Remaking old Final Fantasy games would take 'ten times longer'
Final Fantasy XIII-2 producer Yoshinori Kitase talks about why it's difficult to remake older Final Fantasy games for the HD generation.
Square Enix has been more willing to iterate with sequels to its Final Fantasy games lately, with titles like Crisis Core: Final Fantasy VII and Final Fantasy XIII-2. But if you asked series fans what they'd really like, chances are you'd get a healthy dose of "remake Final Fantasy VII."
Now FFXIII-2 producer Yoshinori Kitase has addressed those requests head-on, explaining that remakes of older titles would take an unreasonable amount of work.
Kitase told OXM UK that newer games like Final Fantasy XIII already have the engine, assets, and even most of the team still in tact. Making a sequel for these titles is relatively easy.
"But if we were to take one of the past Final Fantasy titles and make a sequel to it, I think that would be a lot more challenging because when they were on PlayStation and PlayStation 2 their actual game volume was a lot bigger, kind of," he said. "Graphically they weren't as advanced as they are now, but there were lots of towns and worlds and cities and whatever. So if we were to recreate the same kind of game - sequel or not - with the same volume, but give it a much higher level of graphical quality, it would us take three times, four times, even ten times longer to make such a game. So making a sequel for an old game would be a lot more challenging."
In other words, Final Fantasy VII is a massive game, and newer titles err on the side of dazzling visuals for their fewer environments. If Kitase is right, a remake would have to sell ten times as much to make it worth their while. So next time you pine for Cloud's cross-dressing scene in glorious HD quality, you can remind yourself of the reason it might never happen.
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Steve Watts posted a new article, Remaking old Final Fantasy games would take 'ten times longer'.
Final Fantasy XIII-2 producer Yoshinori Kitase talks about why it's difficult to remake older Final Fantasy games for the HD generation.-
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That's not really what he's saying though. I think we can all probably appreciate what this really means, as Bioware has said similar things about making another BG2-level title. Older games were cheaper to make and graphically less complex. It's not an issue of "shiney graphics" so much as just keeping your game looking modern for fear of hurting sales.
To make a modern-looking game costs a lot more, and so you can't necessarily have a dozen huge locations and countless smaller side areas without development time or budget reaching levels that just wouldn't work.
This is why doing things like FFXIII-2 makes sense. They've already got current-generation assets for all these locations and characters, so writing a new scenario and developing some new gameplay to go with it, along with maybe making a much smaller number of new locations is *MUCH* easier than going back to say, FF7 and trying to create modern assets for a game that was developed back when it was perfectly within budget to design a much larger and more robust title.-
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Planescape was 12 years ago. A modern FF title with long text instead of speech would alienate huge portions of the intended audience.
I think his message is basically that if they made FFVII again, they'd feel like it had to be treated like a modern AAA title, and that includes making it look and sound as good as possible, while retaining everything that made FFVII what it was, which would make for a huge investment.
Granted, I think it's bullshit that they can't do it. Their dev teams are huge, but given whatever management issues they'd had that made XIII take forever and still have Versus nowhere near completion, maybe it's just not realistic for them to do another big project anytime soon. -
the sad thing is Nintendo is already doing this and I don't know if their games are benefiting all that much from it. Most japanese developers have been scaling back ever since the beginning of this console generation in an attempt to keep up, and I'm pretty sure it's just something is fundamentally flawed/dysfunctional about their development process. A lot of speeches on game development from the japanese game developers themselves seem to indicate that japanese developers have had huge problems adapting to and using middleware.
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I don't think you understand.
Recording VO lines isn't particularly hard. Polygon count has nothing to do with it either. Creating 10 unique towns with "simple, stylish" design is harder and requires more time than creating one massive city with an identical number of art assets.
Content takes time to make. Lots of time. The more content the more time.
Over the years people have often made comments that World of Warcraft looks great because it's style is so good even if the rendering tech isn't pushing the limit. (Maybe not anymore, but certainly when it launched). Creating a game with weak tech and incredible style is just as hard if not harder (and time consuming) than creating a game with average style but amazing tech.
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Except that we know there are huge development problems within Square's FF teams. Ridiculous amounts of unused assets because of disconnected teams and poor project management (there were nearly double the art assets and areas created than were used in FF13, according to an article I read a while back). FF12 had a similar issues.
With the sheer amount of man power and hours going into these modern FF games, we should be getting a shitload more than what flopped out as FF13. I do agree though; with the terrible project leads at Square, it would definitely take 10 times longer to put together a modern FF7.
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Skyrim is actually a pretty good example of this type of thing going on. When you stop and look at the total assets that Skyrim uses there really aren't that many as even a lot of the snow appears to be an effect on the texture and patterns are often repeated. They are arranged in interesting ways, but they are essentially the same (6gb argument and all). With that, however, it seems that total asset work is being overinflated here. Square isn't terribly creative when it comes to monsters so most of that is already done with 13 and if they use a classic world map then the assets seems like it would be about on par with 13.
Truthfully, though, I would settle just with redone 2D backgrounds and the battle graphics redone.
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"So if we were to recreate the same kind of game - sequel or not - with the same volume, but give it a much higher level of graphical quality, it would us take three times, four times, even ten times longer to make such a game. So making a sequel for an old game would be a lot more challenging."
No it wouldn't. Stop making things up.-
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No, he's saying it would take longer to remake a much older title than a more recent title. So, if it took 6 months to re-do ff IX he's claiming it would take 2 years to do VII simply because the team is gone, the tech is older and the assets may not be as readily at hand. Not having the original team and immediate access to assets certainly makes sense. I guess if the older titles really did have more locations that would make sense too. But, it does go to show that FF has been going the wrong route then.
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Do the assets even matter? I don't know enough about game development stages to say for sure, but I would assume concept and story stuff is much less work (in terms of time and manpower) than actually creating models, animations, gameplay, testing, etc.
Even if all the FF7 assets are lying around and easy to get, the best they can offer is a basic guideline from which to create entirely new, modern assets. -
"Kitase told OXM UK that newer games like Final Fantasy XIII already have the engine, assets, and even most of the team still in tact. Making a sequel for these titles is relatively easy."
Sounds like he's comparing it to creating new games, not remaking other older titles.
They sound like they are treating it like a cheap remake with limited staff, but what they really need to do is make it a full fledged 60$ product. It will sell more than FFXIII and would honestly clear up their name a bit with the bad press they've been getting. -
That's not what he's saying. He's saying that, because it was so easy to make large areas with low polygon count and really low quality textures with no voice acting and reskinned low quality models you could bosh out a game 10x larger in the same amount of time. A rerelease of FFVII would have to have such a large graphics revamp they'd basically have to rebuild all the environments from scratch in a new engine and it'd take a shit tonne of time to do so and make it look nice.
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..and they wonder why FFXIII tanked... when will they learn that flashy modern graphics are only good for marketing a game for launch numbers. 15mins of fame vs creating a good game that will always sell (Blizzard seems to have this one down). I blame the new console mentality and the ADD generation for all of the above.
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"flashy modern graphics"? FFXIII looks great sure, but it's not like it's on some bizarre level of graphical fidelity unmatched by other AAA titles. Pretty much every major game released these days has that level of graphical detail, it's not like Square is somehow dedicating more time to making the graphics look fancy than anything else, it's that they are a poorly-managed company and like many Japanese developers just missed something somewhere that the rest of the world figured out this generation in terms of putting together a good game in a reasonable amount of time.
I loved FFXIII, but there's no goddamn reason it should've taken so long, nor is there any reason XII should've, or why Versus XIII is *still* probably a year away from release.
Someone, or many someones in that company are just not able to get it together and in that regard, they're probably right and making a new title (whether it's a remake or not) that contained the amount of content from say, FFVII on a modern platform looking and sounding like a modern AAA title would be a huge task for them and would take goddamn forever.
It's not that *no one* can do it (hell, Bethesda just put out easily one of the biggest and most content-filled games in ages), but Square probably can't without some major changes at the top. -
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Well it might be like making another 2 modern final fantasy's. Can their current engine support it, most likely not. So we've got to write an engine that support something that massive and then build the whole game with only a script and storyline for support. If the remake is said to have failed then that is all the money down the drain.
Alternatively they make a smaller new final fantasy where their creative guys can do something and the hordes of fans are less likely to skin you if you fail. -
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I always assumed that the last act of the "10th anniversary of FFVII that's lasting for 10 years" anniversary celebration would be the a full modern remake of FFVII...part of me hopes it doesn't ever happen.
I never liked FFVII, partly due to to the game itself and it's mechanics/story, partly due to it's fanbase, and thought it marked the beginning of a much larger turn for the worst for the FF series and Square in general. FFVII, to me, marked the end of the Square that made FF IV, VI and Chrono Trigger (and Rad Racer!) and began the decent into the modern Square of dresspheres and Chrono Crosses. And in a case of Schadenfreude, I'm actually enjoying the cries of the FFVII fans who keep getting their hopes for a remake dashed. Knowing that the fanbase keeps wishing for a FFVII remake and continually getting shot down helps to warm my cold little black heart. -
"In other words, Final Fantasy VII is a massive game, and newer titles err on the side of dazzling visuals for their fewer environments. If Kitase is right, a remake would have to sell ten times as much to make it worth their while"
Here's the thing:
More people would be likely to *ACTUALLY BUY* a FFVII remake, than they are to buy FFXIII-2... :P -
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The truth is somewhere in the middle. Square Enix has become a much more cynical and less creative company since they launched FFVII. Although it would require a lot more effort to produce an FF in the PSone era fashion, than say Modern Warfare or Halo, if Nomura wasn't doing 5 projects at once, and Square wasn't making 5 versions of every Final Fantasy game, their products would inherently have a lot more integrity---and the worlds and such would probably be much more intricate and well crafted.
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I think part of that is due to the whole FF7 tech demo they did on the PS3, along with the Compilation of FF7 stuff (Advent Children, Dirge, Before Crisis, etc) that has kept the game in the forefront of many fans' minds, along with of course it being the very first JRPG for a whole generation of gamers.
Imagine if Nintendo used Super Metroid or Link to the Past, but rendered real time in modern graphics as a tech demo for a new system. People wouldn't shut up about that for ages, I'd wager.
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