BioWare patches SWTOR 1.1 exploit, warns users
BioWare has issued a patch to fix the Valor exploit from The Old Republic's 1.1 update, and warned users that it will be "taking action" against those who exploited it.
As with any online game, BioWare has an ongoing battle to plug newfound exploits in Star Wars: The Old Republic. The latest, found since patch 1.1, let users spawn-camp around turrets in PvP servers. The problem was exacerbated by faction imbalance, giving an advantage to the Imperials for their greater numbers.
BioWare has issued another patch, and has stepped in to dispel some rumors and talk about the exploit, as well as issue a stern warning for those trying to take advantage of the glitch.
"Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone," says a post from PvP lead Gabe Amatangelo on the forum. "In Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing an Emergency Patch to address the issue." The patch hit servers this morning and is now available widely.
Now Valor gains are 20 Valor per unique enemy player defeated, and that's modified by objectives owned by the player's faction. Amatangelo says that you get no Valor gain from destroying turrets within enemy bases or killing NPCs.
Meanwhile, if you took advantage of the exploit while it was available, you could be seeing repercussions in the near future. Associate community manager Joveth Gonzalez warns, "I just wanted to be clear and let you all know that we're definitely aware of individuals who took extreme advantage of this situation and we will be carefully evaluating and taking action as necessary."
This isn't the first time BioWare has hinted at harsh retribution for exploit-users. Whenever the next one pops up, it'd be wise to simply not do it to begin with.
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Steve Watts posted a new article, BioWare patches SWTOR 1.1 exploit, warns users.
BioWare has issued a patch to fix the Valor exploit from The Old Republic's 1.1 update, and warned users that it will be "taking action" against those who exploited it.-
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Naa. They're just shortcutting QA and basic release processes to get shit out asap. As a result their quick builds aren't sucking in all of the changes and they're reintroducing bugs/introducing new bugs because they've abandoned all of the normal safeguards to catch that shit.
Our leads did the same thing to us last year to meet perceived customer expectations, and it ended up in a couple catastrophic failures that were significantly worse than anything they expected.
This is just basic, rookie mistakes made by people who don't understand that some level of process is necessary to ensure a solid product. Yes, it seems slower if you only look at irrelevant statistics, but it is necessary.-
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It's pretty easy.
Sounds like they don't have an operational cut of the code that they take a single file out of, change, and put back in for these sorts of quick-fixes. Instead they're taking either files or compiled binaries out of a more development build and putting them into production for the "quick-fix." This significantly increases the chances of scooping up additional untested changes into production.
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It's fun, but at the endgame it makes you work for the fun. There are just some ULTRA annoying bugs that just exist to piss you off and slow down people. For example. In one of the end game raids (Eternity Vault) there is a boss that stomps randomly to do damage during the fight. One of the anti-exploiting thing it has is that if you're out of his range his stomp instantly kills you. His stomp effects everyone zone wide. Oh did I mention that he randomly stomps even if you don't pull the boss? This has the nice side effect that if you wipe on him, you have a 50/50 change of just randomly dying as you run back to try to attempt the boss again. It's bullshit like this that annoys the fuck out of me.
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http://www.swtor.com/media/trailers/coming-star-wars-old-republic OMG VIDEO OF RE-SIZABLE UI!!!
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Group Queue anyone? http://i.imgur.com/GC5SR.jpg
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Yes. I like the look of this. It allows the game to retain the community which has been pretty cool, but at the same time, more easily coordinate group forming. I find it amusing how many people are LFG but so few people are LFM. No one but me seems to take the initiative to form up the group. A tool to do that will be very nice. (Notice it's not just instance groups; this is for all the group quests too)
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What's funny is that this "bugfix" isn't even the real issue with the game and isn't going to solve anything.
If only it was the issue with the game EA's stock wouldn't have dropped ~3% overnight.
The is a clear lack of effective testing going on here. This game screams rushed and sloppy to any experienced gamer. Most of the issues still hampering the game have had discussion threads going on since the closed beta that the devs simply ignore or lock/delete.
There are tons of ability related glitches, particularly for the melee based characters. Everything from there being a non-lag delay on skill activation to animation glitches. For example my sith juggernaut gets stuck in a 3 second animation if I use a certain ability called ravage after using a force charge. The attack does nothing and I cannot cancel the animation.
And more on this "valor exploit". It's not an exploit at all. It is poor design. They aren't going to change or rollback the servers. What took many players weeks of non-stop playing to achieve, the rank of battlemaster, is now going to be achieved by all in a mere fraction of the time. People are able to gain in excess of 100K per day with the new valor system on Ilum and it's just not fair to the people that put to the time in to achieve battlemaster before the patch, and it's no surprise that pretty much everyone who achieved the battlemaster title before the patch that I know is quitting the game. Not to mention people achieving ranks above battlemaster in just as short of a time span. The incentive to pvp is dying, and fast.
Additional to this valor issue, is the imbalance of players between the two factions. On some servers the republic players are outnumbered as much as 10:1 which means they are camped to a point that they literally can get no valor gains and can never get the gear needed to fight the people camping them as they are lightyears ahead in valor/gear. There is really nothing that can be done about this, the damage done is just 24hrs is already probably too much for most republic players to ever hope to overcome. And it's not being changed. All this patch did was force the empire players to camp the republic players a little further back from their spawn. Big deal. They are still getting over 10k valor per hour while the republic players are getting a few hundred if they're lucky enough to lure some imperials near the turrets.
And to top it all off, the customer service is abysmal. Tickets take several days or even weeks to be responded to with a generic message basically telling you that you're screwed. Though most of the time there is simply no response ever.-
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.... I mean, seriously?!
WoW had a smooth roll-out considering no other mmo before it had a quarter of the launch. Blizzard paved the way for this shit. Bioware has lessons learned from WoW, plus at least half a dozen other high profile mmo's to figure this shit out.
The mistakes Bioware is making now are the exact same mistakes made by Blizzard and others (Mythic) over the past seven years. Bioware shouldn't need another seven years to figure out their Ilum pvp changes is a BAD IDEA when you're looking at a 4:1 or worse population imbalance on some servers. This is basic, basic shit that we've seen multiple times before and shouldn't continue seeing.
That's the problem. Yes, the 1-30 game is extremely well polished. The 30-49 game is mostly okay. The endgame is a buggy mess. Problem is people spend most of their time after the first 1.5-2 months playing the endgame shit. Polish it now instead of releasing new shit that only 5% of your pop can even access.
Class balance is a fucking mess. Some classes (knights/warriors) still reek of being unfinished. Finish them. Yes, we know what happened with WoW seven years ago when they went through the "tank class that can't dps" type shit. We know why Blizzard went in the direction they did. Bioware doesn't need to repeat the exact same progression -- it's already been done, and nothing has changed.
Loot distribution is a fucking mess in normal-mode raids. Their solution to eliminate the ninja was to mandate ninja'ing. They solved an issue that's frustrating 1% of the time by making something that's frustrating 90% of the time. We don't need another six months to figure out it's a bad idea. Fix it.
Yes, the launch was smooth. Fantastic, but it's now over. They shouldn't continue to make seven year old mistakes. Learn from what others have done.
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A smooth launch doesn't mean the game wasn't rushed. It just means they took the time to plan accordingly to not have servers crash or have long queues. I think the best part of the coming soon video is the fact that some of the "new" content i.e Guild banks and UI customization was in WoW at launch.
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I'm not sure what you mean by max out. I was a lvl 50 bh about week after launch. The end game class quest bug that you are referring to involved the link between the final quest and the Ilum pve quest chain which encompassed a few dailies. The majority of the pve dailies, which are found on Belsavis, all the pvp dailies, and all the flashpoints, hard mode flash points, and operations could be preformed with no problems. The bug occurred if you chose to preform the evil option on the very last quest, and worked fine if the players selected the 'good' or 'neutral' options This has was fixed a few weeks ago. Did it suck? Yes. Did it prevent my character from 'maxing out'? No.
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Being a sloppy, untested, mess has nothing to do with server launch stability.
Which really isn't hard to have these days since it's pretty much been figured out what kind of servers you need to run a game. It's also made easier due to the fact that SWTOR is extremely sharded with no zones allowing more than 50 people per side except for the imperial/republic fleet.
The one place that didn't have such a cap was Ilum, and it because obviously apparent to everyone who was there yesterday how ill suited this game is for large scale MMO type combat. The lag was so bad there it caused lag in other areas of the game because of the extreme load on the servers.
The patch today did NOTHING to address this issue, all they did was set a cap on the number of people allowed in the zone. So you'll have one zone in ilum with people fighting and another empty zone with people doing nothing but waiting for their turn to get into the zone with people in it. Not to mention, even at only 50 people the game still is unplayable.-
What in my post made you think I was talking about server stability?
The primary game, PvE questing and leveling, worked like a champ. There were bugs, and a number of them, but they were all relatively minor as far as playing the game.
I appreciate your frustration as a PvPer, but, a) I'm not one and b) it is so blatantly a bolt-on extra to SWTOR (and most MMOs) that I can't really get worked up about it.-
If you think this is the most polished rollout in MMO history, you clearly haven't played any of the endgame content PvE or PvP.
Almost every raid boss bugs out in some way or another. Bosses not resetting properly is a constant issue when you have a raid wipe as certain bosses repeatedly aggro when you enter the dungeon.
Of the hardmode flashpoints available, only 3 or 4 are actually able to be completed because of improperly scaled bosses and other bugs like random aggro.
The last 20 levels of the game are nowhere near as polished as the first 30. Your character consistently repeats dialog, liking things when they got tough became something of a motto for my sith juggernaut. The quests degenerate very quickly in terms of complexity as you reach higher level, becoming more and more typical MMO fetch quests. It's very obvious by the time you're on belsavis or voss they just needed to hurry the eff up and push the game out the door.
This doesn't even go into how horrendously buggy the UI is. So many times during gameplay I have to ctrl+u+u to get my interface to work properly. How often characters attack glitch out constantly, either not firing off at all or getting your character stuck in an animation doing nothing. Not just advanced skills either, but some of the very first skills in the sith warrior tree glitch out constantly, like vicious slash which sometimes starts and never finishes and never does any damage. If you can't see these glaring errors then I suggest you play a melee class to see how frustrating this game truly is, that or get some glasses.-
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Why bother, the rewards for doing the flashpoints are terrible.
The armor is all ugly and every level 50 looks the same.
All you need to do is black talon a couple times to get materials for your biochem. Other than that the PvP gear is more than sufficient for everything in the game. I've tanked in several raids using a mixed champion war leader/vindicator set from just the duplicates I've gotten from champion bags.
Most of the content is so damn easy, there is no learning to play required. I'm certain I could complete anyone of the flashpoints that can be finished. There is just zero incentive. Not even rakata armor compares to champion pvp armor, unless you really want to do nightmare raids, there is no point. And the champion armor is so much easier to obtain. The commendation/crystal vendor prices are just so overpriced you'd have to do dozens of flashpoints just to get one piece of armor, so basically you just have to get a lucky drop for the pieces you want.
Furthermore, raiding is much more efficient in terms of getting gear, the flashpoints are just a giant waste of time. The raids, even in their buggy splendour, generally take just as long to complete, maybe a bit longer, but there is usually less trash and the main focus is the boss fights.
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Good job completely missing my point.
The game is too easy and the flashpoints are bugged. That's true.
The point is the rewards for flashpoints are no incentive for the effort required to finish them. Is that easier for you to read?
I realize that I've been adding too many words for most people to comprehend, especially anyone who thinks star wars is the best MMO release ever. My bad.
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