Best of 2011 Runner-Up: Elder Scrolls V: Skyrim
This week Shacknews finally reveals its top five games of 2011. We continue today with the fourth best game, as voted by the editors and staff writers: Bethesda's Elder Scrolls V: Skyrim.
All things considered, it's not really too much of a surprise that the fifth chapter in developer Bethesda's long-running series of sword-and-sorcery has garnered a comfortable position as Shacknews' fourth best game of the 2011. The Elder Scrolls V: Skyrim once again transports players back to the sprawling land of Tamriel, thrusting them into one of the series' most compelling main storylines to date, set in the beautiful snow-capped landscapes of the world's titular northern region. Few games sucked up as many of our precious gaming hours this year, thanks largely to sandbox design sensibilities and a vast amount of compelling content.
Refinements like a perk-enhanced progression system and grandiose additions such as countless dragons to slay, supplement a rich world filled with seemingly countless optional narratives to explore. We love Skyrim because it's one of those rare games that really lets players choose their own adventure. Thanks to its size and scope, Skyrim is still one of our favorite games to tell stories about (preferably around a fire over some mead and legs of mutton.)
All of this praise comes with a few caveats, however. Skyrim might have made it up higher on our list, had it not been for the different bugs, crashes, and some platform-specific performance issues that gamers experienced (and in some cases, are still experiencing) since the game launched. To put it another way: If you're a PlayStation 3-only gamer, we completely understand if you don't think Skyrim is one of the best games of 2012.
The Shacknews 2011 Game of the Year awards are based on a weighted scoring system between all staff writers and editors [here's how it works!]. Last week we revealed our "Honorable Mentions," which include the titles that did not quite make our overall 'Top Five Games of the Year.' This week we reveal that Top Five list, with our Overall Game of the Year award being announced on January 20.
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Shack Staff posted a new article, Best of 2011 Runner-Up: Elder Scrolls V: Skyrim.
This week Shacknews finally reveals its top five games of 2011. We continue today with the fourth best game, as voted by the editors and staff writers: Bethesda's Elder Scrolls V: Skyrim.-
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Personally, I much preferred shouting bears off the tops of mountains and owning the world of Skyrim by my actions than having to watch awkward cutscenes. It's not that I don't like stories in games, but I just don't see what there is left to say in fantasy games. Its all is so cliche that it's nice to see a game that avoided the 10 minute horrible LOTR tribute scenes every time you do a quest.
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I really don't want to get sucked into a big argument over this. But to me it seems there is a lot of double standards and bandwagon criticism applied to certain games and certain series.
Dragon Age, The Witcher, countless other games escape the "generic" accusation even though aesthetically their worlds are no less "medieval fantasy Europe" than Elder Scrolls. IMO people just have it out for certain games that didn't gel for them personally, and they pile on with these repetitive meme-like criticisms.
I made an embarassing mistake a week ago raging over people talking shit about something I value and I'm not about to do it again. People have their opinions and I'm going to try to not take it personally. Just going to have to agree to disagree.-
Since when does Dragon Age escape the 'generic' criticism? It shouldn't.
Witcher gets a pass because it's atmospherically a pretty unique flavour of dark-fairytale mixed with grounded moral ambiguities.
Of course you shouldn't take it personally, but it's important to consider opposing viewpoints. Otherwise you just end up living in an information bubble. -
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If you did the Thieves Guild and the Dark Brotherhood quest lines I bet you'd remember. Apparently Fighter's Guild and Mages Guild were pretty blah.
Yeah the best two quest lines were both for stealth characters. It was kind of unbalanced that way.
There was a lot wrong with Oblivion (I loved it anyway), but from what I hear (haven't played it yet) they've fixed a lot of things in Skyrim.
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PC is certainly my primary gaming platform, and I was one of the Shackstaff who didn't want this to be our GotY.
Skyrim is undoubtedly an impressive achievement, and certainly a big improvement upon Oblivion, but I found it a little boring. Yes, there's a huge, sprawling world with quests crammed into every nook and cranny--mostly the same quests, in mostly the same generic locations.
There are some cracking questlines and moments, but I drifted through most of my time in Skyrim on autopilot, especially after I inadvertently 'broke' combat by getting too good.
All the crafting, all the quests, all the skills, all the caves and all the buildings... they're not interesting in themselves. It's impressive that they're there, but that's not enough.
Dicking around with NPCs and making unexpected things happening is fun for a while, but the edges of the systems are so clear it soon becomes unrewarding to exploit them.
And the plot and writing are still terrible.-
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I'm not Alice, but I can answer:
They can be found here: http://www.shacknews.com/tag/review/news
We're working to make the review show as the first result in that game's specific gamepage.-
They should really be more visible than a generic list in a custom tag URL you have to manually type in. What the heck? Why are they not one click away from the top navigation bar?
And searching by game isn't any better, even if they are on the gamepage you guys don't review that many games so it's hard to know which ones are actually reviewed. It'd still be a random shot in the dark until you hit one.
Really poor design, they are so hidden I have to wonder why you guys even bother doing them still. I've always enjoyed reading the shack's as they weren't scored like every other shitty game site, but it's almost like the people in charge are ashamed of that now.-
I agree about the design. I've been wondering for a long time why there isn't an easy to find link on the frontpage to the weekend confirmed podcasts. If you miss the day it's on the frontpage, you have to search for it manually. Seems more difficult than it needs to be. So, a link to reviews would also be appreciated.
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Weekend Confirmed is always linked on the homepage.
http://www.shacknews.com-
there have been times when it hasn't been there. But more importantly, even if I click on that link, it only goes straight to the most recent podcast. But if I want to look up a previous one, there is no easy way to get to it. Not even from the recent podcast page. I have to search.
Searching does provide a nice list though. How come there is no link directly to this list?
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Can you speak to the designer? :P
Pretend you were a random visitor and wanted to check out the Skyrim review. You didn't know about the custom tag URL, you tried searching but it didn't come up, how many clicks does it take you to get to the Skyrim review? How long does it take you.
The original content should be a bit more prominent imo. -
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Really I think either you like Elder Scrolls or you don't. Clearly your opinion verges towards the "don't" despite a few acknowledgments. Crytek's games inspire much the same reaction. You like it, or you don't.
I do wish the "don'ts" for these particular series would spend more time playing other games and less time trying to convince the rest of us that we are mistaken and have terrible taste. Not directed at you of course but there's no shortage of people incessantly proselytizing to the effect that people are wrong to enjoy these games.-
Yes, I definitely am one of those who doesn't click with The Elder Scrolls. Nor Crytek's games, though strangely I do adore Far Cry 2.
Which is why I rarely talk about TES or Crysis--I know loads of people really enjoy them, so me declaring "YOUR GAME IS STUPID" won't be fun for anyone. Actually, it might be fun for me. But I shouldn't, and won't.
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I didn't review Skyrim, though. I had no critical obligations whatsoever when playing Skyrim. I barely even mentioned it on Twitter. I didn't finish Skyrim's main quest either, but I did play 63 hours according to Steam.
I explored wherever I wanted, but rarely found much noteworthy, and I did things whenever I wanted, but I frequently had nothing interesting to do.
("If you played 63 hours, you must have liked it!" No, not really. It's easy to read page-turners, listen to the radio, or simply watch television in the same way--passing time. Being good for passing time doesn't scream "Game of the Year!" to me.)
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Agreed on all counts. And for all the talk of the new engine (and it is definitely pretty, with the exception of a lot of low-resolution textures), it is clearly just an improved Gamebryo.
I was hoping they'd learned from Fallout: New Vegas regarding interaction with companions, but no. Enemies don't seem very diverse, either (a few types with different skins), and I pretty much plowed through all of them with the same two or three spells. I didn't really have to be creative. There's no character development of any kind. Marrying NPCs should have been milked for a lot more interaction. I am generally disappointed.
I think Deus Ex: Human Revolution will be my GOTY, although it's hard to decide. -
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As someone who is fond of your cephalopodiphilia and pip pip cheerio Britishisms, maybe you should just try for the same tone you've taken in defense of your Skyrim's-not-our-GotY stance. Seems to me you've been eminently sensible about it.
I always wonder why I don't see more of your writing on the front page (other than I don't really read the front page much), or that you seem to be relegated to fluff pieces. So it's not that you're the token Girl Friday, or the token Brit, it's your own damn fault? Tsk, tsk.
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I didn't write the Shacknews GotY post about Skyrim, if that's what you mean. But I did write the comment above.
And, obviously, I wrote the GotY post about Deus Ex: http://www.shacknews.com/article/72005/best-of-2011-runner-up-deus-ex-human-revolution -
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And the plot and writing are still terrible.
Let's forgive the blurfy hurfy nonsense medieval politics and secret prophecies, how about just the random ambient NPC barks? Why would you re-record the exact same lines for female guards as the male guards? I can stretch my own suspension of disbelief to the point that there is one and the same idiotic Imperial guard following me around to every town I go, regurgitating a line about having a dragon fighting cousin, but what are the odds he has a twin sister also in the service who has the exact same halfwit manner of expression and constantly ponders the exact same cousin? I find it difficult! -
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Sure, it's no excuse, I just disagree with you and that's fine. I think the dialogue is not that bad (albeit not stellar or anything close to "very good") and the main plot is generally forgettable. I still haven't made up my mind about that being a technical/budget problem or just lack of talent in the writing team (most probably the latter).
That said, I think the quality of the writing in FNV is MUCH better than Skyrim's.
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We've established that Skyrim has all the dragons. Especially the ones that fly backwards.
http://www.youtube.com/watch?v=_xCjK3BD6u4
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Wait. Witcher 2 hasn't been mentioned yet in Staff Picks or Honorable Mentions. That means we have 3 slots left and 4 huge games (W2, BF3, AC, P2).
Wow, it's hard to imagine but one of those games is going to walk away with not even an honorable mention. Hell, not even a "staff pick" which is less than "honorable mention".
wow that's just wrong.
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Now Batman really should get GOTY. It's without a doubt one of the best games I've played for years and comes from a Studio that to my knowledge have only ever made two games. Those being the best Batman games ever and IMO rival all the movies. On a side note, how funny would it be if MW3 got the award?
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As explained in the post (linked at the end of this story) we have a top five list. The game listed on Friday is our overall Game of the Year based on a weighed scoring system. Each staff member submitted their personal top five of the year in order and each position on that list is worth a point total. The entire list (including the Honorable Mentions) come from that list of games that have been awarded points.
Personal lists include games that did not earn enough points to make the Top Ten (Five honorable mentions and the best five games of the year).
Skyrim earned more points than any game above it on this list: http://www.shacknews.com/article/71890/shacknews-best-of-2011-awards but did not earn enough to beat tomorrow's game. And so on....-
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Thanks. I appreciate it. I find it a little annoying when people accuse us of hunting for hits when these features typically don't really get traffic. Some people see the headline and skip it. That's fine. We honestly just wanted to have THIS happen, which is to say have people dedicate their time having a conversation about one specific game in chatty every day.
Also, and I've said this before, even if we posted each of the games in one day it would be the same amount of hits.
This way, we're just keeping the conversation in one thread per day rather than have it spread out across a number of threads in one single day.
I wish we could just tell you all what our top three is right now, but we want to give every game their moment in the sun.
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I'm so outraged about this horse shit right now I'm on the road headed to the Shacknews' satellite office in Pomona, CA to punch someone from the editing and journalism dept. right in their stupid face.
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From the games that have already been mentioned in staff picks and honorable mentions, it would seem that the top 3 are (in no particular order) likely Portal 2, Batman: Arkham City, and Uncharted 3.
Of course, The Witcher 2 is a possibility as well.
Of the games that have not yet been mentioned though, Serious Sam 3:BFE ought to be in there somewhere. Nothing quite like a mini-gun with full ammo to make you feel invincible. ;) -
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I think Skyrim is still my GOTY. Dark Souls is the only contender and perhaps should win on grounds of bringing real innovation to the single player RPG genre. I'd like to give it to BF3 and it would win on grounds of technology but gameplay wise it's still missing a few things from chain of command, more persistence, even toys like user controlled naval ships. BF3 is great but I think it still too similar to BC2 and not a true sequel to BF2.
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Skyrim is an amazing game in many ways, but once you get into the real meat of the game, there are so many bizarre decisions on the gameplay design side.
Examples:
How certain things do not scale at all, making them utterly useless. Best example of this are the weapon specific perks like Hack and Slash. Each one allows you to dump up to 3 perk points into them, but because they don't scale, they literally do absolutely nothing by mid-level -- especially on the harder skill levels.
NPC's have no skills, so they gain little to no benefit from wearing armor, so the mace skill for bypassing armor is useless as well.
Other things that are broken due to lack of scaling: Werewolf form (so increasingly underpowered as you level that it is never worth invoking), Destruction magic (or so I've read), the entire armor system, etc.
To elaborate on my mention of the armor system, there is a hard cap on total armor rating (~560ish iirc). Making daedric armor serves no purpose other than aesthetics once you get your smithing skill high enough.
Because the game doesn't rely much of this information to the player, it is nearly impossible to avoid these mistakes without reading wikis. I went on a wiki to try and figure out why hack and slash seemed to have zero effect on enemies.
I think many of my complaints actually spring from a common thread: anything above normal skill level was not taken into consideration for scaling and balancing. The issues definitely go beyond that though.
Way too many of the available perks and spells are pretty much just useless filler with next to no actual benefit. Also I don't understand why the game doesn't let you know which books are skill books, and what skill they will infer by reading them. Gaining a level in a skill I will never use seems counter-intuitive to the whole leveling process.
The forums and wikis are pretty rife with analysis about what is useless and could be improved, and not just random armchair designer theorycrafting, but actual good input based on things that have been found to do literally zero damage, or don't infer any benefit.
Skyrim is a titanic leap over Oblivion in every way imo. I hope Bethesda takes criticisms like this to heart and puts some serious focus on each core gameplay system to make the next Elderscrolls even better.-
Skyrim is a titanic leap over Oblivion in every way imo. I hope Bethesda takes criticisms like this to heart and puts some serious focus on each core gameplay system to make the next Elderscrolls even better.
I don't think you have much to worry about there. Even just looking at Morrowind to Oblivion to Skyrim Bethesda had made fantastic leaps each time, sometimes drastically changing how the mechanics functioned. As is expected, however, each time they make these big changes there is plenty of opportunity for things to be fine tuned and taken to the next level.-
I agree with you. I've played through ever ES since Daggerfall (never played Arena), so I've seen the progression. I just always worry that after each round of awards and accolades that they might stagnate and not look as deeply into existing gameplay mechanics that need improvement. Of course they knocked it out of the park with Skyrim in fixing the major flaws of Oblivion, I just hope the trend never stops. Definitely one of my favorite developers of all time.
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Certainly a good game but not quite GOTY material. Combat is still a bit clunky, companions getting in the way of fights and dialogue scenes, and the storytelling is lacking due to unexpressive animations. I was also quite disappointed with the College quest line, making the entire situation sounding cataclysmic but only ending in a small boss fight.
The game feels like it's always on something like 6. There are some pretty neat moments, but there are never any really really high points and lows that really separate some moments apart from each other. If it did that, I'd give Skyrim a 2nd chance. -
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