Skyrim patches on the way, Bethesda asks for patience
Bethesda PR VP Pete Hines has responded to Skyrim players on Twitter, saying the team is working on patches for all platforms and asking for patience.
Bethesda is (unsurprisingly) working on patches for The Elder Scrolls V: Skyrim on all platforms. In the meantime, PR VP Pete Hines has directed fans on how to report bugs through the proper channels, and asked for "a little time" as they work to correct the problems.
"Patches/updates take a little time. We can't turn it around quite that fast. It's been three days. Calm down. We're working on it," Bethesda's Pete Hines assured fans.
In a series of posts on Twitter (via Eurogamer), Hines tells fans that using the official contact form is better than contacting him directly. To another inquiry, he said the team is working on patches to fix "any bugs and perf issues we can," but warns that it might not be comprehensive. "We will fix as much as we can for your platform," he said. "I don't know if it will fix 'your' bug. Takes a while to test/fix/regress. Hang in there."
So far the most publicized glitch is on the Xbox 360, where installing the game actually results in lower quality textures. Bethesda had previously said it was working on a patch to address that bug, but PS3 and PC owners are apparently having their own texture and freezing issues as well. No time-frame was given for the patches.
If you want to read more about our own experiences in the world of Skyrim, check out our review and the first entry of our new Skyrim Stories feature.
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Steve Watts posted a new article, Skyrim patches on the way, Bethesda asks for patience.
Bethesda PR VP Pete Hines has responded to Skyrim players on Twitter, saying the team is working on patches for all platforms and asking for patience.-
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I'm not arguing semantics at all. He said it shouldn't have been let through certification, when this has absolutely nothing to do with certification.
Should it have been picked up in QA? possibly. But I've run the game from both the DVD and the HDD, and I didn't notice the problem. I even uninstalled after learning that the textures are blurrier when running off the HDD, and I still don't see a big difference. I doubt some MS tester running through the quests shit is going to notice either.
This whole thing is nerd rage over nothing. -
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My tests with the texture difference http://chattypics.com/viewer.php?file=skyrim_360_twpyhdaoqw.jpg
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My post on the forums regarding multiscreen support or lack thereof got pretty big. Someone posted a sort of fix for the HUD but it's like running an external app.
Someone also posted an email response from Bethesda saying that multimonitor, Eyefinity, and nVidia surround/3D was not supported so they had no solutions and to play the game at normal settings. It sucks that the PC version was basically a port with very minor attention given to it. A guy on WSGF in one day was able to make a damn fix which isn't ideal but it works. -
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It is obviously sarcasm, which is the problem, he's basically just being a giant dick head for the sake of angering people (trolling).
I mean, if someone thought he was saying that without a hint of sarcasm then they wouldn't be angry, they'd be confused since it's such an obviously incorrect statement.
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Dude this shit is so tired. A whole bunch of people would love it if you would practice some restraint the next time your crotchety old-man gene urges you to post about how much better you think the PC is. Nobody gives a shit about your platform preference, they just want to play and talk about great games. Maybe you should try that too?
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My favorite nuke message (from making a joke about consoles needing patches):
You have been banned for the period of: 1 Week
Reason: Well I was going to put this awesome rant in here about console thread trolling and how it is dumb but hey firefox decided that nobody cares about that and the Police Academy and Bad Lieutenant references make no sense in that context and why am I typing all this you are not going to read it.
Please, stop this. That was just lame and a blatant troll. If you actually wanted a discussion about the pros and cons of console games, then you know that this is no
way to start one, especially with such a large and vocal console community here.
- genjuro
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Posting to note that Skyrim is infinitely more stable/playable than Oblivion or Fallout 3 were at launch.
Over the last 30 hours of play, I've had maybe two or three software-related crashes. To this day, I have difficulties playing Oblivion without crashing for more than an hour or two. Yes, it's (sort of) heavily modded, but it's also had years of patches, both official and unofficial. I have also inspected every single one of my mods for compatibility issues and have sussed my load order out as fully as I can.
Quite frankly, Oblivion's engine is a poorly coded pile of shit. Skyrim has, thus far, proven itself to be a more than able successor.
In fact, I'd go so far as to say that I am shocked - SHOCKED - that a Bethesda game can actually be this stable. Their games have, in my mind, been synonymous with "stable as an earthquake or volcanic eruption", so Skyrim has certainly been a very pleasant surprise for me.
That being said, patches are good. But a construction set would be BETTER. Still waiting!-
- My physics on pc are broken. Every other building I enter If I open a door or chest everything in the room explods flying around.
- Mouse lag (had to fix through ini)
- Crossfire Support bugged (partly amd to blame)
- Key binds completely unilaterally broken
- mouse y-axis scales with FPS, makes game semi unplayable at times
games STABLE for me, but really annoying to play.-
Funny, I forgot about some of those.
After fixing the mouse lag/y-axis weirdness (still scales with FPS, as mentioned, which IS stupid and annoying) and fixing the SLI with the Nvidia beta drivers, I haven't really had too many problems. Granted, the UI is absolutely ridiculous on the PC, but I've also managed to get used to navigating it with the keyboard.
Fortunately, I'm not left-handed, so the key binding issues haven't shown up for me. And for whatever reason, I've not experienced those physics bugs. Very curious, that. Better send in a bug report, could be hardware- or driver-related... -
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Guys the controls can be fixed easily, see this thread:
http://forums.steampowered.com/forums/showthread.php?t=2227329
By following these steps i have disabled v sync and there is no lag at all, and vertical / horizontal sensitivity is the same (i used 0.0100 as my values for this). There is also no sensitivity issue relating to fps because my fps is at a constant 60, even with vsync off. I have yet to notice any tearing - were it not for the lack of mouse lag i would think that vsync was on :)
Only issues now are with the key remapping and key-related UI elements.-
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yes if your FPS goes above 60 things start to get a little crazy in physics and mouse y-axis sensitivity land, luckily that can be avoided
http://linearskillz.wordpress.com/2011/11/13/skyrim-pro-tips-that-help-with-mouse-control-and-physics-glitches/
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My Xbox 360 Skyrim test:
http://chattypics.com/viewer.php?file=skyrim_360_twpyhdaoqw.jpg
Pretty drastic difference I'd say.-
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The pics on the left side are with the game installed to HDD.
The pics on the right side are without the game installed.
The 'exploded' pic is just me taking a close up shot, it's not cropped.
Basically if you look at the texture details when it's installed, they look like crap.
It's most evident on the back of the gauntlet, but if you look at the sword in the lower pic, you can see a lack of texture detail in the grip.
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That's the strength of the brand (and them moving in the right direction with it), and I did say it produced some amazing results, but it's not pushing hardware like Oblivion was. The next game to come out from Bethesda will most likely be on next gen consoles, which will basically require better scaling for the PC version to even run than their current engine appears capable of. It will also probably be a DX 12 game.
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On the opening screen my wagon kept tipping over and would be upside down with the other prisoners and that was basically all I could play. Later I figured out to keep my mouse as stable as possible during that scene to keep the wagon from spinning out of control. Other than that it's been rock steady though.
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That bug with random dead dragons dropping out of thin air with full skin intact (I never touched them) is captured in ss form! http://cloud.steampowered.com/ugc/612716583508283121/48152B0C5D4DD083B20F7C7FF53B9844A0CD7D1A/
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Few of my issues on PC:
• Store inventory bug. Glitch with clicking on items. Crash follows on the next click.
• Attempting to leave the Enchanter. Sometimes keyboard/mouse locks up until you hit escape once or twice.
• Alt-tabbing back into the game (as at0micgarden mentioned)
Only getting trapped in the environment once - for all the mountaineering I've done is pretty impressive. -
i only ran into one significant glitch so far. Companions quest got stuck and quest giver wouldnt respond. Left them there in the same positions for a long time, then came back and the same. Put a couple arrows in the quest giver and he got up to attack, put away the bow and he backed down, talked to him and quest could advance.
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Just crashed again. In magic caverns. Cast spell on glowing wall. It breaks into pieces and the game freezes.
Other crashes are periodic. Just kicks me out of game. Have a quad core computer, 8 gig o memory, terra byte hard drive, and a requisite video card which is above the one mentioned as a requirement. Windows 7 64 bit.
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