Resident Evil 6 trailer breakdown
The three-minute long trailer was loaded, and we couldn't help but notice a number of key enhancements to the gameplay. It seems Capcom has fully embraced an action-oriented control scheme, with fleshed-out cover mechanics and more.
Helena Harper is one of the new characters in RE6. She will be partnered with RE4's Leon.
RE4's Ingrid Hunnigan returns in a support role for Leon.
Civilians can get in the way of combat, at least in this scenario.
Zombies return, but so do armed enemies, a la RE5.
A new unnamed third character is melee-focused; his blood will 'save the world'
RE4's Ashley Graham returns as a partner. She's older, and appears much more competent
This Uncharted-esque scene begs: will there be platforming?
Vehicular combat returns, a la RE5.
You will be able to slide and stick to cover, a la Gears of War
You can even fire your weapon while prone on the ground.
Leon can use different melee weapons; he's using a fire axe here.
Crazy cinematic sequences like this mean the likely return of QTEs.
Bosses appear to take inspiration from Capcom's Lost Planet series.
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Andrew Yoon posted a new article, Resident Evil 6 trailer breakdown.
The three-minute long trailer was loaded, and we couldn't help but notice a number of key enhancements to the gameplay. It seems Capcom has fully embraced an action-oriented control scheme, with fleshed-out cover mechanics and more.-
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Rail-shooter crap. I miss RE:2 and SH:2, where you got familiar with certain buildings and rooms, learned the layout so you knew what to avoid, and recovered precious ammo. That started already with "Alone in the dark" (1992).
This is Kane&Lynch/Gears Of War blurry crap. Who cares if zombies are attacking, Leon has to decide if he's going to use the holosight or the lasersight on his US-made crappy plastic rilfe! Important stuff!
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