Counter-Strike: Global Offensive beta delayed, release when 'it's ready'
Both the closed beta and the launch of Counter-Strike: Global Offensive have been delayed due to the feedback of professional CS 1.6 players.
Apparently, some professional Counter-Strike 1.6 players apparently don't feel that the upcoming Counter-Strike: Global Offensive is quite ready for prime-time, yet. Based on the feedback they've received, Valve has elected to delay the 10,000-person closed beta for the game, which was originally planned to launch in October.
Valve's Chet Faliszek didn't have a new date for the closed beta to share, but when it finally does launch, the core focus will to be address any hardware compatibility issues that come to light. "The biggest thing of those first 10,000 is we have to look at percentage of crashes. You can argue with us on bullet-spray patterns and all kind of things, but crashes? There's really no argument for that. It shouldn't be happening."
Faliszek told Eurogamer that the closed beta will only include one or two maps. Sixteen maps are promised at launch, including eight classic maps and eight "Gun Game" maps. He also explained that the beta ends, "When the community tells us. It ends when it's ready." That said, the beta will continue to be refined, updated, and include more users until everyone is playing the final release.
As one would expect, the delay ultimately impacts the projected release window, which has been "early 2012," up to this point. Extra game modes--like zombie and deathmatch--are expected to arrive post-launch.
"We have no mandate from anybody of when we have to ship this," Faliszek explained. "So we're more than happy to just keep working on this 'til it's ready to ship."
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Jeff Mattas posted a new article, Counter-Strike: Global Offensive beta delayed, release when 'it's ready'.
Both the closed beta and the launch of Counter-Strike: Global Offensive have been delayed due to the feedback of professional CS 1.6 players.-
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Never got into the mod scene. I still say it seems stupid to do a zombie gametype when they have L4D. Why not try something new?
That's kinda my problem with Valve right now. They've got everything down to a science and they're doing all this feedback with 1.6 players and frankly they don't seem to have the balls to try to do anything new anymore. Maybe they never really did. Portal, L4D, Dota, Alien Swarm, TF, CS, DoD were all developed or inspired by others. Valve certainly put their time in, I'm not trying to take that away from them, but instead of going with CS2 they go with a remake of CS and then worry about what 1.6 players think. That'd be like DICE giving a shit what BF1942 players think of BF3 on the time between the 2 games is even longer. TF2 was original. I'll take that part back. And look how successful that was. I'm sure CS:GO will do fine, but as far as Valve games go, I'm gonna bet on a "flop" (relatively speaking).
Love it or hate, Steam is the place for the very popular Call of Duty series. There's also BF3 out there and tons of other "tactical" or tactical-like games out there. What is CS:GO offering that other iterations of CS or these other popular series aren't? Honestly, I don't see anything to be excited about. Remakes of maps? Official gun game and zombie mode? Come on...
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Except none of the BF titles have been inducted into the competitive gaming scene much less actually mold the competitive market like CS did. These are two different games and CS is a subset of the online FPS genre all its own.
I've stated below why this makes sense for the comp scene and why it does for Valve too. This for the most part is a calling to gradually upgrade what that hardcore CS crowd would want in a modern CS for their market. You guys really need to stop the withe BF comparisons. Because it's not the same. At all.-
I could put any game series in there. I just chose that one because it was recent and had longevity.
It doesn't matter, if Valve actually created a good CS2 then players from 1.6 would move over. It's so upsetting to see them lose sight of something grander because they're trying to appease an older crowd.They could do competition play with a new original iteration of the game too. They're not doing that though. When they made TF2 they didn't really look to TF players. They did something new and it turned out great.
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I love CS, it's probably my favorite game of all time. I've never gotten into the CS mods, so I was unaware there's a zombie version.
That being said, I'm ultimately very pleased to see how they're involving the pro players on this. My only hope is that the fps genre hasn't evolved beyond what CS offers. I jump in all the time but with games like BF3 out now I wonder if that's only because I'm so familiar with the game after all these years, and not because it does anything special. -
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I was happy a few months back when it was announced, now, after BF3, it really does feel like an aged concept. I mean I've played CS hardcore back around 01-06. Off and on after that till this very day, I just think I'm done with it lately. I havn't played it in at least 6 months, and I dont feel the need to anymore.
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Well this is who they're going for with this. They basically want to move that market to something a bit more modern. It's one of the reasons why this version is so heavily influenced by those comp players. I wonder if this is a grand scheme so when they do a full-on CS sequel this could ease those guys into it.
It wouldn't hurt. But I could see them thinking that far ahead. -
Part of it is attempting to provide SC2-like gameplay tweaks and framework enhancements for competitive players, such as the improved spectating mechanics and presumably the commentary/casting features being introduced with Dota 2; part of it is updating the graphics for the common folk, since even CS:S was released all the way back in 2004; and part of it is introducing CS to the current console generation, since the only time Valve's crossed that divide was with the original Counter-Strike brought over to the original Xbox in ~early 2004 (I think).
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"We have no mandate from anybody of when we have to ship this," Faliszek explained. "So we're more than happy to just keep working on this 'til it's ready to ship." - You know, not having a target as to when a game will be released isn't always for the best. There's something to be said of time constraints and the creative juices that magically start flowing when the pressure is on.
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