MechWarrior reboot goes free-to-play, PC only
After two years of radio silence since first revealing a MechWarrior reboot was in the works, developer Piranha Games has revealed that the game will be a PC-exclusive title sporting a free-to-play business model.
After two years of radio silence since first revealing a MechWarrior reboot was in the works, developer Piranha Games has revealed that the game will be a PC-exclusive title sporting a free-to-play business model.
MechWarrior Online will go live in the second half of 2012, according to a report from PC Gamer.
"Starting from just before the Clan Invasion of 3050, MWO will tell the story of the Battletech universe in real-time," PC Gamer writes in its exclusive preview of the upcoming title. Each day within the game will represent a single day of the universe's warring factions battling for control of the "fictional Inner Sphere."
"I think it's really the MechWarrior you know," Piranha President Russ Bullock said, insisting that the title's new Free-to-Play model will not keep the game from being a proper title in the series. "It's fully first-person. It's not a new interpretation. We're modernizing things a little bit, I think we'll get to those questions, but certainly it's MechWarrior."
When the reboot was first announced, it was originally planned for release on the PC and Xbox 360. The console version appears to have been canceled.
Jordan Weisman, founder of MechWarrior creator FASA, announced in 2007 his newly established studio Smith & Tinker had licensed the rights to a number of properties from Microsoft, including MechWarrior. At the time, Weisman said it was his company's intention to "surprise and delight old fans."
More information, and the ability to "reserve" your pilot's name, is available on the official MechWarrior Online website.
As many MechWarrior fans are undoubtedly a part of the Shacknews community, we ask: are you surprised and delighted by MechWarrior's F2P reboot?
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Xav de Matos posted a new article, MechWarrior reboot goes free-to-play, PC only.
After two years of radio silence since first revealing a MechWarrior reboot was in the works, developer Piranha Games has revealed that the game will be a PC-exclusive title sporting a free-to-play business model.-
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http://mwomercs.com/news/2011/10/2-dev-blog-0 link for lazy
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You should try MechWarrior: Living Legends:
http://www.mechlivinglegends.net/
Its free (though it requires Crysis Wars), and has all the gameplay from 3/4 with CryEngine graphics.
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Well that's still part of the game, but it creates a progression per round of light mechs to medium and so on. There are gametypes which give you a set (usually large) amount to buy whatever mech you want and brawl it out deathmatch style.
You should play BF3 then! They fixed the jet-stealing by allowing you to spawn right in the cockpit and fly off. It means no one camps the jet spawn, and it's usually pretty easy to hop in if you want. I've almost never been unable to get in the heli I want. -
Well there is a huge advantage to assigning cost to mechs. You don't have to balance every vehicle against every other in the game. Some are just better, but they cost more. There are tons of ways to get them, and you can share cbills with team mates to get higher priced ones. I'm working on a feature now currently to allow teams to pool cbills so that people can easily buy bigger assets if the team shares.
Honestly mech lab just makes things harder in so many ways. I know its fun for the user up front, but its sheer pain beyond that from a balancing standpoint. We might do it one day still but its quite a risk. -
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It has and did until recently. The most recent mech stuff (the table top game Dark Age) is set after most Mech stuff, and has the newest mechs and shit iirc. Here's some pics. http://www.shacknews.com/chatty?id=26841128#item_26841128
You can kind of see the "newest" mech created in the corner of one of those, an Ares. I think it's a dumb mech. http://www.sarna.net/wiki/Ares_%28BattleMech%29 -
Hell, that picture isn't even the current Atlas.
Here's different variants.
http://www.sarna.net/wiki/Atlas_%28BattleMech%29
http://www.zgeek.com/forum/gallery/files/1/7/1/3/9/mechwarrior-project-20090708042630559_original.jpg
http://www.sarna.net/wiki/Atlas_II
http://i.ebayimg.com/t/Paladin-Jonah-Levin-Atlas-143-Mechwarrior-/00/$%28KGrHqF,!lEE1F17yTw2BNYJ-syjLQ~~_35.JPG
http://i13.ebayimg.com/05/i/000/d3/e4/d70b_2.JPG
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Totally agree. Hopefully they'll do it well. I think the giant open maps were relatively "unrealistic" within the game universe anyway because of aerospace fighters and artillery. Why land dropships in the middle of nowhere when there are cities/factories that have some military value.
This isn't to say there weren't any open-terrain fights in the books/lore/whatever, but...they were only interesting because of the story...that doesn't make those scenarios fun to replay in a game. -
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I just think they're addressing in the sense that "long range is good, but shouldn't be ALPHGGAGAHA STRIKE 24/7/365.". Not that I'm saying MW4 was, but because it's a reasonable concern just in general when dealing with giant walking battle tanks
All I know is that I want to be a grunt pulling some Luke Skywalker taking down an AT-AT shit in there son.
And I know that won't happen.
So I'll wait for a Land Air Mech.
ARGH. -
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Well, urban combat doesn't necessarily mean there will be zero long range opportunities. I think they just want to remove those gigantic desert/snow levels that I barely remember from MW2/MW3. Where people just sit back on a hill, launch LRMs, and slink down the back of the hill to dodge any return fire.
Imagine a long street where you can pop off some missiles, or big courtyards or parks in the middle of an urban environment. The Seine Crossing map in BF3 has the huge bridge area over the river where sniping is possible.
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