Skyrim 1.2 update on PS3 today, PC/360 Wednesday
Bethesda is releasing the first set of patches for The Elder Scrolls V: Skyrim, promising to squash many of the most talked-about issues. It's due today for PlayStation 3, and estimated to hit PC and Xbox 360 on Wednesday.
As promised, the first set of fix-it patches for The Elder Scrolls V: Skyrim are on track to hit this week. The PlayStation 3 patch is already available on the PlayStation Network in Europe and coming to North America by the end of the day, while the PC and Xbox 360 patches are expected to drop on Wednesday.
The Bethesda Blog details the changes, promising a fix to the texture install issues on 360 and lag from long-term play on PlayStation 3. PC-specific fixes include a start-up crash related to the audio sample rate, letting you exit menus with the ESC key, fixed mouse sensitivity issues, and general button remapping fixes. This is not to be confused with a previous PC patch that tied the game to Steam.
Bug-fixes unrelated to specific platforms include projectiles not fading, dead guests at weddings, dragon and enemy corpses cleaning properly, pacifist dragons, an NPC sleeping animation bug, a fix to the skeleton key functionality, renaming enchanted weapons and armor, and dragons not giving souls after death.
This might not squash all of the bugs, but Bethesda promises to keep an eye out on forums and blogs for more bug reports. The glitches apparently haven't impacted the game's success too much, as it's enjoyed good sales and high marks from critics. Still, this should make it a little easier-going for anyone who wanted to wait to jump on.
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Steve Watts posted a new article, Skyrim 1.2 update on PS3 today, PC/360 Wednesday.
Bethesda is releasing the first set of patches for The Elder Scrolls V: Skyrim, promising to squash many of the most talked-about issues. It's due today for PlayStation 3, and estimated to hit PC and Xbox 360 on Wednesday.-
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Most of what's listed even THEY say are rare bugs. Otherwise they are minor, inconsequential things like dragon skeletons sometimes not disappearing over time or the skeleton key not working when you don't have a lockpick... Broken quests that cannot be finished or don't start at all or leave heavy quest items stuck in your inventory are far more common, as are the physics glitches caused by triple-digit framerates easily reached in interior spaces like shops and houses.
Though if you're referring to the console issues, of course I'm ignoring those.
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That would make sense if their bugs were mostly related to scripting logic issues but what you describe has nothing to do with your engine crashing to desktop constantly which has always been a big issue with Bethesda games. They all have had serious stability issues rather than game breaking scripting bugs because you did something in the game in some way they didn't account for.
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I dunno. I've basically hit two bugs (Though I've not been trying) on 360:
1) Occasional freeze on load screens (reboot 360, loads fine) - which obviously sucks
2) Managed to break the beginning of Mage college, because my hireling got between me and the NPC doing a scripted event and kept bumping into him. That one was quite nasty and required me to reload to fix - leaving, letting time pass, etc, never let it continue.
I'm not saying the other issues don't exist, just that they haven't cropped up in my game really at all. I haven't even had my games' dragon skeletons bounce around a ton, and never been robbed of a dragon soul.
I bought Daggerfall. Retail. Release week. Every game they've made (I'm ignoring New Vegas since I didn't play and they aren't the true developer) has been more stable (and generally better, overall) than the previous at launch - and patches should fix much of what remains.
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