Q.U.B.E. recoups Indie Fund investment after 4 days
Indie superstar funding group the Indie Fund has scored a resounding hit after Q.U.B.E., the first Fund-backed release, earned enough on Steam in its first four days to recoup the investment.
In 2010, a group of indie superstars set up their own development fund, the Indie Fund, to give the next generation of inventive indies a leg-up. Evidently, they've got a good eye for indies. The first IF-backed game, Q.U.B.E. by Toxic Games, earned enough to recoup the investment within only four days following its release through Steam on January 6.
The $15 first-person puzzler has sold over 12,000 copies on Steam, the Indie Fund revealed yesterday, which means sales of at least $179,880--not counting Valve's cut, mind.
The Fund covered Q.U.B.E.'s development entirely, paying out $89,500 in total. Toxic Games originally estimated it'd cost $42,000 to make, but the Indie Fund extended that when it became clear Q.U.B.E. would run over-budget.
"Our goal is to help developers get and stay independent and it will take some time to see if we've achieved it," Indie Fund said. "With the investment already paid off and discussions in progress about bringing Q.U.B.E beyond PC, we're feeling pretty hopeful."
The Indie Fund has a few more likely hits up its sleeve. Dear Esther and Faraway are both finalists in the 2012 Independent Games Festival, while Monaco lifted the IGF Grand Prize in 2010. The experimental narrative game Dear Esther should be the next Fund-backed release, arriving on Steam on Valentine's Day at $10.
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Alice O'Connor posted a new article, Q.U.B.E. recoups Indie Fund investment after 4 days.
Indie superstar funding group the Indie Fund has scored a resounding hit after Q.U.B.E., the first Fund-backed release, earned enough on Steam in its first four days to recoup the investment.-
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Not that you aren't correct, but consoles have actually done a pretty swell job of supporting indies this generation. See PSN, XBLA and XBLIG for examples. They're not perfect and obviously the barrier of entry is higher than on the PC in some ways but it's still good to see that you can drop anywhere between $1 and $60 on basically any gaming platform and find something to play.
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fyi if I get this job basically what I'll do is sit in a big leather chair with my back turned to everyone at every meeting, and then at a random point somewhere in the meeting, I'll turn around and recite one of the tweets from https://twitter.com/#!/petermolydeux and then turn my back to you again. One of you will exclaim "That... is... GENIUS" and everyone else will murmur in agreement, regardless of the status of the project.
And that game's name will be... Duke Nukem Forever -
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woah what
for that I'm going to write a huge expose on your inhumane working standards and ridiculous hours and submit it anonymously to every major gaming blog. You'll never work in this industry again!!! Or at least you'll receive the temporary and impotent ire of a few thousand basement-dwelling nerds.
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