Minecraft review
After a long time in various states of completion, Minecraft's official release is available. Shacknews contributing writer Steve Watts
Mining resources and crafting items from them are major parts of Minecraft, go figure.
This Minecraft review is based on the latest version of the game, purchased by the reviewer.
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Steve Watts posted a new article, Minecraft review.
After a long time in various states of completion, Minecraft's official release is available. Shacknews contributing writer Steve Watts explores the world for our review-
I confess I've never "gotten" this game, but then I haven't played it. So you build something - what then? I'm sure that is end goal enough for many players (and I don't begrudge them that), but I just feel like I need something more to do after that.
But then I'm the guy who logged eight minutes into Terraria and haven't tried it again.-
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Basically, this: http://penny-arcade.com/comic/2010/09/20
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With the new enchanted weapons and armor, mobs are less than an annoyance. You tipically go out at night to kill dozens of those pests without suffer damage, just for the experience points. It was harder, much harder in the old days. Most Minecraft gamers like me installs mo'creatures with ghosts, werewolves and TROLLS that destroys the walls of your houses with their bare firsts, to add some challenge to the mix.
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MercFox1 played by http://img.timeinc.net/time/daily/2009/0902/danny_mcbride_0209.jpg
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Good review, I totally agree that when you die and you have something like diamonds in your inventory it is beyond frustrating. It took me forever to find enough diamonds to create a diamond pick-axe, only to fall into a lava pit before I could even mine anything. And I'll admit to not having picked up the game since that episode. But over all I enjoy the game, and think your review is spot on.
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I would be terribly disappointed if the toned down, or let you keep items upon death. The fact that you do drop all your stuff when you die, makes personal achievements all the better. Players simply have to be more careful when lugging around valuables. In some situations, I've built myself small safe rooms deep in the mines, with gardens, pigs for breeding, and trees for wood, assuring I had everything I would need to operate in a hazardous environment as safely as possible. Items like a diamond pick axe stays in a safe box unless I fully intend to mine something that actually requires it.
And of course if your gear doesn't end up in lava at death, you can always go back and pick it up.
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I've actually written a philosophical work about the society creational aspect of minecraft multiplayer.
Normally, people found societies, villages and co. out of necessity; co-operate to get stuff you normally wouldn't, stick together for safety reasons and need for community.
Those things dont really exist in Minecraft; Everyone can get up a farm. Everyone can dig for redstone.
Yet, people still long for a sense of community, share duties, co-operate on projects and are willing to trade.
And ye also got griefing assholes >_>
Kind of a mircroscopic model of the whole world, aint it? :3 -
"Minecraft shines by letting the player learn by doing, which imbues it with a constant sense of discovery".
So true. It is the opposite line that has been followed by many console games. "Click here" with a shining red arrow. "Congratulations! You have dig a block. Now put it in the craft-o-matic to get your first stone pick tool!". Etc, and this has played much to Minecraft advantage. The early days without wikis where shackers exchanged info on crafting things were ultra-entertainment... -
Minecraft just doesn't have enough depth for me to get hooked.
I admit it's fun at sometimes but it's not enough just to run around and build stuff without any real scaling in difficulty. It starts to feel too much like work, after you get a bit of armor, the mobs are just annoying.
IMHO the game needs a good dose of actual AI or something or ramped/up/mob scaling to make it more interesting for me.
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