Double Fine raises more than $1 million, promises 'better' game

Double Fine's crowd-funded adventure game project has gone on to break records at Kickstarter, now standing at more than $1.3 million.

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To say that Double Fine's experiment with crowd-sourcing is working out better than expected is an understatement. Not only did the company reach its goal of $400,000 in a scant 8 hours, the famed developer of Psychonauts broke some Kickstarter records in the process.

With over a million dollars raised, Double Fine's next project will be even more ambitious than planned. With the additional funds, the team promises to offer more platforms, more languages, more music and voice work, and an original soundtrack for the documentary. "We're getting a lot of attention already and it seems like this little project could have an impact beyond itself."

The Kickstarter page currently stands at over $1,300,000, with 35,901 backers. Studio head Tim Schafer tweeted early yesterday that it set the records for most funds raised in 24 hours, and highest number of backers, so all the funds since then are serving to make that record higher. The Kickstarter still has 32 days left, so suffice to say Double Fine overestimated how long this would take.

"Guys, I'll make you a deal," Schafer tweeted as it ticked toward the million mark last night. "If we hit $980K I'll add RTS elements to the game," Schafer said, making an obvious nod to Brutal Legend. "And if we hit $1M, I'll take them back out," he added, as a jab to the game's mixed reception.

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From The Chatty
  • reply
    February 10, 2012 8:30 AM

    Steve Watts posted a new article, Double Fine raises more than $1 million, promises 'better' game.

    Double Fine's crowd-funded adventure game project has gone on to break records at Kickstarter, now standing at more than $1.3 million.

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      February 10, 2012 8:38 AM

      glad they are gonna take out the RTS elements. that's what killed Brutal Legend for me.

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        February 10, 2012 8:41 AM

        That's the joke.

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        February 10, 2012 9:31 AM

        man humour is lost on some people it seems.

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        February 10, 2012 9:53 AM

        The RTS factor of Brutal Legend shows why if you can get out from big publishers, the better off you are.

        DF 's intent with BL *was* an RTS game, comparable to Herzog Zwei; it was there from day one. Now, granted, within the game, the RTS was not well explained and lacked some of the more fundamental controls that RTS gamers would expect, etc., so it is not that DF is innocent of screwing that up.

        But what did happen is that when they went to, first, Vivendi and then to EA to talk about promotion of this game, and they mentioned "RTS", they were told that was basically a bad word to console games and completely downplay all aspects of it. DF couldn't sell this game as an RTS so everything pre-release was focused on the open world/beat-em-up/driving aspects.

        Even if you followed the game literature, the first idea of an RTS game up in the mention of "stage battles" in the articles that came out in the month or so before release, but yet "real time strategy" was never said.

        If you can't talk to anybody about how a game is RTS-based, it is rather difficult to get feedback in the right manner to make sure the RTS aspect worked. I think most agree that BL's RTS mechanisms just needed a bit of tweaking, or with some additions, to get right to make it enjoyable, and it wouldn't have required a reconstruction of the entire game. But as shipped and as couldn't be patched, what we got fell far from people's expectations.

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          February 10, 2012 10:08 AM

          I was pleasantly surprised when the RTS part came up. I wanted something like this for a while.

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      February 10, 2012 8:46 AM

      And now Chris Avellone, the writer for Planescape, is considering making an old school isometric rpg that would be funded by kickstarter. That would kick ass.

      I hope this develops some weird trend where developers attempt to make more niche games for the PC. It's great seeing Doublefine get so much money already just to make an adventure game.

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        February 10, 2012 9:53 AM

        Well, he didn't exactly specify: https://twitter.com/#!/ChrisAvellone/status/168014910675099650
        But he did say he was up for it!

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            February 10, 2012 10:19 AM

            People better not fuck this up by asking for an Alpha Protocol 2 or some shit

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              February 10, 2012 10:38 AM

              What the fuck is wrong with Alpha Protocol?

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                February 10, 2012 10:40 AM

                It's fine but an isometric rpg would be a billion times better

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                  February 10, 2012 10:44 AM

                  AP2 would 0wn, s0n!!!!!!!!

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                  February 10, 2012 10:49 AM

                  isometric alpha protocol! I'd rather have a new Planescape though if I had to choose.

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                  February 10, 2012 1:49 PM

                  I can't decide which I want more. JUST MAKE BOTH.

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                February 10, 2012 11:31 AM

                Biggest thing would be cost, I don't think we're going to raise 25million or whatever it would be to make a AAA game.

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                February 10, 2012 1:26 PM

                The controls sucked, the hacking minigame wasn't very good, and the AI was kinda janky.

                I say this a huge fan of the game, and if I had to give it a score it'd be either a 7.5/10 or an 8/10. As far as storytelling and character interaction, only The Longest Journey/Dreamfall would stack up. The ripples your choices make throughout the story are amazing. If they had launched the game with not-shit controls I would probably have declared it a top 10 all time games, but instead I finished it once and I doubt I'll play it again any time soon. It was another in a long line of amazing but deeply flawed Obsidian games.

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                  February 10, 2012 1:32 PM

                  I hated the last level too, pissed me off that they went that way.

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                    February 10, 2012 1:41 PM

                    Some of those fights were brutally difficult.

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                      February 10, 2012 1:44 PM

                      It wasn't even about the difficulty, story wise I felt like they went for the obvious twist instead of doing something truly unique and that gave the rest of the game a lot more potential in my head then what the payoff provided.

                      Also, I slept with all the chicks right at the very end of the game, it kind of took me out of the immersion. He was no where near hot enough to bag them all that close together.

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                    February 10, 2012 1:51 PM

                    Isn't that suppose to be trend? *Thinks back to the last level of Psychonauts.*

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        February 10, 2012 10:07 AM

        oh god

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        February 10, 2012 10:30 AM

        thats pretty cool. And also cool that kickstarter is allowing for this to happen. More importantly, if you look way back, gabe had envisioned something like this a lot time ago. (maybe valve should do a kickstarter for hl2:ep3 and relic for homeworld 3)

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        February 10, 2012 10:41 AM

        [deleted]

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        February 10, 2012 11:11 AM

        He will have my dollars.

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        February 10, 2012 11:25 AM

        !!!! Whoa! That would be excellent!

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        February 10, 2012 12:45 PM

        UNFFFFFFFFFFFFFFFFF

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        February 10, 2012 12:51 PM

        I'd be ok with a isometric rpg ala Planescape from them, even if they just used text instead of voice actors. Actually, I'd prefer it if they just used text.

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          February 10, 2012 12:55 PM

          Yeah, Planescape did it perfectly with certain characters having a couple of lines voice-acted and the rest being just writing.

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          February 10, 2012 12:57 PM

          Yeah I would too especially if it means they make make it more non-linear and have a deeper/longer story if they only do text.

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            February 10, 2012 1:01 PM

            I don't mind linear so long as it's interesting. Too many generic boring RPGs that sell the non-linear open world concept. It's ok to be open world but not empty and pointless.

            We need more tighter well written linear-ish RPGs like the old days.

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        February 10, 2012 1:45 PM

        [deleted]

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        February 10, 2012 1:46 PM

        God this would be fucking amazing. fucking amazing.

        Would be so cool if this started a new trend of this kind of small scope development on the pc. So fucking amazing.

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      February 10, 2012 9:23 AM

      I supported the cause as well but really I wish it was for Brutal Legend 2 that I was supporting :(

      Maybe they can do a kickstarter for that :) I wonder if there would be the same response for that game, and of course they would fix the faults #1 had.

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      February 10, 2012 10:03 AM

      This is a nice write up from the perspective of kickstarter: http://www.kickstarter.com/blog/24-hours

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        February 10, 2012 10:37 AM

        [deleted]

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          February 10, 2012 10:40 AM

          [deleted]

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            February 10, 2012 10:45 AM

            They should hire Mark Hamill for this game too

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            February 10, 2012 11:27 AM

            Tim Schafer is just a cool dude. I think he's my favorite guy in the industry.

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              February 10, 2012 11:33 AM

              Definitely one of, big fan of Gaben too.

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              February 10, 2012 1:51 PM

              It actually kind of brings a tear to my eye. Its so fucking exciting to see a new avenue for talented people to finally get the freedom to just make the games they want (and deserve) to make. What makes it even more beautiful is that its only possible because the people who he entertained as children love his work so much they are willing to shell out their money on no more info than a promise. Its fucking beautiful.

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      February 10, 2012 11:43 AM

      Is that Elevation Dock any good ?

      Sounds like something I should pitch in now

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        February 10, 2012 12:34 PM

        Looks really expensive for what it is, imho.

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