Nexuiz 'reimagining' published by THQ for 2012
THQ has announced it will publish the "full reimagining" of developer Alien Trap Software's original arena shooter Nexuiz. The updated version is slated to launch on the PC, XBLA, and PSN in 2012.
It was announced back in July of 2010 that the cult-classic PC arena-shooter known as Nexuiz was being prepared for a CryEngine 3 reboot on Xbox Live Arcade, PlayStation Network, and PC. Today, THQ has announced it will publish the title as part of its 'Partners Program' in early 2012. Originally developed by Alien Trap Software for PC, the reimagined version is being helmed by the Denver-based developer, IllFonic.
In an investor relations press release, THQ revealed it would be providing the global retail and online publishing network for the game as part of the Partners program it first established in 2010.
At first blush, Nexuiz calls to mind the fast-paced shenanigans of arena-based shooters like Unreal Tournament and Quake 3 Arena, but shakes things up by implementing game-changing 'Dynamic Mutators.' In the game's matches, "up to eight players continually alter the laws of physics by triggering 100 different Dynamic Mutators that change the match on the fly."
The CryEngine 3 redux of Nexuiz is planned for an "early 2012" release on XBLA, PSN, and PC, and will be priced at $9.99 (800 Microsoft Points).
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Jeff Mattas posted a new article, Nexuiz 'reimagining' published by THQ for 2012.
THQ has announced it will publish the "full reimagining" of developer Alien Trap Software's original arena shooter Nexuiz. The updated version is slated to launch on the PC, XBLA, and PSN in 2012.-
I know too much about this project's history to not feel guilty if I bought it: http://www.xonotic.org/the-game/faq/#What_prompted_the_split_from_Nexuiz
Lee Vermeulen, the Nexuiz project founder, decided to license the Nexuiz code (with LordHavoc licensing the Darkplaces engine) to a new game development company named Illfonic so that they could develop a closed-source version for the PS3. As part of this deal, IllFonic acquired the rights to use the name Nexuiz along with the domain nexuiz.com, and are under no obligation to contribute code back to the open-source Nexuiz project (and have stated that they have no intention of doing so).
When this was announced, the response from the Nexuiz community was overwhelming negative, even among the development team and main contributors. Vermeulen had not actively participated in the project for several years and all development had been done by the community. Most members have expressed a sense of betrayal and cited the project as an example of mushroom management. Vermeulen essentially cashed in on the hard work of others and sold the code, name and reputation that they had built up over years without him.
Despite attempts to reason with IllFonic, they have refused to change the name of their project to a derivative name even though they have directly stated that their “version” of Nexuiz is a completely different game. The hijacking of the Nexuiz project by its absentee founder and IllFonic made it clear that it had no future as it stood and thus the community left to found Xonotic.
Along the way, IllFonic dropped the DarkPlaces engine for CryEngine 3.-
also how the hell does someone (who is not Id) license the Dark Places engine to some company that is under no obligation to make their changes available, when Dark Places was based on Quake? Id released Quake under GPL, I'm not entirely sure how LordHavoc has any right to sell some rights to Illfonic such that they are under no obligation to stick with the GPL .. which is probably at least part of the reason for the switch to the CryEngine
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Oh, I see. They got a license from id and then also licensed the dark places mods in addition to that.
http://timedoctor.org/2010/03/forest-hale-interview-about-nexuiz-and-open-source/
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Warsow would be a better choice for this type of mass market push. However, something good might happen with this one as well. I always thought Nexuiz's gameplay was lacking - too much of everything, unbalanced weapons and all that with really taxing graphics for what it was offering visually.
DOOM 4 can't get released soon enough. We need some new DM game with proper support and strong community. UT3 was a joke :(