Trine 2 gets cross-platform play on PC and Mac

Trine 2 will support cross-platform multiplayer on PC and Mac via Steamworks. A DRM-free version is also in the works, available next year.

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Can turtlenecks and pocket protectors get along? Developer Frozenbyte is going to find out with the upcoming Steamworks release of Trine 2. The co-op platforming sequel will support cross-platform multiplayer across PC and Mac, and you'll be able to test that feature right now with a newly-released Mac beta, available for everyone that pre-orders the game.

"The cross-platform multiplayer between Windows and Mac makes it easier to find people to play with, allowing everyone to enjoy the full co-op potential of the beta and the upcoming game," said Lauri Hyvärinen, CEO of Frozenbyte, in a press release.

Trine 2 will be available later this year on PC, Mac, PS3 and Xbox Live Arcade for $14.99 (1200 Microsoft Points). The Steamworks version will include achievements and support for the Steam Cloud; a DRM-free version of Trine 2 will be available in 2012.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    November 23, 2011 7:30 AM

    Andrew Yoon posted a new article, Trine 2 gets cross-platform play on PC and Mac.

    Trine 2 will support cross-platform multiplayer on PC and Mac via Steamworks. A DRM-free version is also in the works, available next year.

    • reply
      November 23, 2011 7:35 AM

      Now all it needs is LAN support.

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        November 23, 2011 9:50 AM

        It will be a sad day when kids grow up not knowing what LAN is :( I miss LAN parties and 0 lag for all games.

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          November 23, 2011 9:51 AM

          Yep, single digit latencies and in-person communication were great.

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            November 23, 2011 9:59 AM

            I'm not going to name names as to who started the trend towards ditching LAN *cough* Blizzard *cough*, but I wish companies would listen more to their customers, or even better, not ditch something that's both popular, and tried and true. Here's hoping internet speeds increase significantly over the next few years while remaining affordable *cough* bullshit *cough*. /rant

            Ahh, I miss Master of Orion II and quake 3 lan games with mods and custom maps, verbally abusing my teammates for sucking, while eating pizza.

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              November 23, 2011 10:05 AM

              No bandwidth or net architecture can beat the difference in geometric distances, though. LAN was as good as it could get unless we could have having a single über + threaded system running each game client, with multiple inputs and monitors.

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      November 23, 2011 3:17 PM

      [deleted]

Hello, Meet Lola