Q.U.B.E. recoups Indie Fund investment after 4 days

Indie superstar funding group the Indie Fund has scored a resounding hit after Q.U.B.E., the first Fund-backed release, earned enough on Steam in its first four days to recoup the investment.

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In 2010, a group of indie superstars set up their own development fund, the Indie Fund, to give the next generation of inventive indies a leg-up. Evidently, they've got a good eye for indies. The first IF-backed game, Q.U.B.E. by Toxic Games, earned enough to recoup the investment within only four days following its release through Steam on January 6.

The $15 first-person puzzler has sold over 12,000 copies on Steam, the Indie Fund revealed yesterday, which means sales of at least $179,880--not counting Valve's cut, mind.

The Fund covered Q.U.B.E.'s development entirely, paying out $89,500 in total. Toxic Games originally estimated it'd cost $42,000 to make, but the Indie Fund extended that when it became clear Q.U.B.E. would run over-budget.

"Our goal is to help developers get and stay independent and it will take some time to see if we've achieved it," Indie Fund said. "With the investment already paid off and discussions in progress about bringing Q.U.B.E beyond PC, we're feeling pretty hopeful."

The Indie Fund has a few more likely hits up its sleeve. Dear Esther and Faraway are both finalists in the 2012 Independent Games Festival, while Monaco lifted the IGF Grand Prize in 2010. The experimental narrative game Dear Esther should be the next Fund-backed release, arriving on Steam on Valentine's Day at $10.

From The Chatty
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    January 17, 2012 11:00 AM

    Alice O'Connor posted a new article, Q.U.B.E. recoups Indie Fund investment after 4 days.

    Indie superstar funding group the Indie Fund has scored a resounding hit after Q.U.B.E., the first Fund-backed release, earned enough on Steam in its first four days to recoup the investment.

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      January 17, 2012 11:02 AM

      Hint hint, wink wink.

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      January 17, 2012 11:11 AM

      It's always nice to see indie gaming do so well on the PC. It's really the only place where innovation is coming from in gaming these days and why I prefer the PC over consoles.

      Also excited about Monaco and Dear Esther.

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        January 17, 2012 11:32 AM

        Not that you aren't correct, but consoles have actually done a pretty swell job of supporting indies this generation. See PSN, XBLA and XBLIG for examples. They're not perfect and obviously the barrier of entry is higher than on the PC in some ways but it's still good to see that you can drop anywhere between $1 and $60 on basically any gaming platform and find something to play.

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      January 17, 2012 11:17 AM

      Dayum. So who here wants to make a game? I'll be the "idea guy". Now, we just need a coder, a texture dood, and heck, I'll make maps too, LET'S DO THIS!

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        January 17, 2012 11:22 AM

        I will also be an idea guy who will help with maps and balancing...

        Why must I lack all skills required for game development?

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          January 17, 2012 11:25 AM

          Alright, we've got two idea guys and between the two of us, we can figure out this mapping stuff. I think we just need a coder and then we can also roll around in money. naked

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            January 17, 2012 11:31 AM

            I'm thinking... iPhone Metroidvania?

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              January 17, 2012 11:33 AM

              Ship it.

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                January 17, 2012 11:36 AM

                Wait, we need a company name first. How about "BASIC Gaming"?

                I know we're still developing this title, but let's ship it now, we'll patch it up as time goes on.

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                  January 17, 2012 11:41 AM

                  Fabulous, I wonder if it'll make it through Apple's approving process?

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                    January 17, 2012 11:55 AM

                    Until we get level 1 fleshed out, let's just make it a fart app, then we're in.

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                      January 17, 2012 11:56 AM

                      I'll start recording samples right now.

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                        January 17, 2012 11:57 AM

                        In order for it not to seem perfect as a fart app, I will add some generic non-fart noises that have no reason for being in a fart app.

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                          January 17, 2012 11:59 AM

                          Good one! Man.. We're off to a great start! We'll work well together, I can already tell.

                          Ok so stage 1 (for now), "Fart App".

                          I'll setup a facebook page here in a bit.

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                            January 17, 2012 12:18 PM

                            Alright, dummy accounts that will like the fuck out of this thing are on their way!

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            January 17, 2012 12:19 PM

            I am an artist, but I want to be the useless manager who just sits there and pretends to be making schedules and organizing things when in reality I am way above my payscale based on the knowledge I have when it comes to managing people.

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              January 17, 2012 12:20 PM

              You sound like a pro. Let me get with my partner and see, but I think you'll fit right in.

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              January 17, 2012 12:51 PM

              Perfect

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                January 17, 2012 4:13 PM

                Ok first meeting done, deathofrats, YOU'RE HIRED. You can work from home, invoice one random for your expenses.

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            January 17, 2012 4:15 PM

            Do you have room for another idea guy? I'm real good at ideas, I swear. You can never have enough ideas. Doing stuff is for chumps extremely valuable but useless without solid ideas!

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              January 17, 2012 4:35 PM

              fyi if I get this job basically what I'll do is sit in a big leather chair with my back turned to everyone at every meeting, and then at a random point somewhere in the meeting, I'll turn around and recite one of the tweets from https://twitter.com/#!/petermolydeux and then turn my back to you again. One of you will exclaim "That... is... GENIUS" and everyone else will murmur in agreement, regardless of the status of the project.

              And that game's name will be... Duke Nukem Forever

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              January 17, 2012 4:38 PM

              Hmm. Ok, quick interview here, but our time is limited due to recording farts and setting up Twitter and whatnot.

              1) Give us one good idea for a video game.

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                January 17, 2012 4:42 PM

                uhh maybe you should read my other post 'cause I'm gonna just do what I said in that post but here it goes:

                You are a small girl flying a talking kite. The kite seems to know about a upcoming major terrorist attack and floats towards clues.

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                January 17, 2012 4:42 PM

                here I know I'm not following instructions but here is another one for free:

                You awake in a 88 floor skyscraper all alone. Every floor is haunted by one of 88 innocent people you killed during an illegal war.

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                  January 17, 2012 6:37 PM

                  Hired, you start immediately. This is the gaming industry though, which can have ups and downs, so unfortunately, we have to let you go. We do like the kite in a skyscraper idea though, thanks for that.

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                    January 17, 2012 7:29 PM

                    woah what

                    for that I'm going to write a huge expose on your inhumane working standards and ridiculous hours and submit it anonymously to every major gaming blog. You'll never work in this industry again!!! Or at least you'll receive the temporary and impotent ire of a few thousand basement-dwelling nerds.

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        January 17, 2012 4:25 PM

        Not to rain on your parade, but unfortunately you can't directly apply for the Indie Fund - you need to have the Indie Fund come to you as an interested investor, after which you can then apply for funds.

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          January 17, 2012 4:39 PM

          Sounds like a minor hurdle. I will have one random winner setup a PR statement announcing our slight delay of the beta, which is about to start for those interested.

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