World of Warcraft subscriptions continue to decline; majority in the east
World of Warcraft subscriptions fell approximately 800,000 this quarter, dipping to 10.3 million. It was just over year ago, the game had welcomed its 12 millionth active subscriber.
During Activision Blizzard's investor relations call earlier today, Blizzard boss Michael Morhaime revealed that subscriptions for the hugely successful MMO have dropped to 10.3 million active subscribers for the end of the company's fiscal third quarter. Approximately 800,000 users have walked away from the WoW universe during the period, based on Activision Blizzard's fiscal second quarter investor relations call, where Morhaime noted subscriptions for the game had dipped to 11.1 million.
Though Blizzard doesn't divulge forecasts on "subscribership levels," Morhaime noted that "the majority of the declines were in the east." Morhaime added that China still represents "more than half" of World of Warcraft's global player base.
Speaking with the investors, Morhaime attempted to reassure them on dropping numbers for Blizzard's MMO. "Historically, December has been a very good month for subscriber trends." A number of "initiatives" and "agressive" marketing promotions are planned to help entice gamers into the realms of World of Warcraft, but Activision Blizzard would not detail them during the call.
"The announcements at BlizzCon were incredibly well-received," Morhaime said, speaking specifically to the Mists of Pandaria expansion and other changes to World fo Warcraft. The content in the next WoW patch is currently in test, he revealed, and the company is "very excited" about that content.
The apex for World of Warcraft's subscription base hit in October 2010, when Blizzard announced the title had achieved "12 million subscribers." Since then, the MMO has slowly lost active users. Blizzard has said it plans to speed up expansion development to reduce lost subscriptions and has since revealed a new promotion that gives users a free copy of Diablo 3 if they commit to a one year subscription to its MMO.
Regardless of falling numbers, World of Warcraft is still the king of the MMO castle that so many publishers have attempted--or are attempting--to storm.
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Xav de Matos posted a new article, World of Warcraft subscriptions continue to decline; majority in the east.
World of Warcraft subscriptions fell approximately 800,000 this quarter, dipping to 10.3 million. It was just over year ago, the game had welcomed its 12 millionth active subscriber.-
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I mean look at this shit
http://cf.shacknews.com/images/20111028/mists_of_pandaria_--_pandaren_monk_2_19883.jpg
There has to be some Dreamworks money being siphoned into this-
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Love this image: http://i.imgur.com/myLOL.jpg
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They've run out of mechanics for fights. Heroic Firelands doesn't have any new mechanics save Rhyolith's leg steering (and that's a shitty one). Everything else is some combination of adds, kiting, damage/heal buffs, etc which the majority of somewhat hardcore raiders have seen and mastered ages ago.
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I doubt even Blizzard could answer that question any better than a person who has been playing since release.
I wonder how the focus from large to smaller guilds played a part over the years. For many guilds a single person could leave and wipe the entire guild out. It could be a burnt-out raid leader or just an individual that puts the community in the guild.
How many times would you guild hop & server hop. You find that perfect guild and all is good for several months and then poof. -
The root cause is badge gear. Blizzard created it so people felt like they were constantly "leveling up", but the result is that because people are so focused on getting better gear, they have no reason to run older content. They also cause a gear reset every patch instead of every expansion, which invalidates all of the old content they've created. No one has a reason to run it anymore. So badge gear has stuck Blizzard in a situation where they need 4x the content creation rate to keep people interested and they can't keep up, so people are unsubscribing.
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There is truth here.
By giving "casual" players so much easily obtainable free epics (via dailies, rep, "heroic" 5-mans, Justice / Valor Points, etc) they have effectively antiquated every single bit of content prior to Firelands.
In Wrath is reached that point eventually but for the most part there was still a reason to go back and run Naxx or Ulduar on an alt / newer character in order to get a good starter set. In Cataclysm that just isn't the case. I resubbed recently for shits and giggles (read: got tired of losing level 50 characters in the TOR beta to wipes) and got my paladin to level 85 (4th 85) ... and in less than 5 hours played at 85 that very same Paladin had an item level (another stupid addition to the game) that was higher than the gear that drops from last tiers raids. Fast forward to now, less than a week later, and that very same paladin has almost no use for the vast majority of the content that isn't Firelands or the daily quests associated with it. -
Except that they had badge gear in WotLK and they peaked in subs there and while the "My epics aren't worth as much because too many people have them"-crowd bitched a lot, there were a fuckton of more casual players who were having a ton of fun and they made it much easier to get into the endgame raids with things like the Icecrown buff.
I can't say what exactly changed other than dungeons being designed to be more challenging, but something made Cata far less fun at endgame and I agree, it's hard to stick with it.
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At first I thought it was because they made the endgame content pretty challenging. Blizzard seems to think the same thing, seeing as how they nerfed it all.
But now I'm considering that the subscription loss is mostly occurring in the East, and unless I'm mistaken China doesn't even have Cataclysm yet.
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That's what shareholders do!
http://news.yahoo.com/comcast-continues-losing-cable-subscribers-cord-cutting-044201221.html
http://online.wsj.com/article/SB10001424052970204644504576651481528038762.html
That's why the 99% are pissed!
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You guys all remember that the original EQ is still around, right? Calling this the death of WoW is rather premature. The big slide? Sure. The end is nigh? Naw. But, this does show the expansions will get wilder just to try new things.
And, I think that's the key. This actually frees them to try new things while working on that secret mmo they've been hiring for.-
If wow lost half it's customers tomorrow it would still be more successful than EQ ever was. Wow isn't going anywhere for a long time. People predicting its death don't know what they're talking about. The fucker still has over 10 million subs. The only thing that's going to hurt wow are blizzards own products like diablo 3 and this new mmo that'll be out in a few years.
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The 3 existing Raids and FL were way to easy imo, my raid group cleared all existing riads (pre-nerf) without really outgearing it etc. now we just do the hard modes becuase elsewise its too boring. Generally the boss fights have very little innovation, its basically gtfo of the dangerous stuff, gather, spread out, burn down the boss.
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lol wow is not dying, nor will it until blizzard decides to kill it for WOW2 or whatever. the game has ten fucking million subscribers still. there comes a point when an MMO starts to plateau and the active subs kind of stabilize and thats where they stay forever and ever and ever. the fact that WOW has been increasing in numbers for so long, and has just now started to decline in the past year or so, is utterly mind blowing. people are silly. most other MMO's dont even have 800k subs.
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It's not OMG SKY IS FALLING news but even if it were, so what? The thing can't go on forever. Blizzard made an extremely popular game that changed the industry (some would argue for the worse, but that's kinda beside the point).
Personally, I love WoW. From 2004-2008, I played it just about every day. My subscription has been on and off a few times since then, with the latest "off period" being about 8 months. I love the world, I love my characters, I love its style, but at some point you just have to say you've had enough. That doesn't mean it sucks all of a sudden, just that I'm done with it.
I can't discount the possibility that I'll be pulled back in for the next expansion or even the one after that, but it's not a part of my life anymore. I'd wager that's the same case for a lot of people, and it's quite possible they'll never again eclipse the 12-mil mark, but imo they don't have to either. WoW has made its mark on the gaming world, and I think it's mostly a good one. -
Would be sweet if they opened up a vanilla server. Apply 60 cap, lightly reworked spec trees, and maybe one spec only instead of two. Or introduce BC and Wrath servers where people can relive wow how they want from when they want.
I understand that managing, balancing, and dividing the playerbase make this almost impossible, if not completely impossible, but allowing the freedom for players to find homes in places where they have their fondest memories would be awesome for everyone.-
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Your memories of vanilla is most likely fond because you don't remember all the terrible parts of it. Going back there now would most likely ruin and destroy all your fond memories.
Some dream about it because they felt more hardcore as raiders, "you had to be good to get purple gear". Well, if a vanilla server appears now, only those who are really good would actually play there, so that feeling would be gone.
These days bosses are complex and have 10-20 mechanics going on. Back then they had maybe two or three. Their difficulty mainly stemmed from very slow grinds to gear up. It might seem like it was fun in hindsight, but I doubt a lot of people would enjoy that today when they know what the alternative is.
I think a lot (if not all) people who wish for a vanilla server is several underestimating the effect of their rose colored glasses.
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maybe im just paranoid, but i think one of the reasons D3 was delayed is because blizzard knows there will be a large flocking to Diablo
D3's release is inevitable, but perhaps blizz wants to wait for the next major content patch (4.3, the Deathwing raid) to give players more reasons to stay around. -
I never played wow, but one thing I always hear is that the game gets boring once you max out your levels etc. Why doesn't blizzard put no caps on the leveling? Wouldnt it be possible to have inifite levels that get increasingly more time consuming to reach? Instanced dungeons for clans of these mega level players could be generated on the fly to challenge their uber crazy stats, loot and drops could also be generated in the same way.
Sure it might mess with the economy of the game i guess, but if you compare it to real life there are those who are basically uber level mofos (Bill gates) and peons (Like me) -
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I knew this would happen with some of the changes the Cataclysm made - the time put in was not worth the return so people burned out. It went from challenging and fun to just frustrating - once you hit that point your average game player is going shut down and go to something else. Cataclysm still did some good things as well... unfortunately my sub ran out just when me guild was getting Cho'gall and Firelands came out so I have been out of the loop for while.
Wrath had sweet spot for your average everyday player and Blizzard has just found out its your average everyday player that keeps WOW a turning.
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