Final Fantasy XIII-2 review
Final Fantasy XIII-2 arrives with the promise of correcting the transgressions of its predecessor. Our review takes a look at whether this game that wants so badly to be liked can forge new friendships.
Combat remains the best aspect of FF XIII-2
[This Final Fantasy XIII-2 review is based on the Xbox 360 version of the game, provided by publisher Square Enix.]
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Garnett Lee posted a new article, Final Fantasy XIII-2 review.
Final Fantasy XIII-2 arrives with the promise of correcting the transgressions of its predecessor. Our review takes a look at whether this game that wants so badly to be liked can forge new friendships.-
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Well, Steve wrote the review (I had the author set incorrectly when I published it but have updated that) so I don't know what he'd say.
From what I watched of Ariel beating it, which is a lot, I'm probably going to skip playing it myself. The haphazard time travel results in muddled quests. Noel and Serah don't really do anything for me either, which isn't helping matters. -
Good question! I can only really speak for myself, as someone who found the plot in XIII pretty labored and exhausting. But if you did like the storytelling in XIII, this game carries a very similar tone. Fewer characters and less reading involved, but similar in most other respects. So hey, maybe you'd love it.
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I'm surprised stuff like actual impact of conversation decisions and the fact that there are 9 endings aren't even mentioned.
I'm willing to put up with a lackluster storyline as I'm interested in seeing a Final Fantasy game that seems to be willing to update a lot of it's mechanics to something that is more similar to western RPGs.-
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It's actually pretty similar. You can cut off the game early with some endings like in Chrono Trigger. Though apparently FFXIII-2 has a true ending that can only be unlocked after completing the game once.
Keep in mind this Final Fantasy is shorter than previous games (~40ish hours for first playthrough) as it seems to have been designed with high re-playability in mind for the multiple endings.
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Good points, cetra.
To be honest, I usually found the dialogue choices pretty forgettable. Most of the time there was a clear "correct" answer (plot-wise), a silly answer, and two others. It was an alright effort to introduce a western concept, but they didn't really nail it. In the end it didn't really make me like the game any more or less than if they weren't there, so it didn't really stand out as something to reference in the review.
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Nah, I got rid of my 360 some time ago when I realized there wasn't a single upcoming exclusive I had any interest in.
The PS3 at least has things like The Last Guardian coming eventually, and that Level 5/Studio Ghibli JRPG, not to mention that I still play stuff like PixelJunk Monsters pretty regularly (or did, before it died). -
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Honestly I enjoyed FFXIII except for the ultra slow start. The plot was stupid as hell of course but I expected that much going in and just didn't think about it too hard. It doesn't have a lot in common with the older games but I had fun with it, the combat system was among the best of the franchise IMO.
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I'm glad they addressed some of the gameplay junk, but I simply won't waste time playing another RPG when I don't give a shit about what happens. I really didn't enjoy anything that happened in 13 and I have no interest in participating in this 'universe' they've so haphazardly put together.
I know I'll never see anything like Xenogears again, but I wish these guys would at least attempt to tell a story half as epic at some point. They're spending enough time and money putting everything else together. -
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You can add monsters to your party like Pokemon or something. And I think Lightning is a DLC.
Honestly, I'd be just as happy with this system. Shuffling party members in XIII was a fucking pain in the ass because you had to remake all their paradigms every time you made a small adjustment. Unbelievable that no one added a way to save those in the shipping game.
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Ha ha, no, I can post just fine. When it comes to feature content like reviews, the article always goes through an editor, though, so usually Garnett or Andrew are the ones who physically put it into the system as part of their process. Thanks for your concern, though, it hits me right in the aorta.
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