Skyrim 'Update 1.3' hits Steam, submitted for consoles
Bethesda has released update 1.3 for Skyrim today, featuring fixes for magic resistance problems added with update 1.2 and more. Also, the developer noted Large Address Aware support is coming next week.
Bethesda has used its favorite Dragon Shout today, crying "PATCH-THIS-NOW" into the heavens of The Elder Scrolls V: Skyrim this morning. Update 1.3 has been deployed for PC users via Steam making "general stability improvements," fixes to magic resistance issues that surfaced from update 1.2, and more. The update has also been submitted to Sony and Microsoft for consoles, but no date for its release has been established.
Also, for those asking about the developer enabling 'Large Address Aware,' Bethesda has confirmed that they plan to roll out support for "4-Gigabyte Tuning (Large Address Aware)" next week on PC. Patch notes are available after the break.
The Bethesda blog promises that it will share information on the update hitting PlayStation 3 and Xbox 360 when more details are made available. Until now, the patch notes do feature some of the changes available now on PC and coming to consoles.
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- Update 1.3 details for PC and consoles
- General stability improvements
- Optimize performance for Core 2 Duo CPUs (PC Only)
- Fixed Radiant Story incorrectly filling certain roles
- Fixed magic resistances not calculating properly
- Fixed issue with placing books on bookshelves inside player purchased homes
- Fixed dragon animation issues with saving and loading
- Fixed Y-look input to scale correctly with framerate
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Xav de Matos posted a new article, Skyrim 'Update 1.3' hits Steam, submitted for consoles.
Bethesda has released update 1.3 for Skyrim today, featuring fixes for magic resistance problems added with update 1.2 and more. Also, the developer noted Large Address Aware support is coming next week.-
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So what's the benefit here? In order for the game to even use a decent amount of memory where LAA could help, people say you need to edit the configs so more grids are loaded and buffered into memory and up some other settings, and since the game still won't utilize more than 2 cores of a modern CPU, those kind of settings will just make the game chug even more in spots. Even on top of the line hardware, but more on my aging setup.
Seems like they are just catering to the loud crowd who don't want to game to crash out after memory leaks. I messed around with the LAA thing initially, but it didn't do anything at all for me. Going back to stock settings the game crashed 3 times for me in 100+ hours, which is ridiculous for a Bethesda game
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