Minecraft hits 20M registered users
Minecraft has hit 20 million registered users, creator Markus "Notch" Persson has announced.
Minecraft developer Mojang Specifications popped a cork on a new milestone over the weekend. Creator Markus "Notch" Persson announced that the game has hit 20 million registered users. The number would be big for any developer, but seems doubly impressive from a previously unknown indie studio.
Keep in mind, that counts those who signed up for a free demo. In November, the game had hit 16 million registered users, with about four million (25%) choosing to purchase. If that trend continued, the actual sales number for Minecraft would currently stand at around five million, which is still nothing to sneeze at.
Though Persson created the game, he has since stepped down as project lead and is moving on to mysterious things. The game is still adding updates, having recently gone to version 1.1 and still planning other improvements for this year.
Persson suggests that if each Minecraft user weighs about 154 lbs (70 kg), the user base is about 1/4 the weight of the Great Pyramid of Gaza -- so only 60 million more before we can take that snooty pyramid down.
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Steve Watts posted a new article, Minecraft hits 20M registered users.
Minecraft has hit 20 million registered users, creator Markus "Notch" Persson has announced.-
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http://www.minecraft.net/stats
4.6 million sales is an unprecedented number for a digital-only indie PC game with no marketing that isn't even sold through any mainstream digital distributor. And the rate of sales has been holding steady for over a year. I know it's old hat by now but Minecraft's success really defies description.
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"Read more: Full sales likely at 5 million »"
Or, you know, just go look how many people have bought it? http://www.minecraft.net/stats -
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And this is why I won't buy it. He won't use Steam, he doesn't have sales, he keeps putting the price up and that demo crap he did for one of the indie bundles was pretty rich.
Yes I know there's going to be lots of Steam hate or support "indie" devs but whatever, he's found he can make money without offering people an acceptible level of service and good luck to him, it just makes me personally not want to give him money.-
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Just because ultra cheap indie bundles are in vogue right now doesn't mean indie devs are morally obligated to participate. He only raised the price leading up to release which he said from the start he was going to do. And clearly he made the right decision from a business perspective because he still sells 10k copies a day, he would be stupid to sell it for less.
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