The Old Republic bans issued for loot exploit

BioWare recently issued a wave of bans and suspensions in Star Wars: The Old Republic due to credit farming and loot exploits.

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BioWare took some criticism this week over bans issued in Star Wars: The Old Republic, leading community manager Stephen Reid to step in and clarify why users had gotten the boot. Reid says that permanent bans were issued to credit farmers, and temporary suspensions were given to players who exploited loot containers in one area.

Reid lays out the bans in a forum post (via Ten Ton Hammer). Responding to concerns that lower-level players were being banned outright for entering Ilum and looting containers, Reid says temporary bans were only issued to people who were "systematically and repeatedly looting containers in very high numbers." He says this unbalances the game economy.

"It's important to remember that our Terms of Service team is extremely careful and thorough in their investigation of any potential exploit or unusual activity in-game," he said. "Working closely with the development team and using extensive metrics based on player activity, they are able to determine what is normal player activity, what is unusual and what is exploiting. Our goal is always to ensure a fair game experience for all players while also protecting the rights of individuals, and if people are disrupting the play experience for others action will be taken."

Reid later emphasized the "systematically and repeatedly" aspect in response to users concerned if they could be banned or suspended in the course of normal gameplay.

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From The Chatty
  • reply
    January 3, 2012 7:15 AM

    Steve Watts posted a new article, The Old Republic bans issued for loot exploit.

    BioWare recently issued a wave of bans and suspensions in Star Wars: The Old Republic due to credit farming and loot exploits.

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      January 3, 2012 7:20 AM

      Good for them. I read all about this before the Shack news posting, but yeah, people are freaking the fuck out over nothing. If you're playing the game, then you have nothing to worry about. If you are taking advantage of a exploit, then you may have gotten a suspension if you repeatedly kept taking advantage. If you tried to sell the spoils, you get banned.

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        January 3, 2012 7:22 AM

        [deleted]

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          January 3, 2012 7:32 AM

          Yeh that is terrible. I smell an eventual class action suit.

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          January 3, 2012 7:42 AM

          I didn't actually see that part, but if true, then it's just a flaw in their system that I'm sure the user could circumvent by actually calling billing support to remove the account. There a link to what you're referring to? I tried to look for it, but my brain is fucking killing me today.. it's like a Monday times 2. TWOSday.. yeah.. ugh, kill me. lol

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        January 3, 2012 7:34 AM

        Calling some of the stuff "exploits" is pretty questionable IMO. Selling stuff out of an unguarded high-level chest is an "exploit"? Really? And buying stuff on the auction house just to resell it?

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          January 3, 2012 7:36 AM

          exploiting to get to that chest as a level 5 character is an exploit

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            January 3, 2012 7:42 AM

            Thank you Mr. Tautology. AFAIK, there isn't any "exploiting" required to get to the chest.

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              January 3, 2012 7:47 AM

              how do you get to the planet if you don't have a ship yet?

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                January 3, 2012 7:48 AM

                join a party with a high lvl character, fly with them to planet, say thanks and go exploiting exploring

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                  January 3, 2012 7:52 AM

                  [deleted]

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                    January 3, 2012 7:55 AM

                    This is how I feel. They should fix the issue instead of banning people. It's a new MMO, you really want to start off by banning a bunch of users for some shit you should have fixed?

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                      January 3, 2012 8:15 AM

                      No, I like this way better, if there is any need at all. I don't want magical force fields that don't allow me to go to a particular planet. What, the meter maid on Ilum needs to be a level 45 Sith Lord before she can live there?

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                      January 3, 2012 8:18 AM

                      I've been on the fence about trying it since a few friends picked it up. If they can keep up that level of silliness in their policies it'll keep me on it indefinitely.

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                  January 3, 2012 7:52 AM

                  Calling that an exploit is bullshit.

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                  January 3, 2012 7:55 AM

                  so after the 5 makes it to the planet how does he avoid the strong or elite level mobs that usually guard these chests

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                    January 3, 2012 7:58 AM

                    From what some people were saying last night, there are chests that aren't guarded.

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                      January 3, 2012 8:00 AM

                      [deleted]

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                        January 3, 2012 8:04 AM

                        Yup. It may not (should not) even require a client-side patch.

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                      January 3, 2012 8:02 AM

                      well then that's just dumb if that's true.

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                        January 3, 2012 8:04 AM

                        This is what I'm saying. It's not an exploit, it's the developers being dumb.

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                          January 3, 2012 8:19 AM

                          BioWare isn't dumb, the only thing dumber than this would be releasing a half-assed shit sequel to a great game. They would never do that.

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                            January 3, 2012 11:10 AM

                            It would be even more dumb if they paid review sites to pad a half-assed sequels rating.

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                          January 3, 2012 8:25 AM

                          From my understanding, and this is second hand knowledge so may not be accurate, what was happening is that people were using republic and Sith characters of low level to constantly flip the pvp objectives. This would cause an almost instant respawn of the chests and then they would harvest them infinitely. So it was more than just bringing low level characters there.

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                            January 3, 2012 10:08 AM

                            I'd heard about that, and I agree that's exploiting. I thought that was a separate issue, though.

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                              January 3, 2012 10:22 AM

                              Just going to Ilum and looting the bags on respawn isn't going to generate enough credits to be worth anything. You need someone to flip the zone to make it profitable.

                              Also, part of the game's problem is the (relatively) low average level combined with the seemingly exponential increase in credits received as you level up. Being able to buy high level pre-heroic-token crafted for <5k credits is a joke. Same for the epic crafting materials -- I was picking off the mandelorian armor fragments off the AH for ~400 credits a pop over the weekend. What sounds like a lot of credits really isn't.

                              IIRC, I was generating ~150-200k credits just by doing the daily quests and selling all of the gray shit that drops. By level 50, I had nearly 1 million credits, but I did neglect my professions while leveling. After buying all of the skills (+ epic riding & mount), getting all professions up to 400, and doing a few days worth of dailies I'm back up to ~800k credits.

                              In WoW terms, that's 800k credit stack is probably about 80-200 gold.

                              Shit will normalize, but people are blowing a lot of the minor stuff way out of proportion.

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                                January 3, 2012 11:32 AM

                                Yeah the economy is really weird right now. I have made 0 credits off my maxed out Cybertech but I have made quite a lot of credits of selling scavenging metals/compounds. I've been corning the market on tier 4 metals and compounds on my server for the most part, buying up under priced stuff and selling stacks of 40 for 18k each.

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                                January 3, 2012 12:37 PM

                                In WoW, you have Gold/Silver/Copper to break the money down. You don't think about having 1 million copper, you see you have 100 gold instead.

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                                  January 3, 2012 12:38 PM

                                  Yeah, no shit. My point is there's no such break down in SWTOR, but income is the same as if you were looking at WoW in terms of copper instead of gold.

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                              January 3, 2012 11:51 AM

                              Seems to me that it's using game mechanics. Maybe the mechanics should be different if they don't want that to happen. Perhaps a cooldown on the "flip"? Or any other number of easily implemented things.

                              Developers banning players for stuff like this is just stupid. If people are actually cheating somehow, or using unintended game mechanics to do shit like fall through walls or whatever. Stuff that isn't just playing the game. That stuff is questionable. You can't blame people for min/maxing shit though. And certainly not for trying to make money.

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                                January 3, 2012 12:05 PM

                                Do you really want to implement changes to a max-level pvp zone like that because people are exploiting nodes before a large portion of the community is at that level?

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                                  January 3, 2012 12:19 PM

                                  add a guard mob problem solved

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                                    January 3, 2012 12:29 PM

                                    or just disable the chests for a month or 2 then turn them back on

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                                    January 3, 2012 12:35 PM

                                    It's a pvp zone. There are no mobs.

                                    This is only a problem because the zone is completely empty. If it ends up being an active RvR zone, then it won't be an issue.

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                                      January 3, 2012 12:44 PM

                                      i was just going off the above post saying only some of the chests were unguarded (which implies the other chests are guarded)

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                                        January 3, 2012 12:49 PM

                                        Yeah, those nodes are usually guarded (somewhat) in the quest/pve zones. That's why these characters can't run around grabbing those nodes in any other area.

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                                January 3, 2012 12:15 PM

                                [deleted]

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                                  January 3, 2012 12:48 PM

                                  The "chests" are just mining nodes for slicing. These nodes yield a box with ~1-2k credits in them. The nodes also respawn when the other faction takes control of the zone.

                                  There are no mobs in this zone because it's intended for open-area, max-level RvR. Right now these zones are completely empty.

                                  AFAIK, the "exploit" is getting to this zone, mining all of the nodes, and then having the other faction take control of it (either by coordinating with someone else on the other side, or logging into another character), mine all of the nodes on the other faction, then flip it back. This is done on low level characters shortly after they're able to train the necessary crew skills.

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                            January 4, 2012 10:32 AM

                            If this was true, why wouldn't they just bring a high level character to harvest? It certainly seems easier to get around the place when you can kill everything there.

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                        January 3, 2012 11:28 AM

                        Someone went out and did a little research: http://www.rockpapershotgun.com/2012/01/02/swtor-ilum-bans-were-real-nuanced/

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                          January 3, 2012 11:59 AM

                          the url omits vital punctuation and comes off very sarcastic, lol

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                  January 3, 2012 12:38 PM

                  That's not an exploit. That's a poor design flaw by Bioware.

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                January 3, 2012 7:51 AM

                I don't know. I don't know that that's actually happening. I'm just going by what I've seen actually reported and how BioWare described the "exploit", neither of which have said anything about getting to the chest when it should be impossible to do so.

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      January 3, 2012 7:37 AM

      gold selling / selling in game currency for real world $ is a bannable offense in mmo's. News at 11.

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      January 3, 2012 7:56 AM

      [deleted]

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        January 3, 2012 8:03 AM

        Sounds like it's not as bad as what people are saying...

        First, action was taken against a number of accounts for what's commonly known as 'gold farming' - or in our case, credit farming. These accounts were found to be exploiting the game in a variety of ways to maximize their credits in order to sell them to other players. Our Terms of Service team took action against these accounts and removed them permanently from the game.

        Second, a smaller number of accounts were warned or temporarily suspended for exploiting loot containers on Ilum. To be completely clear, while players may choose to travel to Ilum earlier than the recommended level (40+) and may loot containers if they can get to them, in the cases of those customers that were warned or temporarily suspended, they were systematically and repeatedly looting containers in very high numbers resulting in the game economy becoming unbalanced.

        None of these accounts were banned for their actions and no accounts have been banned for travelling to Ilum while still relatively low level. By comparison, the number of accounts that were warned or temporarily suspended was considerably lower than the number of accounts banned for 'credit farming'.

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      January 4, 2012 7:35 AM

      i wish Mw3 would get another round of bans...

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