Call of Duty: Modern Warfare 3 review
Call of Duty: Modern Warfare 3 has arrived. With two primary developers at the helm, does the franchise evolve or has the recipe for success been followed for another year? Read the Shacknews review.
Multiplayer continues to be the draw for Call of Duty fans.
[The Call of Duty: Modern Warfare 3 review is based on the Xbox 360 version, played by the reviewer during a local, three-day, press-only review event.]
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Garnett Lee posted a new article, Call of Duty: Modern Warfare 3 review.
Call of Duty: Modern Warfare 3 has arrived. With two primary developers at the helm, does the franchise evolve or has the recipe for success been followed for another year? Read the Shacknews review.-
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Activation DRM prevents PC versions from being reviewed unless a journalist is sent a temporary press-special Steam ID or something similar. Too much hassle, therefore the PC version never gets reviewed before the embargo expires.
Jeff Gerstmann mentioned the Battlefield 3 situation by reading an email he received from EA: "Here is your key for Battlefield 3 on Origin; this key will unlock at midnight. The embargo for reviews expires at 12:01."-
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It didn't make it on time to Giant Bomb; Jeff talks about it in the 10/25/2011 Bombcast, and labels it "in my worst five review experiences".
The list of video game journalist sites who care about PC games is pretty damn short: PC Gamer, Giant Bomb, Shacknews, Rock Paper Shotgun, Ars Technica. Give those guys codes FIRST.
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This was a simple case of the only option for having a review ready at launch was to play the 360 version at their special event.
BF3 was mentioned below. We tried to get the PC version prior to release for review but were unable to. Hence the reason our review from Xav only went live yesterday--but played on the PC version.
I'm always going to keep us true to Shack and go PC format first whenever possible.
And we plan to take a close look at MW3 on PC now that it's available to us.
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I can't decide if IGN's 9.0 is a lame score or not. If it was a 9 out of 10 then that makes more sense. But they can have decimal points but what is the point if they don't use them? Was the game really not good enough for a 9.1 or too good for an 8.9? It feels like they just give it a 9 because it's good but they know anything less and people are upset and anything more and people are upset that they are saying it is better than other great games. It is a very calculated 9.0....
I am not relaly commenting on the quality of the game, I have not played it. I just think the score is interesting within their system.-
I thought this extract from the Eurogamer review was a nice summary of why CoD games are difficult to score:
But 2007's Modern Warfare turned Call of Duty into a legitimate media phenomenon: a superbrand that generates the same enormous numbers as a Tom Cruise, a U2 or a Manchester United. And like those entertainment colossi, it's as divisive as it is popular.
For every player who loves the games for their razzle-dazzle and online ubiquity, there's another who would gladly see the latest entry slapped with a mediocre score just to cut it down to size. Is it unfair to mark a game down just for giving millions of fans exactly what they want? Or do games that generate this much attention and income have an obligation to stretch the boundaries of their genres?
Either way, Modern Warfare 3 is exactly the game you expect. It's conservative in every sense of the word, a paean to military superiority which never ventures far beyond gameplay parameters that were set in stone in 2007. -
That just highlights why having such a granular review scale is stupid. With IGN, or PC Gamer's 100% scale, you just have too many numbers to choose from. I mean, what brings a game up from say an 8.7 to an 8.8? Or does the game deserve an 8.9? Too arbitrary and pointless in the end. Why does it matter if game A gets 9.1 but game B gets 9.2. It doesn't mean one is better than the other, they are both very high on the scale.
I wish everyone just used the Giant Bomb 5 star system or even 4 stars like the movie industry. It's all you need.
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I wonder why the PC versions weren't released to any reviewers prior to launch today. This initially seems like a bad sign. Also, the COD Elite was delayed on PC, curious as to why there is very little info. Over at PC Gamer, they had to buy their own review copy, seems rather crazy, even though PC Gamer Mag has lost some of its relevance over the past years, they should have had an early review copy.
Since BF3 turned out so damn well, I'm not nearly as anxious to spend 60 bones on this title. -
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So the single player story isn't insultingly pants on head stupid this time? MW1's story was action movie-ish but at least made some sort of sense. MW2's story was like a really bad Michael Bay movie (Bayformers 2), lots of big explosions and loud sounds but you realize how stupid and illogical it is while you watch it. An Army Ranger is taken straight from Afghanistan and put under cover in Russia? Said Ranger then willingly participates in the massacre of civilians when he should have tried to stop it? Then a couple days later the Russians are able to mount a full scale *surprise* invasion of the US east coast involving tens of thousands of troops and supporting equipment? And just what was the Russian goal in performing a "boots on the ground" invasion of the US? If they wanted to punish us why not just carpet bomb the place? Then a character who clearly died at the end of MW1 is brought back and then, after being imprisoned and tortured in a gulag for several years, is somehow able to single handedly infiltrates a Russian nuclear sub and launch an ICBM? I was facepalming all the way through the story and trying to convince myself that IW was trying to parody summer action movies and "shocking plot twist every few minutes" shows like 24.
Yeah BF3's story was very bland but it was still better than MW2's. -
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Maybe people just care about the multi player. It's the same as it has always been, but developers have caught on.
It depends on the person, but i sort of like this direction. As long as the multi player is good, a more cinematic single player doesn't bother me.
Now if the game is supposed to be single player focused, this would obviously be a problem-
I don't have an insane amount of time to dump into single player games. I love games like Demon's Souls but they are tough to find enough time for. I feel like to get a good play I have to spend a few hours on it. Games like MW are quick enough that I can finish them in a few sittings and have a ton of reply value in the MP.
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Want a multiplayer where it's all about camping and waiting for someone to run by?? Get MW3
Want a multiplayer where teammowork is necessary to win? Get BF3
MW3= Rambo/Non-realistic tactics
BF3 = Teamwork/All have a common goal where teamwork really makes a difference(like a real warfare scenario would require) -
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"Call of Duty will be remembered in years to come as the the point in which videogames gave up all hope of ever being considered worthy of artistic intent, of being taken seriously or of being innovative. With each new release the series gets more and more mundane, the faults get more frequent, the graphics slip further past the curve of 'current gen' and the gameplay becomes more and more linear."
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That's ridiculous. There is no way we are all going to look back and go well, COD is when games gave up all hope of being taken seriously! COD ruined it for everybody forever!
Come on now. It is just a bunch of jealous people who don't like to see their hobby get popular, don't like to see outsiders take an interest in their hobby, and are upset that whatever money was spent on COD games in theory could be spent on some sort of really expensive Super Meatboy game or something that is unpolished pixelated but retro in some way. -
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Overly dramatic much?
Movies, books and other mediums have their mainstream big-sellers as well. Think of this as another Star Wars movie or Harry Potter book. There will still be plenty of smaller, more artistic and niche games out there along with the big blockbusters. I'd even go as far as to say there are way MORE indie devs doing interesting things now than there has been in a long time.
In other words, RELAX SPAZ. -
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TLDR (the non bullshit review) : MW3 is more of the same shit from MW2. Its Hollywood style war shooter with unrealistic scenarios where the single player campaign is too short and the well designed multiplayer maps are the only reason to really play it. (couldn't you have just written that in the last paragraph? )
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From a PC player's perspective...
*No ranked dedicated servers.
*Ranked games limited to 18 players max.
*5 hour long Michael "Derp" Bay single player campaign.
*Reused assets.
*There will be over 9000 $15 map packs.
*Said map packs will become irrelevant next year when they release Call of Duty: Gimme' All Your Money. (It will have a cops and robbers theme).
*Bobby Kotick.
No thanks.
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