Resident Evil: Revelations costs $50; Capcom explains

Capcom explains why Resident Evil: Revelations is the only announced 3DS title that will retail for $50.

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The standard price point for games on the Nintendo 3DS is $40. It's not surprising then, that Capcom's decision to price the upcoming Resident Evil: Revelations at $50 has raised a few eyebrows. One might initially assume that the higher price-point might mean the inclusion of something like the Circle Pad add-on for the handheld--a good fit for RE: Revelations--but that's not the case here.

"A true console experience on a handheld device, Resident Evil Revelations is an epic title that offers both a single-player campaign for that classic survival horror gaming experience, and an additional RAID mode that can be played cooperatively or single player," a Capcom representative told Kotaku in an email. "To handle all of that data Resident Evil Revelations requires a 4GB cartridge, resulting in a higher price point" the email explained.

Capcom's approach (and subsequent justification) of RE: Revelations' pricing seems unprecedented, but it's not very consumer-friendly. Just imagine if multi-disc console games were suddenly twenty-five percent more expensive than their single-disc counterparts at launch.

Capcom also notes that Resident Evil: Revelations promises more than twenty hours of gameplay and "cutscenes beautifully rendered in fear-inducing 3D," but fans will ultimately be the ones to determine whether the game justifies a $10 mark-up over other 3DS titles.

From The Chatty
  • reply
    November 2, 2011 10:30 AM

    Jeff Mattas posted a new article, Resident Evil: Revelations costs $50; Capcom explains.

    Capcom explains why Resident Evil: Revelations is the only announced 3DS title that will retail for $50.

    • reply
      November 2, 2011 10:47 AM

      after the whole Mercenaries save game fiasco you think they would be nicer to their fans.

    • reply
      November 2, 2011 10:51 AM

      LOL

    • reply
      November 2, 2011 10:57 AM

      Who in their right mind would spend more than $0.99 on a portable game? Sarcasm, people

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      November 2, 2011 11:13 AM

      Twenty WHOLE hours of gameplay? WOOOWeewow WOW!

      /pass

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      November 2, 2011 11:18 AM

      I have no idea why Capcom has any fans left. I guess they make some pretty good games, but as a publisher, they're probably the most hostile and least consumer-friendly company (especially towards their loyal fans) in the business.

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      November 2, 2011 11:28 AM

      If it's a truly good game I'll consider it, though that is pricey. I dug RE4 and this appears to play similarly.

    • Zek legacy 10 years legacy 20 years
      reply
      November 2, 2011 11:30 AM

      lol.

      • Zek legacy 10 years legacy 20 years
        reply
        November 2, 2011 11:44 AM

        Then make the game smaller than four gigs. 3DS games were already too expensive.

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          November 2, 2011 11:52 AM

          it was a joke, my link takes you to a 4 gig flash drive that costs under 3 bucks

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        November 2, 2011 12:22 PM

        Exactly. The cost difference between a 2 GIG flash drive and 4 GIG fllash drive is what, $2 (and probably a lot less than that in terms of actual cost to manufacture). I call bullshit on this one.

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      November 2, 2011 11:40 AM

      Explanation: "We like money, and you'll buy it anyway."

    • reply
      November 2, 2011 11:46 AM

      Capcom is really pissing me off as a company as of late.

    • reply
      November 2, 2011 10:50 PM

      I really wish they'd start getting gigabits/gigabytes right. He meant 4 Gb, that's gigabits, not 4 GB. There isn't such a thing as a 4 gigabyte 3DS cart. 4 gigabits is 512 MB.

      The reason this is priced at $50 is because it's essentially the level of content you'd see in a console game. 3DS development costs a lot more than DS development did, and more than the PSP as well. I wish Capcom would have just left the reason at that instead of spouting the BS about the cartridge cost. It's all because of the high cost of development for such a content rich game. This isn't a glorified tech demo or upgraded port like most 3DS games have been thus far. It's a fully fledged RE game.

      People complaining about the $50 price point are just ignorant to the rising cost of game development. Sure, you can make a game for 3DS and sell it for $40 or less, but don't expect that game to be very content rich or last you very long, unless it's a port of something already made. Nintendo can afford to price their heavily content-rich games at $40 because they use the games as system sellers and profit of system sales. Third party devs have no choice but to increase game prices if they want their games to have any sort of meat and depth to them.

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        November 2, 2011 11:56 PM

        You seem awful sure here.

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          November 3, 2011 12:36 AM

          Well I'm pretty sure SabinRaijin is correct about cart size. Its been traditionally measured in bits as are most storage devices. Maybe its a typo when they said "4GB" because that would mean gigabyte and would be 8 times larger than the biggest known cart size in development for 3DS ( 2Gb standard, 4Gb in dev. )

          If its a 4Gb title, the additional costs per unit would be more than just the end-user cost of a 2GB flash device. Like all pricing, it's generally put at what is believed the market will bare. If they feel they can get more revenue from a $50 price point than $40 they'll try.

          I wouldn't be attempting to up the price point on the system personally, if anything I think going down to $30 is in the publishers best interest to keep the platform active.

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      November 3, 2011 12:37 AM

      this is absurd

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