Skyrim inspiring Dragon Age 3
Dragon Age 3 will take some lessons from Skyrim's open world approach, though BioWare is keeping vague on how it will combine the disparate elements.
Dragon Age 3 still hasn't been officially announced, but that hasn't stopped BioWare co-founder Dr. Ray Muzyka from talking about the game. In a recent interview, Muzyka says the next Dragon Age installment will take notes from other popular RPGs, particularly The Elder Scrolls: Skyrim.
"[The next Dragon Age] is gonna have the best features from the prior Dragon Age games, but it's also gonna have a lot of things I think players are gonna find compelling from some of the games that are out now that are doing really well with more of an open world feel."
"We're checking [Skyrim] out aggressively," Muzyka told Wired. "We like it. We're big admirers of [Bethesda] and the product," he said. "We think we can do some wonderful things."
He says one challenge is how to combine some of the innovations from Dragon Age 2 with experience fans enjoyed in Dragon Age: Origins. He says he realizes that equipping individual party members is "important to the players," as one note of feedback from DA2. In the past he's mentioned that merging aspects of the two games is important to the studio.
Cribbing from Skyrim may be a tricky proposition, though. Dragon Age, and BioWare games in general, contain fairly linear stories, so combining open world elements could prove tricky. Whatever BioWare has up its sleeve, Muzyka seems to like the direction.
"Our goal is to surprise and delight our fans," he said. "I've seen something in the last couple weeks that is really the future of that franchise that is so compelling, I am so looking forward to being able to announce it."
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Steve Watts posted a new article, Skyrim inspiring Dragon Age 3.
Dragon Age 3 will take some lessons from Skyrim's open world approach, though BioWare is keeping vague on how it will combine the disparate elements.-
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They should focus on making their own game unique, and fitting the gameplay style of the series, not changing everything from the ground up for each sequel. If I want to play a game like Skyrim, I'll buy Skyrim, not some half assed game by EA. EA has to earn my $$ much harder, and it has happened a little...during some massive steam sales for the Mass Effect series, but they shouldn't try to mimick other games.
On a side note, am I the only one who loved the Neverwinter Nights series, both 1 and 2, but couldn't get through Dragon Age: Origins? I only played ~30 hours, but I felt that playing a spellcaster as my primary character put me at a massive disadvantage (no stoneskin, etc.), and it probably didn't help that I went with lightning (which works wonders in Skyrim). I also dislike the lack of any ability to turn off friendly fire. Too many dislikes, sadly, from one of my favorite developers (Bioware). Oh well...let's just wait and see how their next game does.-
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I keep my guy to the back, unfortunately, my guy is always the first to be targeted, and I die rather quickly. I played the same way in Neverwinter Nights 1 and 2, and kicked ass. I'm just imagining right now that one fight with the dwarves in the arena...my mage had to continuously drink potions nonstop to not die, especially in the 2v1 battle. But yeah, I kept hearing the same thing...use fireball and rape, but I went with lightning, and barely feel like I contribute to any battle compared to my fighters.
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I didn't realize until afterwards that DA:O's mechanics are implicitly like WoW, except you control 4 characters instead of 1.
it doesn't help that I never really played WoW, of course, so I had no idea how to approach various abilities or progress my characters. That was probably the biggest damn conceptual hurdle I had with the game, that made combat a huge and annoying chore instead of being fun.
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DA1 wasn't that great, come on now. It was a decent RPG but it wasn't anything groundbreaking. It simply recycled every Bioware cliche into a good presentation.
There's a ton of potential in the DA world though. I just hate Bioware's storyboarding. Every single game is "here's three (or four) major areas, go do their quests and then fight the big bad guy." Actions almost never have consequences, save for a blurb at the end of the game. Your character is never revisited in future games (always left open though).
In contrast, The Witcher and TW2 show how storytelling RPGs are supposed to be done.-
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As I played DA:O I could tell the devs had played the Witcher and taken some notes.
And I think you're forgetting how awesome multiple introductory stories and interweaving story arcs played together.
The story of DA:O was fantastic, and anyone who doesn't agree simply didn't pay attention.
also, why so many Witcher vs DA fights, we're all friends, its us vs the Mass Effect people!!!
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Everything is pretty low-poly and low-res. Even compared to something like the Witcher 1.
Probably a terrible comparison -
The Witcher - http://www.gamershell.com/static/screenshots/2565/271933_full.jpg
DA: O - http://www.ngohq.com/attachments/screenshots/2561d1263731540-dragon-age-origins-screenshots-dyre_395992.jpg
It wasn't HORRIBLE looking, but if it was going to try that generic ass art style, it better have cock-strokingly amazing graphics. TW2 did this correctly.-
I'm just going to stop now, because you're using one of my most incomparable rpg experiences, against the only other equally as incomparable and characterful rpg experience in recent memory.
I enjoyed the stylistic choices of DA:O I even thought some were meaningful and poignant.
I enoyed the fully realized colorful world of The Witcher too. -
I'm not seeing what you're seeing here. The Dragon Age screenshots look better than that particular Witcher screenshot imo. A few places in DA:O looked horrible. The swamp where you first meet Morrigan was the fugliest place ever, and the village you go to shortly after that didn't look so great either. The dwarven caves were pretty bland. Other than that, the game looked good and the world felt like a unique place, with its own politics, religions, and cultures.
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My gaming PC screensaver is a random slideshow of literally hundreds of screenshots from games I have played on that machine. Every once in a while a screenshot from DAO pops up and I am struck by how great they still look, particularly if I had the camera zoomed out in the overhead view. The Baldur's Gate vibe is very strong and I get all nostalgic for awesome tactical party based RPGs.
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Hm? I made it past my origin story (mage) and went a bit farther. Basically the town I was at when I lost momentum is where you met the girl priest character or whatever (early, but past origin story).
Oh, my other complaint was their stupidly simplistic (and badly scripted) henchman alignment/opinion system.
If I went back to it, I'd probably just turn the difficulty back to normal (I put it on hard or whatever the equivalent was) and just blow through it and see if I liked it more.
For reference, I liked Fallout 1 (2 was fun, but better mechanics, worse story and stupid pop culture), Elder scrolls games, Ultima games, Wizardry 8, Planescape:Torment, Gothic1, etc. Need to go back and finish gothic2. I had fun with BG/BG2, though I actually think those are really overrated.
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What are you talking about? This is serious and new gameplay:
http://i2.photobucket.com/albums/y48/virumor/da2ot-04.gif -
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The horrible reaction to DA2 ruined DAO for me. Going into the game, we all knew it was going to be a trilogy at least, and I was part way through DAO, taking a hiatus for other things with the expectation to go back and finish it, when DA2 came out and it came to be known they had basically changed the entire focus and design of it. I just lost the desire to finish DAO knowing that next would come DA2. I dont have the time or energy these days to play every single game that comes out, so i dropped it. I regret it sometimes, I really enjoyed my time with DA but knowing how much I really disliked the fundamental changes to the sequel, and knowing likely the third one will be an equally focus grouped mess just helps to get rid of my regrets for abandoning DAO.
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http://www.shacknews.com/article/71670/dragon-age-3-drawing-inspiration-from-skyrim?id=27315953
what is with duplicate stories with different titles and comment threads? now we have fragmented comments. sigh... i miss the old shacknews. -
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It was, but I feel like it'd be a lot more immersive if your party moved around the world more like Skyrim (with fast travel available of course), so that you could actually explore these vast areas rather than having to just jump from enclosed area to enclosed area (even if DA's areas were usually pretty large)
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Seems Bioware doesn't know where to go with this series. Maybe they should take a break and get their heads straight rather than copy what others are doing. When I read this I couldn't help but feel depressed and sad for for this IP.
Maybe they need new custodians, seems like EA has Bioware pulling triple duties.
Command and Conquer, Mass Effect, The Old Republic and Dragon Age, which was already treated as the step child of the bunch is now relegated to "copying" others.
I don't feel confident in this series any longer. They need vision, and they lack it.-
I agree on taking a break. It just comes off they have no respect for their own IP. First a hardcore RPG, then some kind of ridiculous actiony one no one quite understood... now, they say don't worry they're copying other games? It's incredibly awkward and I don't remember the last company to treat their own IP this weirdly like it's just a name to slap anything inside.
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They genuinely believe that they're going to reach out to the CoD crowd and make them think their lameass hippy elves are cool by hacking off whole limbs of standard RPG gameplay to make it 'actiony' and 'awesome'. It's hilarious.
All that comedy is compounded by Witcher 2 being released around the same time. A game that is not just far more gorgeous, but also saw commercial success, almost unanimous critical praise and accomplished DA2's action-rpg goals without alienating the PC audience at all. Gayoware lmao.
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The answer to Skyrim is the same answer as with any successful franchise - successive releases build brand momentum and mindshare, and TES has had multiple successive releases which have been good and encouraged the development of an audience.
I guess at EA things like that happen by accident lol :P-
Good Sir, I completely agree. Ea will look for shortcuts, but it's as simple as "make a great game, and make the next one even better". There's the marketing too though, Bethesda really nailed getting a lot of exposure out there - not just us hardcore gamers, but the broader Xbox owners. Ever since Oblivion basically - hell, I know co-workers who buy like 2 games a year and one is always TES.
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DA: Origins was a good game and a nice follow up to BG series. DA2 was a joke. Oversimplified combat and the same dungeon over, and over again. Give me a break. They used to make good games and then they took an arrow to the knee. I think Skyrim is a good game, but the console port really degrades the experience on a PC. If it inspires them to do a better job with DA3 then great. However, why don’t they look at what made the BG games and DA:O good games and improve on them. Here is a hint. Great story, character development and customization, and an interesting world to explore. Here is a second hint develop it for PC with DX11 with high res textures and then tone it down for the console ports and not the other way around. Heck by the time they are done with it the new consoles may be ready to break cover anyhow and would be able to handle this level of graphics quality.
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