Alan Wake PC recoups dev costs within 48 hours, patches incoming
Gentle reader, be warmed by the happy ending to the oft-sad story of Alan Wake's PC edition. Within only 48 hours of launching, Developer Remedy has more than earned back the money it spent making the jazzed-up port.
Gentle reader, be warmed by the happy ending to the oft-sad story of Alan Wake's PC edition. It once seemed there'd be no PC release at all, but developer Remedy took matters into its own hands. Since then, the team has revealed that it had more than earned back the money it spent making the jazzed-up port within only 48 hours on sale.
Now Remedy has planned a series of PC patches, bringing fixes and changes including a free camera mode, for those who want to really explore Bright Falls.
You all know the sordid tale: publisher Microsoft had originally sanctioned PC and Xbox 360 versions, but as time wore on, a PC release seemed less and less likely, until MS declared it dead in 2010. Seems there's legs in this 'PC' platform yet.
"We are very happy with the sales and hitting #1 on Steam at launch was nothing short of amazing," Remedy EVP Aki Järvilehto posted on the Alan Wake forums yesterday, after the game launched last week. "We recouped our development and marketing expenses during the first 48 hours. And yes, we're certainly very excited about PC."
Remedy also had to get the PC publishing rights off Microsoft, which presumably cost a penny or two, but it's all jolly good news.
The first planned patch is expected to launch this week, Remedy CTO Markus Maki explained in a forum post, with a second patch next week and another some time after that. They'll mostly bring fixes, but a few new features too, so have a gander at the planned notes.
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Alice O'Connor posted a new article, Alan Wake PC recoups dev costs within 48 hours, patches incoming.
Gentle reader, be warmed by the happy ending to the oft-sad story of Alan Wake's PC edition. Within only 48 hours of launching, Developer Remedy has more than earned back the money it spent making the jazzed-up port.-
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Well also it's worth noting that they, I think, didn't spend a whole lot of money promoting this thing and so it was probably not that difficult to recoup their investment, especially since my guess is that a decent amount of the development life of this game was spent working on a parallel PC version until MS pulled the plug on that.
Still, a 48-hour turnaround is pretty quick and hopefully it encourages developers and publishers to be even more ambitious in the future.
I got shat on in a previous thread for saying thus but Remedy making this port Steamworks, not going GFWL, enhanced graphics, including all the DLC, and only priced $30 pretty much hit all the buttons for PC gamer types and it's nice to see they're being rewarded for it.-
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WhiskeyFist
http://www.shacknews.com/chatty?id=27584683#item_27584683
He said it should be $20. Which makes me wonder what he would have said if it were $20 on launch.
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Also I don't think Remedy ever explicitly stated that there would be no PC port. They said that they wanted to do one but it was up to Microsoft to fund/allow that. They never flat out said no.
As someone who is still holding out for RDR on the PC, all I can say is you have to be patient and if a game never comes to the PC, so be it.-
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The Vista thing was probably a Microsoft imposition, from that era where Microsoft wanted to make all their games Vista exclusive. For example, Halo 2 and Shadowrun were Vista exclusive even though they were DX9.
In all likelihood, Alan Wake was always DX9 and people just made the assumption that Vista exclusive meant DX10 as well.
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