      Ah, well. Good thing I wasn't planning on buying the PC version anyways. :)

      • reply
        February 29, 2012 7:22 AM

        Oh dear.

      • reply
        February 29, 2012 7:25 AM

        Are you seriously still a Steam holdout?

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          February 29, 2012 7:30 AM

          They'll ruin gaming forever!!!!!!!!

        • reply
          February 29, 2012 7:30 AM

          It looks like he's a GFWL fan and likes achievements based on his post history. This post I read as him planning to pirate the game, though?

          I dunno, unclear.

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            February 29, 2012 8:07 AM

            No, buying the 360 version. :)

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          February 29, 2012 8:08 AM

          I'm a <i>Steamworks</i> holdout, not a Steam holdout. There's a difference. :)

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            February 29, 2012 8:09 AM

            and what would that difference be :)

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              February 29, 2012 8:59 AM

              I can let other people in my household play Steam games that don't use Steamworks. I can't do that with Steamworks games, because their achievements & saved games & configuration settings will be intermingled with mine.

              I loved Steam for the first few years of its existence (yes, even in the pre-Half-Life 2 days when everyone hated it). But their stubborn refusal to separate game accounts & purchasing accounts is irksome.

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                February 29, 2012 9:10 AM

                THIS is your grip and yet you play on the 360?

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                  February 29, 2012 9:16 AM

                  Well the 360 is a little bit better in this regard. You can have multiple users play the game offline from one disc/purchase. Can't really say the same about Steam.

                  It's a pretty silly reason at this point, and will likely not be the case on the next generation of consoles.

          • Ebu legacy 10 years legacy 20 years
            reply
            February 29, 2012 8:11 AM

            Oh, well that clears it up. :)

            What the hell are you talking about?


            :)

          • reply
            February 29, 2012 8:13 AM

            Sounds equally retarded to me!

          • reply
            February 29, 2012 1:22 PM

            it's called being idiotic

      • reply
        February 29, 2012 7:35 AM

        [deleted]

      • reply
        February 29, 2012 7:38 AM

        Cool story, hermano.

      • reply
        February 29, 2012 8:13 AM

        [deleted]

      • reply
        February 29, 2012 9:14 AM

        k

      • reply
        February 29, 2012 3:29 PM

        *smooshes your cheeks together* LOOK AT YOU ( ' ˘ ' )

    • reply
      February 29, 2012 7:33 AM

      ok, so how Steam really works.... You rent a game. Sure you rent it for as long as steam allows you to, but in the end you are just renting it. Heard of GameFly, just GameFly makes you pay monthly fee, but basically the same thing. Heard of Onlive, same kind of thing. Anyone claiming to use Steam for just DRM just does not get it and only sees it as a way to control the game and what can be done with it. Steam is not a bad service, but you only rent games with them. Think I'm incorrect? Then prove that once you are done with the game you can sell it to someone else or even just give it to them. Oh, you can not. Well you can if you give that person your steam account information and they use it, but then you are going against Steams contract and they can remove all the games registered with Steam account. Is that ownership? Again, Steam is not a bad service, best renting type service out there. But call it what it is and stop saying you are buying a game on Steam. If Steam would just turn into a system where you can give games to others that would change the world to be filled with butterflies and puppies.

      • reply
        February 29, 2012 7:36 AM

        GabeN has stated he would fully support used game transfers, but the publishers do not allow it.

        • reply
          February 29, 2012 7:38 AM

          Why don't they do that with Valve games, then? They could start a precedent and work out a way to get the publishers a cut, trailblazing yet another semi obvious advancement in video game distribution.

          • reply
            February 29, 2012 7:41 AM

            Lest you forget: Valve games are EA-published

            • reply
              February 29, 2012 7:56 AM

              It's weird how Valve works with EA on some things even when EA pulled a few of their games off Steam and made their own service

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                February 29, 2012 8:53 AM

                Reminder: We have Borderlands and Killing Floor to play.

            • reply
              February 29, 2012 8:11 AM

              Lest you forget Valve own the IP and used the EA Partners program. That is not the same thing as being published by EA.

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              February 29, 2012 8:14 AM

              How did I not know this. I thought Valve self published because they're awesome and have uber moneyhats?!?!?!

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              February 29, 2012 8:15 AM

              That's simply not true.

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                February 29, 2012 8:31 AM

                You're correct, EA is the distributor

                • reply
                  February 29, 2012 8:44 AM

                  ...of their boxed products.

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                  February 29, 2012 9:31 AM

                  Yeah, that's my point. All EA does is make the discs and boxes and send them to stores. Calling them "publishers" of Valve titles is overstating the situation.

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              February 29, 2012 1:19 PM

              No, Valve games are EA DISTRIBUTED. And in only for the retail store/physical market. They aren't involved at all in the digital distribution aspect nor do they have any say in the making of the games. And they have no financial stake in their games. Thus they are not the publisher.

              Plus, if the were the publisher, you'd see the EA logo whenever you start up one of Valve's games. Notice that not a single one of their games has an EA logo.

        • reply
          February 29, 2012 8:25 AM

          Green Man Gaming does support it to some extend, you may not fully get your money back, but it helps.

      • reply
        February 29, 2012 7:37 AM

        Do you see how logically stupid this post this? The ability to give the game away once you've used it opens up all kinds of doors to piracy. Believe it or not, the PC game development business is just that, a business. Developers and publishers are doing all sorts of obnoxious shit to curb used sales and most of that stuff is annoying as hell. The services and ease-of-use of Steam far more than makes up for the lack of being able to gift your used copies out.

        • reply
          February 29, 2012 9:15 AM

          hahaha, shows what you know about piracy or I should say do not know. Blame it on something you are misinformed about, good idea.

          • reply
            February 29, 2012 9:27 AM

            you think he's the misinformed one? wow this is really going places

          • reply
            February 29, 2012 10:19 AM

            HA HA HA HA HA HAAAAAAA!!!

            COOL STORY BRO!

            --
            Parent has logic. Pay attention to it, and perhaps inform yourself by reading some light reading material by Lawrence lessig.

          • reply
            February 29, 2012 10:19 AM

            What is there to know? What is this stupid post?

            Piracy is about stealing games. Used games in a digital format would open the floodgates. What's not to know?

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        February 29, 2012 7:39 AM

        The game companys dont want you to sell your games/swap/second hand games, they make no money from it, id not be surprised if the new xbox had some sort of system that stoped you from using preowned games, the only people that gain the money are the shops.

        • reply
          February 29, 2012 7:55 AM

          Well, I can see the argument for personal peer-to-peer sales. I understand that Jim might want to give Bob his copy for 10 bucks or something. But keeping a place like Gamestop from getting rich off of developers' work is more important to me than being able to sell something to my cheap friend.

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            February 29, 2012 9:04 AM

            Gamestop is getting rich because the publishers are too dumb to figure out their own resale channels.

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              February 29, 2012 9:09 AM

              Gamestop is getting rich because physical media hasn't died yet (and for consoles, it never will). That's why they have shunned the PC in their retail stores.

          • reply
            February 29, 2012 9:22 AM

            I agree that I see a dip in sales with peer-to-peer sales, but then again I also see a rather large amount of sales happen when someone is given the chance to play the game they were given to support the developers efforts for the next one; this sale would not have happened otherwise. ;)

            I'd even be ok with Steam having a used store that you could put the game you have in your account on and allow others to get, then you get points on your account to be used to rent other games and steam could get a percentage of the exchange. Gotta spread the game if you want to gain supporters.

            In the end the developers are only hurting themselves and blaming things that are not the problem.

            • reply
              February 29, 2012 9:27 AM

              No in the end you are being a whiny little bitch because you don't get to have games in the form you want it at the moment you want it at the price you want to pay for it. If it’s not available under 100% your terms, you have the free-and-clear option of not having it.

      • reply
        February 29, 2012 8:10 AM

        [deleted]

        • reply
          February 29, 2012 9:22 AM

          not the exact same, but same type of thing. Steam just does is much better, for now.

      • reply
        February 29, 2012 8:18 AM

        Your analogy of rental isn't correct.

        Blockbuster rented a physical disc to you. At the time they rented it to you, the supply of that same disc was constrained at the store and others could not partake the same disc. In the digital world, physical constraints (basically) don't exist.

        A better analogy is a long term lease: you can use whatever you purchased as long as Steam lease is available. Am I concerned about Steam going away or them starting to change the terms of the agreement? Nope, not at all.

        • reply
          February 29, 2012 9:25 AM

          "physical constraints (basically) don't exist." it does in Steam as it is on my harddrive. Just the format of storage is different, does not change the initial resource. Now with OnLive that is more to your point about "physical constraints (basically) don't exist."

          • reply
            February 29, 2012 11:53 AM

            Any analogy can be pushed to break, that's one of their tests. Having said that, Steam isn't limiting the numbers of users able to purchase a "lease" for a title.

            Blockbuster's didn't have that luxury: if they only had 10 to rent, then no one else count rent that title.

      • Zek legacy 10 years legacy 20 years
        reply
        February 29, 2012 9:01 AM

        ok, so how retail really works.... You rent a game. Sure you rent it for as long as your transient life on this insignificant little planet continues, but in the end you are just renting it.

        • reply
          February 29, 2012 9:05 AM

          Well also you never own the game as per the EULA. You just own a license to play the game which can be revoked at any time.

          • Zek legacy 10 years legacy 20 years
            reply
            February 29, 2012 9:09 AM

            There's always a risk somewhere. With a physical copy the risk is that your house burns down or your dog chews on the disc or you just lose it. I don't think any of us here can honestly claim to still have every game we've ever owned. Steam games are much safer if you ask me.

          • reply
            February 29, 2012 9:26 AM

            true, just like really you never own anything at all, house, car, land, etc. But there is always the extreme that can be brought up. Easier to stick with the points at hand.

            • reply
              February 29, 2012 4:48 PM

              I rent my toilet paper, toilet paper is bullshit

      • reply
        February 29, 2012 9:08 AM

        Two things:

        1. OnLive and GameFly are not good analogies since both of those involve a monthly fee. Also, OnLive tells you at the beginning that the game may or may not be available for play after a certain date so their "purchases" are much more explicitly rentals.

        2. Give up on used games. Just stop. You buy the game you own it for life. If you don't know if you'll like the game then play a demo or don't buy it. It's that simple. If you think $50 is too much to risk then wait for it to go on sale. It'l be $5 for 24 hours over Christmas. Buy it then. But just give up on used games - they're hurting the industry way more than they are helping it and the sooner they go away, the better.

      • reply
        February 29, 2012 9:18 AM

        You are profoundly silly. Like a puppy fart.

      • reply
        February 29, 2012 9:20 AM

        no, I get what I pay for. YOU are trying to make steam something it isn't, your end goal of reselling and renting and all of that.... it's something you are insinuating is a failure of steam, when it isnt

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          February 29, 2012 9:29 AM

          sorry if I was not clear, I'm not trying to make steam what it is not and I understand what it is. Just they need reference it correctly. I love steam for what it is and have rented many games on it, over 130+ games. I'm not blaming steam nor saying is it a failure on their part, they are great at what they do and I do support them.

      • reply
        February 29, 2012 9:27 AM

        it's not a rental, it's buying a license

      • reply
        February 29, 2012 9:33 AM

        [deleted]

    • reply
      February 29, 2012 7:34 AM

      Well, that's certainly a step in the right direction. Loved the first game, but PC issues scared me away to the PS3 for my copy. Here's hoping they continue this trend of doing things properly on the PC.

    • reply
      February 29, 2012 8:21 AM

      Good start. Now how about FOV settings?

      • reply
        February 29, 2012 8:30 AM

        artistic direction man.

        • reply
          February 29, 2012 9:27 AM

          Solution: hire an art director who isn't retarded.

      • reply
        February 29, 2012 11:59 AM

        THIS. STEVE.

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        February 29, 2012 1:09 PM

        Its a 2k game. So it will suck.

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        February 29, 2012 1:24 PM

        the fact they aren't saying much means it's like ME3. same engine, same textures, same FOV, same multiplatform release constraints.

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          February 29, 2012 1:28 PM

          no, it means we aren't talking about it yet because the game is months from release.

          i didn't hit my head really hard lately, so i haven't forgotten that PC information is important.

          • reply
            February 29, 2012 4:50 PM

            Also important? An ending. Thanks.txt!

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              February 29, 2012 5:08 PM

              i've read the script and the story does indeed end! i was disappointed it was not an infinite word doc. that would have been rad.

              • reply
                February 29, 2012 5:53 PM

                If it ends then there won't be a Borderlands 3.

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        February 29, 2012 1:27 PM

        did they ever add that to the 1st one, i stopped playing because it was too low

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          February 29, 2012 1:35 PM

          I can't imagine that after the brouhaha of the last game, they'd let it slide again.

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          February 29, 2012 1:54 PM

          Nope, and the "fix" is kind of broken because it gets messed up when you sprint/drive.

          • reply
            February 29, 2012 3:28 PM

            It doesn't mess up while sprinting if you are the host or play SP, but always when you drive yeah.

            • reply
              February 29, 2012 3:32 PM

              Well I guess it depends on the fix you used, so yeah it's still a crappy solution all around.

    • reply
      February 29, 2012 9:22 AM

      They finally wised up.

      • reply
        February 29, 2012 5:27 PM

        they still have a long way to go

    • reply
      February 29, 2012 10:14 AM

      I will buy, since it is on steam.

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      February 29, 2012 12:46 PM

      wait, people give a fuck about this game?

      • reply
        February 29, 2012 10:58 PM

        its like diablo 3, yeah it's repetitive but it's meaty and worth a lot of hours of some fun combat, co-op, and loot lust.

    • reply
      February 29, 2012 1:11 PM

      Something tells me that river doesn't carry water.

    • reply
      February 29, 2012 1:27 PM

      [deleted]

    • reply
      February 29, 2012 1:33 PM

      hm. well this is not on my radar. i just hope it's not a giant fuckin slog like the first game.

    • reply
      February 29, 2012 1:55 PM

      Zero really REALLY needs to be able to find different swords. If not different shapes and looks, at least different elemental mods and whatnot. If it's just the same thing as Brick's fists, I will are disappoint.

    • reply
      February 29, 2012 5:29 PM

      [deleted]

    • reply
      February 29, 2012 5:33 PM

      Neat. Now I want to know if this game will crawl out of B-Game territory with this latest iteration.

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      February 29, 2012 7:34 PM

      Actually, this does solve my Day 1 Retail Box $49.95 purchaser problem. Did you know that the Borderland Retail version DLC are STILL $10 each? Because .... well, i don't fucking know why.
      But with the only version of BL2 being Steam, there won't be any wholesale fuckery of that nature.

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