Halo director says silent Master Chief 'important' for Halo 4
Frank O'Connor talks about his surprise at fans' reaction to Halo: Reach, and how Halo 4 will expand the character of Master Chief.
Frank O'Connor, formerly of Bungie and now franchise director at 343 Industries, says he was "surprised" by how strongly fans reacted to Master Chief's absence in Halo: Reach, and says that the character will be explored more deeply in Halo 4.
"I was a great proponent of the new Spartans for Reach," he said. "I thought that people would do what they did with the Master Chief and put themselves into the character's shoes, but people missed him."
Master Chief wouldn't have fit the Reach timeline, but O'Connor suggests that the long time spent with the character and nostalgic connection fueled the fans clamoring for more. "It's been ten years of Halo, and for some people it was their first gaming experience, so we shouldn't really have been surprised that the character had become beloved and ingrained in the experience," he told OXM. "This is some people's main sci-fi experience - when I was a kid mine was Star Wars, but for some people it was Halo."
Still, O'Connor recognizes that so far Master Chief has been more of a cipher to step into, and thinks Halo 4 is the time to give him more grounding. "The thing is, people are interested in him - it's time to start exploring him as a character a little more, but you can do that with actions rather than words. It's all about how he behaves, and the choices that he makes." He says Master Chief is "a man of few words" and says it's "important to stick to that premise."
343 has called this new spin the start of the Reclaimer Trilogy, and have said it's "John's story" -- referring to Master Chief's other name, John-117. Halo 4 is slated for a holiday 2012 release.
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Steve Watts posted a new article, Halo director says silent Master Chief 'important' for Halo 4.
Frank O'Connor talks about his surprise at fans' reaction to Halo: Reach, and how Halo 4 will expand the character of Master Chief.-
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The names in Halo 1 are so over-the-top in pretentiousness. Master Chief. Pillar of Autumn. The gas giant Threshold (which is what attracts the compass on the rifle). Silent Cartographer. The Flood. It all takes itself way too seriously, for what is ultimately an amalgmation of four different sci-fi frameworks. And it's always shoving forward with way too much drama.
I found the storyline and presentation in Gunman Chronicles to be more fun and better paced than Halo.-
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Wow... I'm going to guess you played it in 2004 on PC purely so when someone asked if you'd played Halo after calling it awful you could say yes. Because this has to be one of the more egregious cases of hating something going in and making sure everything reinforces your preconceived opinion. Master Chief is pretentious? Really? Master Chief is an actual real world title in the Navy, the top 1% of the Navy apparently. wjw
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Yes, Master Chief is the highest enlisted rank, right above Senior Chief.
Each command generally only has one, a command Master Chief. Then there is only one Master Chief of the Navy, which is the highest enlisted person in the Navy.
So, not only does Master Chief sound cool, it is a real rank - so, not really pretentious. -
I did play it in 2005, to give it a (relatively) fair shake, and because the Silent Caetographer demo was rather good. Unfortunately it was the second best map of the campaign, and the only one not repeated in the campaign arc (or should I say "campaign halo").
In an alternate dimension in the space-time continuum, you're bitching at me for never having played Halo after 10 years.
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hahaha. I on the other hand think the names are great and all my hard drives bear names of some ships from Halo Universe.
Pillar of Autumn, Dawn Under Heaven, Spirit of Fire, Heart of Midlothian, Forward Unto Dawn, In Amber Clad and Truth and Reconciliation.
I see it as in the future with so many ships you run out of names to give it. Look at some of the names of ships we had in WWII.
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in fact, most sci-fi shooters today are either ridiculously macho bordering on self-parody (bulletstorm) or faux-realistic with an bro-tone (resistance; killzone).
i'll take high sci-fi with some pretense over crap like gears of war any day. halo always seemed a bit more mature to me (discounting the multiplayer base).-
honestly I think pretty much all of those pale to Valve's stuff. I just... don't like the way any of those games do things. They may even have a decent concept or setting but they piss it all away with the way in poor execution. Too many boring-ass context-less voice overs and cutscenes and lame expository comm chatter. The integration of gameplay with story elements/narrative is extremely poor, and the story and gameplay both suffer as a consequence.
Thinking about it, I'm pretty much convinced the games would have been a lot more interesting if just nobody talked, ever, and you were left to draw your own conclusions about this area you were fighting through... which is why this idea of a silent master chief might actually be a good thing.
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Yes, confirmed for 360.
http://www.pcmag.com/article2/0,2817,2396373,00.asp -
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how so? the've cranked out sequels regularly. i don't see why that would change. they are targeting the xbox 360 which the bungie team knows intimately. reach was a huge hit and probably their best halo game since 1. they have an incredible multiplayer foundation to build on.
i have no idea what you mean? -
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http://www.youtube.com/watch?v=NRrv6rcu90Y&feature=relmfu
Reach Ending Spoilers -
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I don't think leaning on Master Chief even more, as a focus to carry the new trilogy, is a good idea. He was mostly a mute placeholder anyway. I would rather they focus on a team/squad/cast of characters that MC is a part of for Halo 4, kind of like what Reach did. Frankly I'd rather play a few levels in the shoes of the elite spec ops commander "Halfjaw" than Master Chief. I always liked the elites over the spartans.
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Totally this. That is exactly what I am hoping they do. There are still a few of John's old squad mates alive (Fred, Kelly) and Halsey is with them. It would also be a good way to work Jun back into the games. I think a squad of characters would serve the new trilogy so much better than another Master Chief love fest. Halo 1 and 3 are still my favorites but Reach did a lot of things right, especially in terms or story, atmosphere, and presentation.
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I wonder if Bungie just didn't want to introduce John squad into the games randomly. Since they are so close throughout the books, and then to have them just appear would be difficult to flesh out in the middle of the trilogy. I don't think they wanted the books to be a requirement to enjoy the story told in the games. I'm rambling and not making the point I want to...
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