Miyamoto: Skyward Sword's structure preceded Zelda name

Nintendo's Shigeru Miyamoto discusses the development of The Legend of Zelda: Skyward Sword, and how some of its structural design preceded the Zelda name.

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Having been in development for roughly five years, The Legend of Zelda: Skyward Sword finally arrived for the Wii, and series creator Shigeru Miyamoto has revealed some more interesting insight into its development. The game's creators recently discussed how the game's hub-world was inspired by Mario games, and how director Hidemaro Fujibayashi was given creative license to break away from the traditional Zelda formula.

Perhaps one of the more interesting quotes to come out of Miyamoto's recent interview with Japanese news site Famitsu (via 1UP) has to do with how some of Skyward Sword's structural elements were considered prior to the determination that it would in-fact be a Zelda title. "To put it in an extreme way," he said, "the ideal for me is to build the play structure up to a certain point, then decide whether to make it Zelda or Mario. It's like building up the engine and chassis, then deciding later what sort of car you want to use it on."

Technically, Skyward Sword was in development for five years, Miyamoto confirmed, before qualifying that "the first two of those were spent with assorted experimentation, so essentially it was three years." "We went through kind of a long experimentation period, I suppose," he admitted.

Though perhaps more evolutionary then revolutionary, it's pretty clear that The Legend of Zelda: Skyward Sword attempts to harness a lot of the series' core spirit, and infuse it into a new experience. According to our recent review of the game, the developers appear to have succeeded, for the most part. "I think we were able to bring multiple things that are important to Zelda into a single package," Miyamoto concluded. "We've evolved Zelda without having to turn it into an epic thing."

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    November 16, 2011 6:15 PM

    Jeff Mattas posted a new article, Miyamoto: Skyward Sword's structure preceded Zelda name.

    Nintendo's Shigeru Miyamoto discusses the development of The Legend of Zelda: Skyward Sword, and how some of its structural design preceded the Zelda name.

    • reply
      November 17, 2011 2:45 AM

      in miyamoto we trust

      ...and carmack too

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      November 17, 2011 4:35 AM

      how about you use that engine and chasis to make more than 1 game every 2 years?

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        November 17, 2011 5:50 AM

        That's the opposite of what Nintendo should do. I don't know about anyone else, but I'm getting burnt out on IPs that receive new entries every year or two. People complain about Nintendo rarely changing up Zelda games, but when a new one rolls out on consoles after 3-5 years I'm good and ready to go back to Hyrule. I'd like some changes, which Skyward makes; but even if the formula didn't budge, 3-5 years is better than every single year.

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          November 17, 2011 5:55 AM

          i dont mean a new zelda every other year. i mean more games period. my wii is collecting dust.

          • Zek legacy 10 years legacy 20 years
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            November 17, 2011 6:11 AM

            They've moved on to the Wii U. Their development pace on the Wii was pretty good during its peak.

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              November 17, 2011 6:12 AM

              nope i hardly ever whipped out my wii. there were like 1 worthwhile game a year. thats paltry

              • Zek legacy 10 years legacy 20 years
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                November 17, 2011 6:15 AM

                So you didn't like the games, but Nintendo developed about as many as they always do. How many "worthwhile" first party games were there on the Gamecube?

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                  November 17, 2011 6:16 AM

                  that was a problem with the gamecube too

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                  November 17, 2011 6:17 AM

                  A few more, because they didn't release so many party games or Wii Fit type deals. Thing was they had 3rd party support too (which hopefully they can actually reclaim some of that on the Wii U).

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                November 17, 2011 6:53 AM

                While I think the 1 title per year is a bit of an exaggeration I generally agree with you. However, I think a lot of the good Wii titles fly under the radar for the demographic that frequents the shack.

                One of my favorite titles for the Wii is Punch Out!!, and I've tried to push it here on the shack time and time again. Most responses indicate that they have never played it, typically because they forgot it existed.

                I assume this happens with other titles like Donkey Kong Country which is fantastic or something like Rayman Origins which just came out recently. I had no idea about the game until I randomly saw the stellar reviews on Metacritic.

                Then again a lot of gamers don't care for side scrollers or other games that you can't easily lump into a category like Zak and Wiki.

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            November 17, 2011 6:16 AM

            They've got a few out in JP that I would love to see stateside (as would many others who have Wii's collecting dust) but they decided to leave that money off the table instead :/. I do agree that they need more software devs though.

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          November 17, 2011 6:08 AM

          Yeah, people bitch about how samey Nintendo's properties are but how many console Zelda's have we had in the last ten years? Three. Skyward Sword. Five years before that was Twilight Princess, four before that was Wind Waker... the one's before that were on the N64! In the meantime we've had three Uncharted games in four years. We've had five CoD's in five years. Three Gears of War in five years. They may reuse their IP's but they sure don't grind them out every eight months.

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