Resident Evil: Revelations review
Our Resident Evil: Revelations review looks at the first first 3DS entry for the series with a tale that takes place between Resident Evil 4 and 5 on an abandoned cruise ship and snow peaks in the mountains.
If only AI partners really helped
[This Resident Evil: Revelations review is based on the Nintendo 3DS version of the game, provided by publisher Capcom.]
-
Ozzie Mejia posted a new article, Resident Evil: Revelations review.
Our Resident Evil: Revelations review looks at the first first 3DS entry for the series with a tale that takes place between Resident Evil 4 and 5 on an abandoned cruise ship and snow peaks in the mountains.-
-
-
Oh, and good review! You sold me on the experience. And speaking of which, another question: I figured the AI co-op experience would fall flat, as it did in RE5, but was the AI's tendency to waste health and ammo as much of a pain in Revelations as it was in 5? Also, how does the inventory work? Do you only have a few slots to hold items a la RE5, and if so, does the AI still function as a decent pack mule?
-
The quick-turn feature is still in and you'll be using it a lot for the boss fights. The AI is near-inconsequential. They don't take ammo or health packs, which is nice, but they won't be holding any of your stuff, either. It feels like the AI is there solely for narrative purposes, which is an annoyance. You're restricted to three weapon slots, but there are areas where you can switch guns.
-
-