Alan Wake coming to PC in 'early 2012'
Alan Wake has emerged from the darkness of console exclusivity and will finally make his way to the PC, developer Remedy has announced. The game, and its two DLC add-ons, will arrive in "early 2012."
First screenshot of Alan Wake on PC
-
Xav de Matos posted a new article, Alan Wake coming to PC in 'early 2012'.
Alan Wake has emerged from the darkness of console exclusivity and will finally make his way to the PC, developer Remedy has announced. The game, and its two DLC add-ons, will arrive in "early 2012."-
-
-
-
-
I was excited about it 5 years ago as it was supposed t be one of the first DX10 games on PC, and MS was pimping the new API taunting us with its features only to pull the rug from under my PC desk and make it a 360 exclusive. Now I could care less for the game, and I fee feel a slight agitation that we are getting table scraps from the console only buffet. Fuck that.
-
-
-
In my case, I'm interested in the game, but have an PS3 and not a 360. I intend to wait long enough to see if the port is worth a damn (before getting my PS3 I picked up Saints Row 2 for $5 of off Steam, only to find it nearly unplayable), and go from there. Assuming its a decent port and my rig can handle it, yeah, I'll pick it up.
-
-
-
-
-
If this gets released with Steamworks and no GFWL, I'd buy it to spite Microsoft. Almost no chance of that happening, though.
Listen to the commentary from Idle Thumbs 35 on Alan Wake not coming to PC. Jake: "Why would you cancel one of two platforms for a game that's not gonna set the world on fire?" -
I eventually bought it on 360 when it was really cheap and it was clear there was no PC release in sight. Played it some of the way through, was disappointed visually and gameplay wise on a console. That bad taste has tarnished the hopes I have for the PC version and I highly doubt I will pick it up.
Had it been released on PC at the same time as 360, I'd probably have bought it full price or at the first sale. -
-
-
I think you answered your own question.
It will be over a year and 6 months since the release of the game on the consoles. There are already many games that have come out since then that are competing for our attention..if they hope to sell this game to anyone on the pc, they are going to have to come down on their price.-
I'm not seeing your point. If it's a well done PC port it's demonstrably superior to the console version in key ways (namely: graphics) and so it should be price-competitive with a modern game also competing for your money. If it's not, then yeah it shouldn't sell for as much but the way you're talking there's some sort of magic timer that starts when the game is released on consoles and the price has to depreciate from that point in time no matter what.
-
-
-
That's a valid reason. A game that's $5 on Xbox right now shouldn't be $50 on PC at the same time.
But if it was still $60 on Xbox (let's say that the price never went down for whatever reason) would it be worth $50 on PC? What if it was $40 on the Xbox, would $50 on the PC - if the game was superior to the Xbox version - would be justified?
-
-
-
-
-
-
It seems like companies are being very proactive to affirm rumors nowadays.
I think the rumor of this was on Monday? (Yesterday at latest).
Similarly the Humble Indie Bundle was rumored yesterday morning and was out a few hours later.
There are likely coincidences, but I think it's smart to jump on rumor hype if that rumor is true. -
-
I'm not buying it to protest the fact that they waited a good year or so after it was released on consoles, and the fact that they will be forcing us to pay for their DLC's, and on top of that, the fact that because I waited so long, much, much better games have been released that will consume the next few years (i.e. Skyrim, then early next year, X: Rebirth will be released, followed by Mass Effect 3 in March, then Guild Wars 2, then Darksiders 2, and I still need to get Deus Ex: HR...), so sorry Alan Wake devs...too late, and too much competition.
-
-
-
-
My mistake for not reading it in its entirety, but I stand by what I said...the game is not worth my money or time when so many other AAA games are either already out, or are coming out soon without the delayed release. I still have yet to begin modding the shit out of Skyrim, and in January, the SDK will be released, so there will be more than just HD textures and a few other mods at Skyrimnexus.com.
-
-
-
-
-
So not only does it have to be on PC but it also has to come out before or at same time as consoles and look better and play better and control exactly like whatever pc game you last played and enjoyed played like? No wonder Devs couldn't give a shit less about PC only. So glad I jumped over to consoles..... some of you are heading down a dead end street in the dark with no headlights on.
-
-
Meanwhile, console games are getting hit with "online pass" shenanigans, motion control and/or QTEs in everything, and DLC plans a year in advance, with pricing and availability unannounced until release (like the Arkham City Catwoman campaigns). Pick your poison, because console games are heading down the same dead-end street at full speed.
-
I like DLC, instead of replaying games 5 times like I did in snes days, I can wait a few months and get new content. Online Pass doesnt bother me since when I was "PC only" I either used steam or wouldnt trust a used CD key anyways. The video game business isn't what it used to be. You either enjoy it or bitch and moan and miss out. I
-
-Nothing wrong with online passes. It incentivices buying games new instead of purchasing them from pawn shops like Gamestop. If you like a game, you should be happy to support the developers.
-Motion control hate is the new analog stick hate
-QTEs are annoying if done shoddily, and can actually be quite entertaining if used sparingly and well. Plus, nowhere near "everything" has motion controls.
-Please, please, please, please, please, please, please people...take 5 minutes to study how DLC is funded and created rather than assuming it is a vast conspiracy designed simply to screw over gamers. Call me crazy, but getting additional content for a game I like is pretty cool.-
-Nothing wrong with online passes. It incentivices buying games new instead of purchasing them from pawn shops like Gamestop. If you like a game, you should be happy to support the developers.
Except lol they expire, also u nevar hav this problem if u maek PC digital title lol
-QTEs are annoying if done shoddily, and can actually be quite entertaining if used sparingly and well. Plus, nowhere near "everything" has motion controls.
They are anti-gameplay. They are pushing along a cutscene with fuckwitted buttonmashing instead of actually interacting with systems and beating them through skill. They are like a caricature of what a game is, and no one who actually enjoys games for the gaming (that is winning something through skill) is going to enjoy QTEs, and you're not going to convince anyone on the grounds of 'well they're fun' - lots of things are 'fun' in one way or another, that doesn't make them good.
-Please, please, please, please, please, please, please people...take 5 minutes to study how DLC is funded and created rather than assuming it is a vast conspiracy designed simply to screw over gamers. Call me crazy, but getting additional content for a game I like is pretty cool.
It's pretty cool when up to a year + after release new stuff for a game keeps coming out. Like what Bethesda does. Release day DLC is not that, nor are preorder bonuses. It's just shit designed to force a certain kind of purchasing decision, has nothing to do with extra content that rejuvinates your interest in a game.-
Crap, I wasn't aware that I didn't enjoy games for the gaming. I've wasted over two decades of my life apparently.
Also, regarding the DLC point; please, please, please, please, please, please, please...take 5 minutes to study how DLC is funded and created rather than assuming it is a vast conspiracy designed simply to screw over gamers.-
-
-
1. Sorry, that response was way more dickish than I intended. Pulling an all-nighter + 2 finals has me a bit on edge.
2. I completely agree that the time-limited online passes are bullshit. I don't have any issue with the concept of online passes in general; it's an effective, if imperfect, solution to the Gamestop problem. But, if they are going to choose that model, they need to ensure that even if you buy a new copy months or years after release you will still be able to play the game online.
-
-
-
Crap, I wasn't aware that I didn't enjoy games for the gaming. I've wasted over two decades of my life apparently.
Well it doesn't seem like you think QTEs are a particularly great thing but it DOES seem like you're determined not to understand why people don't like them. Cool for u I guess bro.
Also, regarding the DLC point; please, please, please, please, please, please, please...take 5 minutes to study how DLC is funded and created rather than assuming it is a vast conspiracy designed simply to screw over gamers.
Please take 1 minute to read my paragraph and understand that the point I'm making a little more complicated than that. Just a tad.-
I can understand why people don't like them, but your comments about them were pretty much hyperbole. QTEs are definitely overused in a lot of games, I don't think anyone will disagree with that. But to dismiss it entirely as a "gameplay" mechanic, or imply that it is in every game, is a bit over the top.
As far as the DLC issue, I know that release day (or near-release day) DLC irks a lot of people, but I honestly believe that comes down to the fact that most people don't understand how DLC for games typically gets created.
After final assets and code are checked in, you typically have a several month period waiting for certification, final QA, etc., where the artists/programmers/designers have little or nothing to do if there isn't another project in the immediate pipeline. If you are running a development studio you have two choices at this point:
1. Lay off a large percentage of your workforce
2. If your game looks to be commercially viable, have them work on creating DLC for the title
While having it release on or near the release date may make it seem like a cash grab, it has much more to do with development cycles in the gaming industry than any nefarious scheme. That said, there are definitely some developers that do use DLC just to milk customers like you implied, but that is far from being the dominant model in the gaming industry.-
That said, there are definitely some developers that do use DLC just to milk customers like you implied, but that is far from being the dominant model in the gaming industry.
It is, at the very least, the standard practice of EA. Arguably Ubi is doing it too. Eidos had some of this for their collectors edition preorder shit but it was largely insubstantial so that's okay and now you can buy that DLC for practically nothing. Capcom tried it too with RE5.
It's happening and it's not really an exception to the rule.
-
-
-
-
-
-
-
-
-
-
Do you know the history of this game's development? They had a working prototype of this on Vista back in 2005 and continued to show the PC version in one tech demo or another for four years before scrapping it shortly before release, pissing a bunch of the fanbase off. The same part of the fanbase they're releasing this to now but it may be a "too little, too late" deal, especially if they want full price two years after initial release.
-
-
-
-
-
-
-
They want to sell us the product that you described except exactly the opposite.
- Quick, dirty, console port that controls like shit and has inherent problems of a shitty port. How do I know all this without having played it? I don't but I can't possibly imagine them giving a flying fuck about what they release, other than to make some more money.
However little they sell it will overlap the costs of porting the game. Support will be minimal to non existent and they can put the logo of this title on some Windows promotional material about their "commitment" to PC gaming.
-
-
PC folk aren't missing much here. I am a HUGE horror / survival horror fan, and Alan Wake was a gigantic dissapointment. I played through the game from start to finish one weekend at release. The presentation / transition between chapters was very well done, but aside from a few scenes, the game lacked atmosphere and any kind of originality in terms of story - two key pieces when you can't rely on gameplay depth to keep the player intrigued.
Anyways, to each their own, but this title felt like a really bad made for TV movie, and it wasn't fun to play through.-
I lost interest in it after a few chapters. the gameplay was sparse and felt very repetitive and the story didn't really grab me and felt very clunky at times. I did like the atmosphere and the setting though, but it had that sort of feel where the whole game takes place in vaguely the same thing the entire time. Like FEAR only without the ability to be awesome.
I sure did collect a shitload of thermoses though!!-
Ditto. The story was pretty boring, the fighting/gameplay was on rails and while original and interesting for the first few times, after that completely boring and frustrating because I just wanted to skip it every time since there was basically zero point to it.
I gave up eventually. I'd much rather have played through it with just a few fighting sequences and had it just be a 2-4 hour movie/game.
-
-
I'll buy this. I was so stoked for this game back when it was announced for PC (multicore CPUs FTW!).
But like most comments, I've just got such a backlog of games to be played right now. This game is just too late. I will own it eventually because I love single player stuff like this, but it will probably be purchased on sale (<$20). Sorry Remedy... -
woot it has steamworks integration
http://www.rockpapershotgun.com/2011/12/14/alan-wake-pc-preview/ -
-
-
-
-
-
I'm so glad I did get the XBOX 360 LE version that came with "The Alan Wake Files" book, "The Signal" DLC code, and soundtrack CD.
Reading "The Alan Wake" files before playing the game really helped me appreciate the characters and story and get sucked into the world.
I also have the strategy guide that came with the "making of" hardcover book. It was fun referring to that on my second playthrough while trying to find all of the Manuscript pages (on Nightmare mode), and completing a bunch of the harder XBOX achievements.
The bonus disc's making-of videos were great too.
The LE versions of many games are probably overkill, but not this one IMO.
-
-
-
-
-
-
-
http://kotaku.com/5506146/why-no-alan-wake-on-pc
"We're a small studio, about 50 people", Remedy's Oskari Häkkinen told Digital Spy a few weeks ago. "Concentrating on one platform is just a lot easier for us where we're smaller than other studios, and its just been focused, focusing on one platform and getting that done. We have no plans for PC right now."
Now over a year and a half later, they are like, "Yeah, sure, why not?"
...
-
-
-
-
-
also porting a game takes fewer resources than making it in general. they are working on DLC which I assume they also got paid for, so it's possible since a lot of the work on the game was done they were able to devote people to working on both the port and the actual content/design/etc of the DLC.
we really have no idea about their financial situation or contractual stipulations or anything, so it's pretty shitty to think they just hate PC gamers.
-
-
-
-
-
-
Some freaks genuinely like (or at least pretend to like) GFWL and talk about the benefits of having the same friends list and universal achievements. Then you have people who don't care for Steam the way a lot of us don't care for GWFL.
It's hard to comprehend but if you weren't on board with Steam early on and have a library built up and use it daily or at least weekly, being forced to use the first time can be just as annoying as dealing with any other form of DRM. Current examples almost all of us have been subjected to is Origin for BF3.
When 2K announced Civ5 would be Steamworks I remember a lot of Civ4 fans having a shit fit because it's like the only game they ever play and they've never needed an extra program like Steam to play Civilization before. While the rest of us celebrated because we like Steam and are used to it and how it does nearly everything we want and does it well, or at least better than GFWL.-
I forgot where I was going with that but I guess the point is you just can't win with any form of DRM in general on the PC, though Steam does seem to be preferred by a large majority of people, especially in the US and it seems to be growing in popularity every year.
What really sucks is when you have multiple layers of as in the GFWL games you buy on Steam. It would be great of something like SSF4:AE just used the Steam friends list and such and you didn't have to log into GFWL too. It's so unnecessary in that kind of situation, but as it would be ridiculous for the developers to create and support two different versions, and I guess they'd rather stick with what they know? Anyone's guess is probably better than mine.
-
-
-
Cool, I actually have no beef with GFWL but others do, this will help you guys to sell more units and this is good.
Also am a fan of your shop, keep pushing the graphics on the engines you use I totally appreciate the work you guys did on Batman AC \m/ the game looks stunning all maxed out.
All the best in your guys titles.
Want to drop any PC graphic specifics feel free :) to let us know that be cool.
-
-
I guess someone over at Remedy or MS noticed that PCs have DVI and HDMI out and then notice that modern TVs also have the same ports. Go figure, a PC can be plugged into a TV? That's amazing!
Not only that, they must have also noticed that by choice, PC gamers can also limit themselves to a horrendously slow input like a gamepad that hinders one's reaction time to that of a speedy-sloth.
Because as we all know, ass-farming on a couch made of Slim-Jims while being with in arms reach of a bucket of Cheatos and barrel of some over hyped energy drink is the only way to game!
Awesome! I can't wait until this corpse of a game is 99¢ on Steam; then I'll wait for it go on sale before buying it. -
-
-
-
-
-
-
Every highly anticipated game like that would have some people. HL2 did, Crysis did the moment the Cryengine 2 video was released and there was definitely no release date then, shit totally unjustified ports like Skyrim inspire hardware purchases, let alone games that actually promise to take advantage of such hardware.
-
-
-
-
-
-
it's incredible to me ow Microsoft signing on as publisher means no PC version. Halo, Alan Wake, probably others. They seem intent on killing off the PC as a platform (those studio closures a couple year ago, though they seem to be pulling back a bit). Are they just more interested in having people game on a platform more completely in their control?
-
Are they just more interested in having people game on a platform more completely in their control?
This is not just Microsoft but the entire point of console gaming. If you want to have retarded business practices like balooning budgets and Hollywood style marketing campaigns all oriented around the first three weeks of a games release, you need to control pretty much every point of the commercial transaction, including the end user. So you have a DRM box that you play a DRMed game on, and you buy the DRMed game in a massive chain retail store where like four big publishers control 90% of shelfspace, and then you buy up independent studios because you need the predictability of what kind of games are getting released, since new genres and business practices could fuck your whole thing up in a disruptive technology type scenario.
Basically, the games industry is run like 1930's Hollywood. Except slimier.
-
-
Yeah okay.
The game looks bad, I want to like it because I like Remedy and I like horror games but all the gameplay vids I saw made it look like a total fucking cheesefest, and not in the good fun Max Payne way, in a shitty self important super serious way instead.
And now it's over a year old and probably going to be a not very good port. There's nothing particularly appetising about that.
-