Borderlands 2 PC uses Steamworks
The PC edition Borderlands 2 will use Valve's Steamworks suite as its DRM. Gearbox's shooter RPG will pack Steamworks features including multiplayer matchmaking, Steam Cloud storage, achievements, auto-updating, downloadable content, "and more."
All PC editions of Borderlands 2 will use Valve's Steamworks suite as their DRM, publisher 2K Games announced today. As Steamworks supports snazzy features beyond simple copy protection, Gearbox's shooter-RPG will also use it for multiplayer matchmaking, Steam Cloud storage, achievements, auto-updating, downloadable content, "and more."
How Steamworks... works is that if you buy a boxed edition of Borderlands 2, you'll need to register the game with a Steam account, and launch it through Steam. The box will still contain a disc to install the game from, but you'll have the option to download it directly through Steam whenever you please. Digital distributors other than Steam will simply sell you a product key to activate on Steam.
Steamworks was to be expected, really, as 2K Games has used it for PC editions of games it's published since Mafia II in 2010. It briefly dabbled in Games for Windows Live before then but, thankfully, that was a short-lived experiment.
Borderlands 2 is coming to PC, Xbox 360 and PlayStation 3 on September 18. As ever, a selection of shiny things are on offer as pre-order bonuses.
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Alice O'Connor posted a new article, Borderlands 2 PC uses Steamworks.
The PC edition Borderlands 2 will use Valve's Steamworks suite as its DRM. Gearbox's shooter RPG will pack Steamworks features including multiplayer matchmaking, Steam Cloud storage, achievements, auto-updating, downloadable content, "and more."-
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Nice, good stuff.
Now the question(s) remaining are:
- FOV slider, config file, basically the ability to change this value
- greater than 1920x1080 resolution supported
- HUD and menus scale to resolution
- Aspect ratios are implemented for resolutions greater than 1920x1080
-Binding gamepad and keyboard and mouse
?
Borderlands 2 seem to be shaping up to be amazing lets hope the PC specifics are not missed this round.
Can not wait for this game in Spet.-
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Hell I do not even care if there is a UI element in the menu that does the FOV, at least have a config file where I can set the value to what ever I want. Just add one of these options is all I care.
Still I agree with you it does not take much at all, it really is so weird.
I always wanted to know if the dev that make the PC ports do they really like playing the game in such a shitty FOV do they not them selves go "shit this FOV blows I want to change it" that is the part that blows my mind, maybe the devs do not even play their own games in some cases.... to me this would be WTF?
Who the hell knows?
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I can let other people in my household play Steam games that don't use Steamworks. I can't do that with Steamworks games, because their achievements & saved games & configuration settings will be intermingled with mine.
I loved Steam for the first few years of its existence (yes, even in the pre-Half-Life 2 days when everyone hated it). But their stubborn refusal to separate game accounts & purchasing accounts is irksome. -
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ok, so how Steam really works.... You rent a game. Sure you rent it for as long as steam allows you to, but in the end you are just renting it. Heard of GameFly, just GameFly makes you pay monthly fee, but basically the same thing. Heard of Onlive, same kind of thing. Anyone claiming to use Steam for just DRM just does not get it and only sees it as a way to control the game and what can be done with it. Steam is not a bad service, but you only rent games with them. Think I'm incorrect? Then prove that once you are done with the game you can sell it to someone else or even just give it to them. Oh, you can not. Well you can if you give that person your steam account information and they use it, but then you are going against Steams contract and they can remove all the games registered with Steam account. Is that ownership? Again, Steam is not a bad service, best renting type service out there. But call it what it is and stop saying you are buying a game on Steam. If Steam would just turn into a system where you can give games to others that would change the world to be filled with butterflies and puppies.
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No, Valve games are EA DISTRIBUTED. And in only for the retail store/physical market. They aren't involved at all in the digital distribution aspect nor do they have any say in the making of the games. And they have no financial stake in their games. Thus they are not the publisher.
Plus, if the were the publisher, you'd see the EA logo whenever you start up one of Valve's games. Notice that not a single one of their games has an EA logo.
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Do you see how logically stupid this post this? The ability to give the game away once you've used it opens up all kinds of doors to piracy. Believe it or not, the PC game development business is just that, a business. Developers and publishers are doing all sorts of obnoxious shit to curb used sales and most of that stuff is annoying as hell. The services and ease-of-use of Steam far more than makes up for the lack of being able to gift your used copies out.
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I agree that I see a dip in sales with peer-to-peer sales, but then again I also see a rather large amount of sales happen when someone is given the chance to play the game they were given to support the developers efforts for the next one; this sale would not have happened otherwise. ;)
I'd even be ok with Steam having a used store that you could put the game you have in your account on and allow others to get, then you get points on your account to be used to rent other games and steam could get a percentage of the exchange. Gotta spread the game if you want to gain supporters.
In the end the developers are only hurting themselves and blaming things that are not the problem.
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Your analogy of rental isn't correct.
Blockbuster rented a physical disc to you. At the time they rented it to you, the supply of that same disc was constrained at the store and others could not partake the same disc. In the digital world, physical constraints (basically) don't exist.
A better analogy is a long term lease: you can use whatever you purchased as long as Steam lease is available. Am I concerned about Steam going away or them starting to change the terms of the agreement? Nope, not at all. -
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Two things:
1. OnLive and GameFly are not good analogies since both of those involve a monthly fee. Also, OnLive tells you at the beginning that the game may or may not be available for play after a certain date so their "purchases" are much more explicitly rentals.
2. Give up on used games. Just stop. You buy the game you own it for life. If you don't know if you'll like the game then play a demo or don't buy it. It's that simple. If you think $50 is too much to risk then wait for it to go on sale. It'l be $5 for 24 hours over Christmas. Buy it then. But just give up on used games - they're hurting the industry way more than they are helping it and the sooner they go away, the better. -
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sorry if I was not clear, I'm not trying to make steam what it is not and I understand what it is. Just they need reference it correctly. I love steam for what it is and have rented many games on it, over 130+ games. I'm not blaming steam nor saying is it a failure on their part, they are great at what they do and I do support them.
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