Bastion now available on Chrome; Square Enix pledges support
Google Chrome is home to a number of games, but they've typically been games we've seen on mobile devices. Once you're done flicking some Angry Birds and battling Plants vs. Zombies, you may want to check out today's biggest Chrome release: Bastion.
Google Chrome is home to a number of games, but they've typically been games we've seen on mobile devices. Once you're done flicking some Angry Birds and battling Plants vs. Zombies, you may want to check out today's biggest Chrome release: Bastion.
Yes, Supergiant Games' successful PC and Xbox Live Arcade game has been fully ported to Google's Native Client technology. "This really is the full Bastion experience, featuring our highly acclaimed 1080p artwork, musical score, reactive narration, and play experience, all built to run fast and smooth just like our Xbox 360 and PC versions."
"We're very excited to have Bastion now available on Chrome since it makes getting into the game easier than ever before, and opens up the experience to tons of new players," the announcement says.
"Including players using computers other than Windows-based PCs." That means you Mac players can boot up Chrome and start playing Bastion immediately.
The Chrome version of Bastion requires:
- Processor: 1.7 GHz Dual Core or Greater
- Memory: 2 GB
- Hard Disk Space: 1.0 GB
- Video Card: 512 MB graphics card (shader model 2)
The requirements are quite lax. I played the game on my current-generation MacBook Air without a hitch. It looked and sounded exactly like the XBLA version.
Like the XBLA version, Bastion is available as a free trial. The full release is $14.99. Unfortunately, gamepad controllers are not supported in "this initial release."
If Bastion has whet your appetite for some console gaming via your internet browser, Square Enix also announced support for Chrome. IO Interactive's Mini Ninjas will be the first game from the publisher, with "additional titles from Square Enix’s group-wide lineup are planned to be made available in the browser within the next year."
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Andrew Yoon posted a new article, Bastion now available on Chrome; Square Enix pledges support.
Google Chrome is home to a number of games, but they've typically been games we've seen on mobile devices. Once you're done flicking some Angry Birds and battling Plants vs. Zombies, you may want to check out today's biggest Chrome release: Bastion.-
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You are joking right? Bastion is a friggin' amazing game. It's a fully fleshed-out action RPG with a lot of depth, excellent artwork and a long adventure. This isn't some single screen dual-stick shooter... it's one of the best Xbox Live Arcade games around. Unless you ARE joking then... um.. haha.. I guess.
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I just finished it on a decent computer, and there were a couple of spots where it halted for a moment before carrying on (not normal lag where it slows down, more like it froze and then continued after half a second), but other than that it was great. Smooth, responsive, and a wonderful game, as you'd expect. No problems using the Steam overlay for checking achievements and the occasional screenshot, though that's all I really put it through. Good support for the 360 pad, too.
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I hadn't used it before (figured that an XBLA game would probably control pretty well with gamepad), but I just had a go now, and the MKB controls seem pretty damn good, and better than the 360 pad. Instead of the more relaxed, lock-focused controls of the pad, using the mouse makes it closer to a dual-stick control method, allowing some very handy and precise moves that can't be accomplished with the pad's face buttons being used for attacks. Even with a less precise modification loadout for the Calamity Cannon, I just breezed through its Proving Grounds from my old 3rd place to 1st place on my first go.
Before that I failed at the last stages of the third Who Knows Where battle, but I think that was more from my loadout and my bone-headed inability to heal when it's necessary. MKB seems pretty great.-
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Pretty much, but with more action than that makes it sound. Very fast-paced, with dodging, shield-countering and whatnot. You find 'fragments' currency in the levels mainly to upgrade your weapons. It's a really charming game with its visuals and wonderful soundtrack, and the combat system holds up its end of the deal.
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60 FPS here after enabling the FPS counter in chrome. http://dl.dropbox.com/u/12298137/SIXTYFPS.jpg
Now, don't you feel stupid.-
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There's no such thing as gaming cartridges, stupid.
http://goo.gl/JZNyn
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Just played through the free part on a 27" screen, in full screen! It's really great, but there's still a little control lag. I originally played it on xbla though, so I don't know how it compares to the steam version. Maybe that version has the same lag.
I tried to buy the full game, but google checkout failed. Poop, I felt like playing through it again :(
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FREE DLC Announced!! http://www.shacknews.com/chatty?id=27240738#item_27240738
Free for PC and their new Chrome Version, $1 for Xbox as they explain, they can't give it out for free on XBLive. -
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can sign up for our mini ninjas chrome beta here http://www.minininjas.com/
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Because not going with NaCl means you need to use JS, which means two things:
(1) You need to rewrite your app, because it wasn't written in JS to start with -- or find some tool that will cross-compile to JS, which doesn't really exist for general-purpose C/C++ apps.
(2) Your app will now run much more slowly because even V8 can't run JS as fast as NaCl can run compiled C code.
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yes. the Mono port is an official part of NaCl:
Because NaCl operates at the machine code level, it is language independent. Google supplies a port of gcc for compiling C and C++ code as well as supporting the Mono compiler for managed languages such as C# (and the Mono-based Unity engine). In addition to these options, various developers have contributed ports to support Ruby, Python, Go and more.
-- http://code.google.com/games/technology-nacl.html
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